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Casino Superlines 25 free spins bonus no deposit required

Casino Superlines 25 free spins bonus no deposit required

Casino Superlines Exclusive Bonus
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Introduction

If you are looking for a reliable casino site that offers instant gaming and a plethora of video slots and other online games, then don't look any further than Casino Superlines. It provides games from leading software suppliers like NextGen Gaming, NetEnt, Lightning Box and other software giants in the iGaming industry.
The casino was founded in early 2017 by the same team who brought us OrientXpress. The website is stylish yet simple in design with several features like solid customer support, BitCoin payment system and many others. The home currency is Euro and the casino is ideal for players residing in the European Union.
The casino website is available in 10 different languages like for example English, German, French, Spanish etc. The official website is available in a black, white and orange palette with simple navigation and an eye-catching design. For now, the casino does not have any significant complaints and enjoys an excellent reputation in the gambling industry.
Superliners Casino is owned by Equinox Dynamic N.V. and is licensed by the Curacao Government. If you are looking forward to gaining useful information about the games, features, customer support etc., you are at the best place. Here we offer a comprehensive Superlines Casino Review where you get all the details.
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Superlines Casino Video Review

Welcome Bonus

The casino operator is known for offering a generous bonus and special promotions to all the newly registered players as well as the existing customers. If you are a new player, you can avail a Welcome Bonus of 400% up to €1000 on your first deposit. It means that if you have deposited €100 in your casino account, you can play with €500. On your 2nd and 3rd deposit, you can avail a bonus of 100% and 200% respectively.
All the bonuses are limited to one person, one computer and one banking detail. There is no exclusive bonus available and to claim the bonus, you must have a minimum deposit of €20 in your casino account. You will automatically receive the bonus amount in the welcome package on the first three deposits. You must use the registration code BBC avail all these bonus offers.
On the whole, the bonus terms and conditions are fair and reasonable. The welcome bonus is subject to 45 times wagering requirement before you can request a withdrawal. You must know that different games contribute a different percentage for the bonus wagering requirement ranging from 90-100 percent.
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Other Promotions

Not only does Superlines Casino offer a great welcome bonus, but there are also some weekly promotions you can take advantage. Like for instance, you can enjoy 100% bonus money on all deposits every Friday between 02.00 and 08.00 GMT. It is known as Happy Hour which is available once a week.
There is another nice promotion available called Payment Method Bonus where you can collect 15% extra money on your Welcome Bonus on selected payment methods. If you are a high roller, you can take advantage of the High Roller Welcome Bonus. You need to contact the customer care staff for more information.

VIP Program

Superlines Casinos offer VIP Program where you can reap more benefits as a loyal member. The more you play, better your rewards will be. As a player, you will start with the Bronze tier where you will get features like Welcome Package, Loyalty Promotions and Cash Points for every €10,000 you wager.
After that, you go into Silver, Gold and Platinum Tier where you will be eligible for more cash points and higher benefits like a dedicated account manager and monthly cashbacks. As a Platinum Member, you will be eligible for a Monthly Prize Draw. You don’t have to wager on the cashpoints.
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Casino Superlines Game Offer

At Superlines Casino, the assortment of table games is quite diverse. If you enjoy playing Roulette, you can check out some of the popular variants like Micro Roulette, Premium Roulette and Zero Spin Roulette.
If you are a fan of Blackjack, don’t forget to check out variants like Blackjack Switch and Blackjack Surrender. The casino operator also features video poker games like Magic Poker, Poker Dice, Poker Three, Casino Hold’em and Caribbean Poker.
As a player, you can enjoy a plethora of online slots powered by several software vendors in the iGaming industry. Some of the widely played game titles are Guns N’ Roses Slot, Wild Torso Slot, Viking Fire Slot and Gonzo’s Quest Slot.
At the moment, around 100 games are featured on the casino website. Since it is a new operator, you can expect the numbers to double shortly. All the slot games are known for its stunning graphics and fantastic sound quality. You can change the language of the slot games at any point in time.
All the casino games features at the Superlines Casino incorporates RNG or Random Number Generator. Hence fairness and randomness for the casino games are completely guaranteed. The casino operator is known for the most unpredictable RNG online due to extensive audits by game testing agencies.

Live Casino

Superlines Casino is also home to some of the best live games in the iGaming industry. If you are a Roulette aficionado, you can master the wheel with variants like European Roulette, GIB Roulette and Sizzling Hot Roulette. Also, if you love Blackjack and Baccarat, you can find several game variants suited to you taste while playing against the live dealers.
Superlines Casino is licensed and regulated by the Government of Curacao which means that you get access to the highest level of features in the iGaming industry. All the casino games are powered by reputed software giants like NetEnt, Elk Studio, NextGen Gaming, 1×2 Gaming among others.
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Mobile

The website of Superlines Casinos is clutter free with everything clear and within the view. The appealing colour palette with a sophisticated and stylized design creates an immediate impact on all customers. Here, you can find a plethora of games where you can either download it on your mobile via app or play it directly on the web browser. The casino tested by independent game testing agencies like TST and eCOGRA where all the games are free from malware.
The games can be downloaded on all popular smartphone models of iOS and Android. At the same time, the games are compatible with all the modern browsers like Google Chrome, Apple Safari and Mozilla Firefox. You can play the games on your smartphones or mobile devices even when you are travelling from any place in the world. You need to download the app on your device and get immediate access to a wide range of games offered by Superlines Casino.
When it comes to fairness, transparency and trust, you can entirely rely on Superlines Casino as the operator is fully committed to providing a fair gaming standard. The game software is meticulously maintained and tested by the gaming agencies from time to time with the highest industry standards.

Payment and Withdrawals at Superlines Casino

When it comes to banking options, you can rest assured that your valuable money and user credentials are safe with the casino operator. For making deposits, you can opt for various payment methods like payment cards, Zimpler, Trustly, GiroPay, Poli, Visa, Visa Electron, Paysafecard, MasterCard, Maestro and EcoPayz.
When it comes to withdrawals, the options are a little bit limited as you have to opt for services from Skrill, Wire Transfer, Visa, Visa Electron, Neteller, MasterCard and Maestro. All the payment method comes with fees and charges for processing the transaction. You must choose a payment method that does not charge a lot of money and settles your online transaction in the minimum possible time.
All the winning payouts are processed by the casino operator immediately, and you can expect the money to arrive in your bank account without any delay. Before processing the withdrawal request, you must submit a photo ID and utility bill.
The photo ID can be a valid National ID Card, Driving License or Passport. The utility bill can be either phone or electricity bill with your name and address mentioned. The bill should not be more than six months old.
If the documents are not received within five working days, the withdrawal request is declined, and the money is returned to the casino account. Superlines Casino verifies all the requested documents within 1-2 business days. For fast winning payouts, you are recommended to send an email to the customer support team with scanned copies of the documents mentioned above.
The minimum withdrawal amount is €100 per withdrawal with a maximum of €5000 in a given month. Any requests above these limits are automatically declined, and the funds are automatically returned to your casino balance.
All withdrawal requests are processed in 1-3 days after document verification. Once it is processed, you will receive the money based on different banking methods like:
  • Payment Card: 1 business day
  • Neteller: 1 business day
  • Skrill: 1 business day
  • Qiwi: 1 business day
  • EcoPayz: 1 business day
  • Wire Transfer: 5 business day
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Casino Superlines Customer Support

Although the casino has been in existence for around a year and a half, it is surprising to note that Superlines Casino offers 24/7 customer service to all its clients. Staff members can be contacted through various channels like email, live chat and telephone where all queries are resolved in 24-48 hours.
If you don’t want to wait for their reply and you are in a hurry, then you should check out the detailed FAQ section on the official website of the casino operator which we linked to in our online casino review. The dedicated section can help you get answers to some of the commonly asked questions related to casino games and online banking transactions.

Restricted Countries

Due to some legal and gambling restrictions, players residing in Afghanistan, Algeria, Albania, Angola, Cambodia, Guyana, Ecuador, Hong Kong, Iran, Indonesia, Israel, Kuwait, Myanmar, Lao, North Korea, Nicaragua, Namibia, Philippines, Papua New Guinea, Panama, Pakistan, Spain, Syria, Singapore, Sudan, South Korea, Taiwan, Uganda, United Kingdom, United States, Zimbabwe and Yemen are prohibited to register and play at Superlines Casino.
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Reliability and Security

The Superliners Casino implements 128 bit SSL or Secure Socket Layer technology to keep the transaction details of all the players safe and secure. At the same time, this sophisticated encryption technology eliminates all risks associated with online banking. The online gaming system is managed to highly professional standards to deliver secure service for all players.
Superlines Casino maintains full confidentiality over all information of players, and it is not shared outside the organisation. Upon registration, you are given a personal account holder and choose a proper username and password. It is your responsibility for keeping the information safe from any unauthorised access.
Complete privacy is provided to players while making online banking transactions for deposits and withdrawals. Authentic checks are carried out from time to time so that your personal and confidential details like bank account number, email address and contact number are not compromised.
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Summary

If you are searching for an ultimate online casino experience, it does not get anything better than Superlines Casino. It maintains an incredible real casino environment with staff members working round the clock to offer an immersive gaming experience to players. The casino uses some of the best gaming providers in the market for top quality games like online slots, table games, video poker etc.
All the casino games are available for free play where you get to understand the game before you start playing for real money. At the same time, the casino is licensed and regulated by Curacao which means that all games are fair and random.
Superlines Casino receives a big THUMBS UP from our team members at Top10-CasinoSites.Net, and we recommend this operator for all the newbie as well as experienced gamblers. We highly recommend checking out the list of restricted countries from the list above before playing. If you are eligible, you must register and start playing your favourite games either free or as a real money player.
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Rough Night at The Running Bear Casino (PAGE 1 of 2)

…The raging river, pulled them down.
Now they’ll always, be together,
In that Happy Hunting Ground…
- Running Bear by Sonny James
“Snakeyes! New roller, please, next up.” The game runner raked in the dice and chips and ignored the despair in the countenance of the most recent “high roller”. Ted shook his head and other people crowded him away from the dice pit. He was almost out of funds and it was still early. He’d budgeted his, “loss level” carefully to maximize his time at the reservation casino. It was an older one, filled with stereotypical paintings and statues intended to honor the local First Nations Tribes while fulfilling the expectations of rude tourists. He looked around forlornly for a new game to play. He didn’t care for the slots or the drawn-out and ever-shifting card games… ah, Blackjack! There was an opening at the table.
He rushed over before anyone else could snag it and bustled onto the chair. “Okay to deal me in on the next hand?” He interrupted the dealer, who ignored him until he was done dealing out the rest of the players and raking in the chips. He still did not speak but once Ted placed the minimum bet, he flipped a card down in front of him and the game began. Ted immediately started winning the straightforward game. He picked up most of his losses from his unfortunate run at craps and was finally enjoying himself. The couple at the far end of the table had apparently had enough and didn’t care for the new player. Ted liked to talk to new people and thought he was good at it. Before long, the other players had left and it was down to him, the dealer, and an older man, who wore a black cowboy style hat and chain-smoked thin cigarillos.
Ted, grinning heartily at his latest win, glanced over at the man, who had just fired up his next cancer-stick, “You know casinos, and a few bars are the last public places where anyone smokes. I remember when there were smoking sections at most places and my parents told me that there used to be no restrictions. I’ll bet you get plenty of pressure to stop from your family and friends. It’s a pretty bad habit for your long-term health…” Ted usually rambled on past any non-verbal cues that people might give him to stop talking, yet his diatribe came to a screeching halt at the look with which the stern-faced elder favored him.
The older man drew in a long pull on the firestick and then exhaled the stinking cloud into Ted’s face. He coughed a little and gagged at the odor of the raw blend of tobacco and chemicals. The old one removed the cigarillo from his mouth and tapped ashes onto the edge of the table and down onto the floor at his toes, “Sonny, nobody cares. Nobody wants your opinion, and you are not special, no matter what your mommy told you. I’ll do as I please and if you don’t like it, go bother people at another table.”
Ted gaped in shock. In his mind, the man’s words verged on an “assault”. He looked helplessly at the dealer, who just ducked his head and tried not to laugh. Indignant, he rose, took his pile of chips and fled into the depths of the gaming house in search of a friendlier table. He didn’t find one that he liked, so he finally gave up and sat at the bar. The bartender seemed to ignore him in favor of tidying up her workspace. He cleared his throat and received only a glance. He mumbled as much to himself as to her, “I just want a drink while I wait for a table to open.” He wondered at her stony silence, maybe she resents me for being…
His vocal ruminations were interrupted by a feminine voice, “What do you want?”
Ted looked up to see the bartender, mocking smile in place below shining, mesmerizing eyes. Ted simply gaped and eventually worked his jaw uselessly. The bartender shrugged and walked back to the other end of the bar. She spoke with a large man who was clearly part of the security team. He glared at Ted while she spoke. Ted wanted to avoid a confrontation. He’d been conditioned that he should seek authorities if such a situation loomed. Yet casino security was the only available authority here locally. There were Tribal Police on the Reservation, but he wasn’t sure they would want to listen to him. He finally shrugged and decided to go back over to the hotel for the rest of the night. This trip had been very unsatisfying… like all those he’d taken since he moved away from his parents’ home a few years previously.
There was an indoor walkway to the hotel, but Ted decided to go by the outdoor route to get some fresh air and enjoy the natural beauty that the builders had incorporated into the facility. As he walked dejectedly down the sidewalk, local flora pressing in from each side, he heard, from the nearby forest, a screeching wail. It startled him and he had to stop a moment to catch his breath and wait for his heart rate to slow to something more manageable. He realized that it must have been an owl or some other night bird. His father had told him that there were always weird noises “out in the sticks”.
As he plunged his hands into his pockets and determined to go to his room for rest, he caught the faint smell of burning tobacco on the breeze. It wafted over his shoulder from behind and caused him to emit a feeble cough. He looked back in annoyance. In the shadows behind him, he saw a figure. It was dark and stood still in a way that made him uncomfortable. An orange glowing circle of embers hovered around the face and rendered just enough light to illuminate the blue-grey curls of smoke as they exited the tiny conflagration and rose above the brim of a black hat. The ember flared for a moment and then flashed to the ground and was snuffed by a shadowed… foot? It wasn’t exactly clear to Ted; the figure’s lower extremities were... blurred. An even brighter flare, from a lighter or match stabbed into Ted’s eyes as the Smoker lit his next cigarillo.
Ted glared irritation but felt uncomfortable at the unnatural stillness to which the figure returned once the new fire was lit. He coughed once more, this time deliberately in a passive-aggressive attempt to communicate his displeasure and resumed his walk. He strained to listen behind him to determine whether the figure followed. He truly wished to get away from the stink and the threat of cancer or other respiratory illnesses. He slowed to listen, then gave up and looked over his shoulder again. There was no figure in the dark back near the exit to the casino. He turned to resume his walk, but a smoky black form now loomed before him! Its eyes glowed and smoked like large twin cigars as it gaped a maw that emitted pure black smoke and glowed with blue flames within the deep tunnel of the throat. Ted’s consciousness fled his body and found itself in a burning nightmare landscape that extended for as far as he could perceive in all directions.
**** * ****
Darnell, known to his public as “Murder Bush” a deliberate mistranslation of “merde bouchea.k.a. “Deadly Rapper” for having been a suspect in a shooting back in his youth, stepped up to the dice pit as the geeky dude left. He had plenty of chips and cash to back them. His entourage was there to support him and kiss his backside as often as he wished. He rolled through six passes before he crapped out. He hadn’t over-bet, so he’d won a small amount. He picked up his latest winning chips and handed them to the hostess who had kept him well plied with drinks and snacks. He was sure that for the right price, she would take care of his other needs. He played a few card tables and finished with Roulette.
Each time he won a few chips, he passed them on to the young woman or to one of his flunkies. In the end, they had all received at least some reward for the praises they’d heaped upon him; not for any real accomplishments, but rather to curry favor with the man whom they considered to be wealthy and important: a celebrity. The girl stayed at his side and except for when he asked her questions, she said nothing. He liked that: bitch know her place, he reveled in internal satisfaction. He liked her looks too. She was medium height and a little, “thick”. She was clearly interested but hadn’t gotten in his way when he flirted with other women. He truly liked this one. The more he considered her, the more he wanted to get down to business.
Eventually, he posed the question to her, “How much for the next few hours?” His brazen suggestion that she would take money for sexual favors was the final test. If she grew angry, then she didn’t appreciate his genius…
“Whatever you think is fair. How about we see if I can satisfy you? If I can, then you may want to be generous… as you have been so far.” She hefted the chips so that the pieces clinked in her palm. “If not, I don’t deserve a reward.”
She had passed with flying colors. Might even take this one back to civilization with me, he purred in his mind. He’d always thought of himself as a Big Cat… maybe a leopard or jaguar, definitely something dangerous and sleek. His need grew more intense by the moment. He desperately wanted this woman. “Come on, let’s go to my room.” He husked in a voice grown thick with desire.
They reached his suite, his groupies having been dismissed to their own nefarious pursuits, even his bodyguard. The big man had shrugged, “Your call boss-man.” and then stumped across the hallway to his own room. Now he was finally alone with… her. He stripped off his shirt and flipped his shoes into a corner. She stood by the window and watched. The drinks he’d consumed finally caught up with him before he’d shucked his pants and drawers, “Hold on, I’ll be right back.” He was excited, which made urinating a challenge, but it had to be done, so that he could maximize his pleasure. When he stepped from the restroom, au natural, he saw that his latest conquest had done the same and now stood, bare to the world and staring out the window, all the curtains on it pushed to one side, so that the night loomed and the light of a single small desk lamp lit the room. He stalked over to her, ready to take her right there at the window in full view of anyone who looked up from the outside. He secretly hoped for an audience. He enjoyed having others watch him take what he wanted.
She turned to face him, her head lowered… no, it had sunken into her body, only her hair remained above her shoulders! A… mouth, gaping and slavering opened on her stomach, a mouth too large for her body and rimmed with rows of teeth like sharpened spikes. She stepped forward to embrace him and the screaming began… sounds that he was accustomed to eliciting from others rather than emitting from his own person.
**** * ****
“Rhino” was unhappy. He didn’t like to leave Darnell unattended. Perhaps now that his boss was in the room, he could go stand guard outside the door. He took care of some personal ablutions as he wolfed down a couple of energy bars and then walked out into the hallway. He started to settle in front of Darnell’s door, when he heard a muffled scream and faint… slobbering-gobbling noises come from the other side. He quickly tried the door, initially too panicked to think of the extra key card with which Darnell had entrusted him. He fumbled for it and soon had the door open. The interior was completely dark. The light from the hallway spilled inward but didn’t seem to reach as far into the room as it should.
He drew his pistol from the holster on his waistband and began to stalk forward, “Boss, you okay? You hurt?” The room was as silent as a tomb, he shivered a little as that thought crossed his mind. Over by the closed drapes, he smelled something awful: fresh blood and spilled entrails… recent death. His feet squelched on wet carpet. He turned around quickly. There had been no noise, but he’d felt a… presence. There she stood, arms spread wide, mouth on her gut spread wider. Rhino wasn’t one to scream or yell, even in extremis, so no others would come to this room to investigate.
**** * ****
Shelly was glad when the rowdy group left the roulette wheel that sat behind her favorite row of slots. The former “one-armed bandits”, that were now, “multiple button digital bandits” lined every available wall space, and in some spaces stood in rows that drew regulars like a dung-heap draws flies. She’d grabbed her favorite machine early in the evening and sat sliding in dollar bills and working up her points. It was called “Buffalo Dance” and featured images of American Bison and feather-bedecked hunters. The theme on the screen matched and she hoped to one day see the “White Buffalo” image adorn the entire set of images… the grand prize view. Despite the fun graphics, it was her favorite because it was near a restroom and a free soda and snack bar. She found herself ahead and on a roll. She absently lipped her dangling cigarette back into her mouth for a long draw. The smoke obscured the screen for a moment, and then she noted a shadow that lengthened across the reflective surface. Someone stood close behind her. Someone who exuded a chilly air. She paused and looked around, “Can I help you?”
There was no answer, though the shadow shifted slightly as if its caster had heard her.
Now she grew annoyed, this is just the sort of thing to break my winning streak! she raged internally. She braced her hands against the machine and worked her buttocks to make the stool on which she perched spin, so she could confront her harasser. She gaped, and nearly lost her cigarette, there was no one standing near enough to cast the shadow. No one even faced her. She chalked it up to excitement, maybe someone stepped too close when passing to go to the restroom, she thought, still a little annoyed and... chilled.
She turned back to her game and continued working the buttons, pumping in bills, and winning, a little at a time, the points now built well above her investment. This weekend is gonna pay for the last two months of losing and breaking even, she thought triumphantly. The shadow loomed across the screen once more, this time even larger, as though the figure that cast it stood closer. The shape was amorphous but hinted at anthropomorphic. She shivered as an icy breeze flowed around her, as though the air conditioning had sent out a short, cold burst, a minor malfunction…
She turned around with more alacrity and determination than the last time, mouth agape, cigarette once more dangling… precipitously and endangering the cleavage she displayed, already baked and wrinkled from years of sunbathing. The frigid air passed, and no one stood anywhere near her, though a customer approached, headed for either snacks or relief. “Excuse me sir, did you just see someone, maybe a large man, standing behind me?”
The man paused and looked at her in confusion. He had clearly been absorbed in his own thoughts, “Er, what? Uh, No. I wasn’t really paying attention, but… no.” He bustled on toward the free fountain drinks machine.
Shelly shrugged, can’t give up now, the pot is even bigger. She checked her points; she was nearing her all-time high. The winnings would pay her space rental fee at the RV park for the entire month. She pressed and played the buttons more fervently than ever, determined to break the bank on straight points or to reach that magical spin that would offer an instant reward of $10,000.00. She set her new points record and reveled for a moment. She reached for the now small stack of dollar bills the rest having been devoured by the machine. She fed in the entire remaining amount, then once more gazed at the screen. It was entirely blackened by a looming shadow.
The temperature of the air around her plummeted and she shuddered with the sudden biting cold. The cigarette was long extinguished, and she’d let the cold fag fall into the ash tray built onto the side of the machine opposite the drink holder. She was so cold, and she wanted to cry out for help, but the darkness closed in around her as the shadow enveloped her and cut off her breathing. Her fingers, paused above the “spin” button, struck and as her consciousness faded, she saw the flashing blue light and heard the blare of the winner’s siren. White Buffalo images filled all nine spaces. I won! The grand prize!
**** * ****
Terry filled his large cup and stood sipping and daydreaming. He’d lost everything he’d budgeted to lose. Yet he knew that one more try would put him back in black for this trip. He mused about what he would do with the prize money. He’d set his limit at $300.00 and had quickly lost it all on slots. Maybe he could risk just a few more dollars… skip a lunch or two until his next paycheck if it didn’t work. He was startled by the jackpot winner’s flashing light and siren that went off just behind him. That bitch! He yelled internally. Figures some old used up skank would win the big prize. He looked over at the nearby machine with anger and envy vying for control of his senses. She was gone!
He stepped over to the machine and looked around in confusion. Maybe she’d gone to the restroom? No, she’d have passed right by me. He shook his head and stepped up to look at the screen. He could still feel the recent presence of a player, the trace of warmth from a human body that might linger in a space for just a moment after the human had vacated the space. He looked around the casino floor, she was nowhere in sight. She’d been wearing a low-cut silver-spangled top that was cut way too low for her sagging, sun-ravaged bosom. She should be easy to spy, she looked like a deflated disco ball that had fallen from the ceiling to play slots. The only thing that came his way was a train of employees, led by a waitress in a skimpy outfit with purple sparkles and carrying a tray with a glass and a dark bottle. She was followed by other employees, who’d formed a sort of conga line: they sang a congratulatory chorus as they approached.
Terry gaped for a moment when he realized that they thought he was the big winner. He’d have to deny it of course. Surely the woman would be back at any moment to claim her prize. The floor cameras would have recorded who had sat at the machine, but it was too late. The group of enthused employees encircled him, and the attractive young waitress poured him a glass of champagne and snuggled up to him. The manager approached and seized his hand for a vigorous shake, “Well done sir! I see that not only have you hit the jackpot, but you’ve raised an additional $3,000.00 in points. A fabulous prize and well played I’m sure.”
Terry was flabbergasted. He’d never won anything like this… I still haven’t, not really, he reminded himself. He rarely broke even on his gambling forays, whether to the casino, or the corner store for lottery tickets and video slots. He allowed himself to be swept into the reverie and led from the machine to the bar. The employees peeled away as they approached, and he soon found himself with only the bottle and a receipt that he could cash out before he left the premises. A sullen-looking woman stood behind the bar, wiping glasses and a large, mean-looking security staffer menaced the far end. He already had his bottle, so he wasn’t sure why the staff members had deposited him with these two killjoys. He shrugged, picked up the champagne and started to walk away from the bar.
“You can’t take that with you. Either drink it here or give it to me and I’ll put it in the trash.” The bartender stated in monotone.
The security officer stood up straight from where he’d been leaning against the far wall, apparently propping up the building. He folded his massive arms in a threatening manner. Silly, thought Terry, folded arms should be a hindrance, but I get the feeling he’s dangerous regardless. He figured that he’d had enough anyway and set the nearly empty bottle on the bar, “You can keep it ma’am. I can afford another at the hotel.” Terry started to walk away from the bar, but a huge ham-like hand seized his shoulder.
Sausage-sized fingers applied painful pressure, “You apologize to the lady.” The wet heat from a mouth placed uncomfortably close to his ear and beath smelling of river bottom, sent a shiver of disgust through his body. The voice was low and deep as the river that ran past the back side of the property.
Terry decided on the better part of valor and head facing forward to avoid the obscene orifice, “Sorry ma’am, I meant no offense.”
The fingers let go and a harsh laugh sounded from behind the bar. “He don’t even know why he’s apologizing, fool. He ain’t worth the trouble, let him go.”
Terry felt a slight shove and he was sent on his way to the cash-out window. There he met with the lead cashier, an older woman in drab clothing, “I’m sorry sir, we give out only these pre-paid cards, we cannot provide cash over $1,000.00. However, you can treat them like a debit or credit card.” the cashier informed him. It seemed he had no choice, so he accepted. Thirteen grand is thirteen grand, he assured himself. He was elated, though he continued to glance around nervously, waiting for the woman in the sparkly fish-scale top to accost him and name him thief. Yet she was nowhere to be seen. The floor was full of players, some laughing, some intense, some dejected or mesmerized by the games of chance in which they’d lost themselves.
He thought about what to do with the rest of his evening. He didn’t have a hotel room; he’d planned to sleep in his station wagon as he always did before the long haul home. Perhaps he should get a room? Maybe they would take him without a reservation… he giggled a little at the unintended pun: a reservation at the Reservation… he shook his head to clear his overreaction to the silly internal joke. He decided that maybe someone on staff could help him. He approached the major domo at the front entrance that led to the interior walkway and the hotel beyond, “Excuse me sir, do you know whether the hotel will accept a resident without a prior reservation?”
The man, single dark braid wrapped in a leather holder and draped over one shoulder, looked at him gravely, “Yes, I know.” He said nothing more and did not smile as though he’d intended to be humorous.
Terry tried again, “Will you tell me please?”
The man flicked his chin in the direction of the hotel, “See the clerk at the desk.”
“Jerk, you’d think I hadn’t pissed away enough cash in this place over the past few years,” Terry muttered as he stumped toward the hotel, ensuring that he was well beyond earshot before he spoke. His head had begun to buzz a little from the champagne. Took a while for it to affect me, he mused. The hallway appeared to narrow, and his peripheral vision grew grey. He felt dizzy and as he entered the main lobby, the large room began to spin. His last view was of the sky-blue ceiling decorated with a few puffy clouds as it faded into darkness like the sun had set.
He awakened to the sounds of voices chattering happily. He looked around, his vision blurred slightly and his head feeling heavy and sore. He soon found that he could not move his arms or legs… they were bound… he was strapped to a table. He saw numerous bodies moving about in the mostly dark space in which he found himself. “Please.” He croaked, throat dry and feeling scraped. “Please, help me, let me loose. Loose me…” his perceptions cleared slowly, and he saw that the bodies that moved around him, now chanting rhythmically rather than babble-chattering, were emaciated. The owners showed as much bone through their skin as would a dead thing, long decayed. He noted spikes above a few heads… no, antlers… The rest wore… masks? Of various beasts… no, the skulls of those creatures, still filled with glistening fangs. Their dance grew ever more frantic, more energetic than they should be capable of performing. Then one of them reached out with a stick, on the end of which was a small claw, taken and preserved from some dead animal. It used the claw to gouge out a scoop of flesh from Terry’s side. He screamed in torment and horror. His screams soon matched the rhythm of the chanting and they went on for a long time before they at last faded when he’d lost too much blood to remain conscious.
**** * **** END PAGE 1 of 2
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How Can You Benefit From Tokenization? 🤔 💭

Connect your company to the blockchain to create your unique digital identity by issuing a token (a digital share) for your business. Digitize your assets and raise new capital more easily. By 2025, 10% of global assets are expected to be tokenized. How can you benefit as a business owner and as an investor?
A token is a digital means to represent a unit of value. This unit can be assigned to anything held valuable, such as digital assets or digital representations of possessions. You can take advantage of what tokens and tokenization have to offer to you both as a business owner and an investor.

What Is Tokenization

When talking about cryptocurrencies, we speak about coins and tokens. A coin is generally a cryptocurrency with its own standalone blockchain (e.g. Bitcoin, Litecoin), it has similar characteristics as money, and is used for payments as money.
A token is typically a cryptocurrency that uses and is built on an already existing blockchain, e.g. DEXFIN Token (DXF), which is built on Ethereum. A token can also represent a share in ownership, a share in a company, etc. That’s why tokens can be used very well to tokenize a business.
Tokenization means emitting tokens and assigning them a specific value. Physical tokens have long been used to represent money. Some examples are casino chips, cheques, banknotes and coins, prepaid gift and shopping cards, as well as coupons. Tokens are also used to protect credit card information where the primary account number is replaced with a randomized number, called a token. Thus, we have been using tokens in many forms and for a very long time.
Tokenization is also a new form of crowdfunding for companies and a new opportunity for investors to participate in promising projects at an early stage to benefit from their growth and future profit.
Tokenization allows to divide one ownership right (e.g. to a factory) into individual tokens. Since tokens have up to 18 decimals, it is very easy for investors to support your company by buying a fraction of the shares in the form of tokens. Tokens can also be connected with a project, used as loyalty points, means of payment, etc. All these transactions are immutable and always transparently accessible on blockchain, which serves as a public ledger.

Stocks vs. Tokens

Let’s have some examples of the most expensive stocks in the world as of February 5, 2021.
It is apparent that the prices of some shares can be prohibitive. Many people can’t even start thinking about buying any of these shares.
On the other hand, a token can have up to 18 decimals. Thus, one quintillionth, or 10-18 (or 1e-18) is the smallest unit: 0.000 000 000 000 000 001
If the above-mentioned shares were tokenized, you could buy just a fraction, for a price accessible to anybody.

Examples of Tokenization

Let’s bring in some simplified examples of businesses that can be tokenized.
Forest: Say, you own a forest or a forest nursery worth $100,000. You need some money, but you don’t want to chop the trees down to sell them because you still want to let them grow to realize a bigger profit later on. You can prepare 100,000 digital tokens, where each token will represent 0.001%, or 1/10,000th of your forest. These tokens will be made available on a platform supporting smart contracts. Typically, these will be ERC-20 tokens on the Ethereum platform. From now on, anybody can buy any share in your forest, with some owning, for example, dozens of trees, and some owning just a fraction or a part of a tree.
Animal farm: You can proceed similarly with your farm animals worth e.g. $1,000,000, emitting 1,000,000 digital tokens, where each token will represent 0.0001%, or 1/100,000th of your farm. Some investors can own 10 cows, some will invest into a fraction of a cow which is easy to do, thanks to tokens.
Manufacturing plant: You can print 1,000,000 (or any other volume) digital tokens, each representing an equivalent part of this production factory. The investors can buy any share in your enterprise, from a big volume, down to a small fraction of your enterprise.
Real estate: You can emit tokens in the volume representing, for example, your office premises. The investors can easily invest into just a few square meters or square feet. Also, you can easily offer just a part of your premises to investors.
These are just a few examples to give you an idea how tokenization can be used. Any type of asset can be tokenized, including funds, equity, real estate, debt, etc. You can probably immediately see how effective this process is, cutting out all the paperwork and intermediaries. On top of that, everything is immutable and transparent on the public blockchain.

Tokenization: Connecting Issuers With Investors

Tokenization bears several advantages that fundamentally improves market access for asset holders and investors. Besides reducing the general costs of issuances, tokenization improves both the access and the attractiveness of assets. Let’s see the advantages both for the issuers and for the investors.

The Benefits of Tokenization for the Company (the Issuer)

All the advantages listed below relate to companies of any size: from large, through middle-sized, to small. The list of benefits is in a random order. Please check which features are the most applicable to and the most important for your business.
Better funding opportunities: Fundraising is a challenge for businesses, and most startups don’t have the resources necessary to raise funds in an IPO, through publicly issued shares. Crowdfunding as an alternative has its own challenges, and could be ineffective without a proper marketing campaign. On the other hand, offering digital tokens of your company could be a smooth and easy way to raise new capital.
Low-cost issuance: Tokenization disintermediates the issuance process, saving you valuable time and resources. The setup fee can start from around $40,000 – depending on the complexity of the project. Tokenization is a clear winner if you compare it with all the requirements to enter a stock exchange.
Digital management: Smart contracts enable digitized shareholder registries, automated reporting and corporate actions.
Fast execution: By standardizing and automating the issuance and management processes, the time to market is cut to a minimum. The whole setup and launch can be done in as little as 10 weeks from the initial assessment.
No intermediaries: Intermediaries, such as brokers, are not needed at all, whereby you save your time, money, and resources. The issuers offer their tokens (digital shares) directly to investors, providing transparent and immutable information.
Fractional ownership: Your assets can be fractionalised without any extra cost. Thanks to that, your assets are available to a large crowd of small investors, whose support can be an advantage for your business. Of course, you can also stipulate a minimum purchase, e.g. 100 or 1,000 tokens or a minimum purchase worth $50, etc.
Transferability: A fully digital infrastructure enables instantaneous and global transfer of asset ownership.
Automation: Many functions can be automated and simplified through the blockchain and smart contracts (computer protocols that enforce specific requirements or actions), cutting out middlemen and manual processes prone to error. With smart contracts, you can fully automate processes, such as distributions of dividends, commissions, waterfalls, etc.
Transparency: Blockchain and smart contracts rule out the asymmetry of information that often exists during the actual transfer of ownership of an asset, making the transaction smooth and transparent.
Immutability: Many businesses and institutions use their own databases with different levels of access for different users (e.g. restricted view on data vs. full view). There’s no mechanism to make this data immutable. On the other hand, blockchain technology adds an immense value into the process: Once an investor makes a transaction on a blockchain (e.g. buys your token), this transaction is immutable; nobody can change it or erase its history. This simplifies any auditing, since it is easy to show that the data has not been changed in any way, reducing time and costs.
24/7/365: Blockchain knows nothing about working hours, thus your tokens and assets are available every single second. Such increased liquidity creates great opportunities for investors.
Employee ownership possibilities: When tokenizing your own business, you can prepare a certain, perhaps a discounted, volume of these tokens for your employees, offering them a partial or fractional ownership in the company where they work. This motivates them to work harder for what’s best for your company, since the success of your business is their success, as well.
Cost savings: Tokenization brings in cost savings in many stages of the process, as we have already seen. What belongs here are for example reduced transaction costs, speed, automation, transferability, transparency, etc.
Your own digital identity: Tokenization gives your business its own unique digital identity, which means a tremendous advantage over your competitors.

Setting Up Tokenization

Of course, the whole process of tokenization has to be set up well, so that everything is smooth and efficient. All the steps have to be executed correctly, for example, the choice of platform, the blockchain infrastructure, compliance with laws and regulations, overcoming roadblocks to investor entry, etc.
In case you need reliable guidance, you can turn to DEXFIN to assist you with the whole process of tokenization.

The Benefits of Tokenization for Investors

Affordability: A token typically has up to 18 decimals. Thanks to this, the assets are available to investors who can make a purchase, starting from a very low amount.
Fractional ownership: The tokenization makes it possible to fractionalise the assets, making it possible for small investors to own just a fraction of their chosen asset.
Diversification: Fractional ownership allows investors to invest into more assets, by which they can easily and effectively diversify their investment portfolio.
Transferability: Since the tokens are digital, they can be easily transferred globally, from any place in the world to any other place in the world.
Rapid settlement: The transactions on blockchain can be completed, verified and checked within minutes after sending.
Low fees: The payments are settled in a matter of minutes, with very low fees.
Transparency: All transactions are immutably recorded on a blockchain that serves as a public ledger. This is an assurance of the utmost transparency.

Tokenize and Thrive

Tokenization brings many benefits to both the issuer and the investor. It is an exciting, fastly developing field, utilizing the most advanced technology. Tokenization allows the creation of a new financial system, that is transparent, efficient, cost-effective, fast and user-friendly. With new players building their infrastructure, tokenization is already a present reality. Mass adoption can be a matter of just a few years. Those who start early on and adapt to this new reality can derive great and lasting benefits from tokenization.
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Rough Night at The Running Bear Casino (PAGE 1 of 2)

…The raging river, pulled them down.
Now they’ll always, be together,
In that Happy Hunting Ground…
- Running Bear by Sonny James
“Snakeyes! New roller, please, next up.” The game runner raked in the dice and chips and ignored the despair in the countenance of the most recent “high roller”. Ted shook his head and other people crowded him away from the dice pit. He was almost out of funds and it was still early. He’d budgeted his, “loss level” carefully to maximize his time at the reservation casino. It was an older one, filled with stereotypical paintings and statues intended to honor the local First Nations Tribes while fulfilling the expectations of rude tourists. He looked around forlornly for a new game to play. He didn’t care for the slots or the drawn-out and ever-shifting card games… ah, Blackjack! There was an opening at the table.
He rushed over before anyone else could snag it and bustled onto the chair. “Okay to deal me in on the next hand?” He interrupted the dealer, who ignored him until he was done dealing out the rest of the players and raking in the chips. He still did not speak but once Ted placed the minimum bet, he flipped a card down in front of him and the game began. Ted immediately started winning the straightforward game. He picked up most of his losses from his unfortunate run at craps and was finally enjoying himself. The couple at the far end of the table had apparently had enough and didn’t care for the new player. Ted liked to talk to new people and thought he was good at it. Before long, the other players had left and it was down to him, the dealer, and an older man, who wore a black cowboy style hat and chain-smoked thin cigarillos.
Ted, grinning heartily at his latest win, glanced over at the man, who had just fired up his next cancer-stick, “You know casinos, and a few bars are the last public places where anyone smokes. I remember when there were smoking sections at most places and my parents told me that there used to be no restrictions. I’ll bet you get plenty of pressure to stop from your family and friends. It’s a pretty bad habit for your long-term health…” Ted usually rambled on past any non-verbal cues that people might give him to stop talking, yet his diatribe came to a screeching halt at the look with which the stern-faced elder favored him.
The older man drew in a long pull on the firestick and then exhaled the stinking cloud into Ted’s face. He coughed a little and gagged at the odor of the raw blend of tobacco and chemicals. The old one removed the cigarillo from his mouth and tapped ashes onto the edge of the table and down onto the floor at his toes, “Sonny, nobody cares. Nobody wants your opinion, and you are not special, no matter what your mommy told you. I’ll do as I please and if you don’t like it, go bother people at another table.”
Ted gaped in shock. In his mind, the man’s words verged on an “assault”. He looked helplessly at the dealer, who just ducked his head and tried not to laugh. Indignant, he rose, took his pile of chips and fled into the depths of the gaming house in search of a friendlier table. He didn’t find one that he liked, so he finally gave up and sat at the bar. The bartender seemed to ignore him in favor of tidying up her workspace. He cleared his throat and received only a glance. He mumbled as much to himself as to her, “I just want a drink while I wait for a table to open.” He wondered at her stony silence, maybe she resents me for being…
His vocal ruminations were interrupted by a feminine voice, “What do you want?”
Ted looked up to see the bartender, mocking smile in place below shining, mesmerizing eyes. Ted simply gaped and eventually worked his jaw uselessly. The bartender shrugged and walked back to the other end of the bar. She spoke with a large man who was clearly part of the security team. He glared at Ted while she spoke. Ted wanted to avoid a confrontation. He’d been conditioned that he should seek authorities if such a situation loomed. Yet casino security was the only available authority here locally. There were Tribal Police on the Reservation, but he wasn’t sure they would want to listen to him. He finally shrugged and decided to go back over to the hotel for the rest of the night. This trip had been very unsatisfying… like all those he’d taken since he moved away from his parents’ home a few years previously.
There was an indoor walkway to the hotel, but Ted decided to go by the outdoor route to get some fresh air and enjoy the natural beauty that the builders had incorporated into the facility. As he walked dejectedly down the sidewalk, local flora pressing in from each side, he heard, from the nearby forest, a screeching wail. It startled him and he had to stop a moment to catch his breath and wait for his heart rate to slow to something more manageable. He realized that it must have been an owl or some other night bird. His father had told him that there were always weird noises “out in the sticks”.
As he plunged his hands into his pockets and determined to go to his room for rest, he caught the faint smell of burning tobacco on the breeze. It wafted over his shoulder from behind and caused him to emit a feeble cough. He looked back in annoyance. In the shadows behind him, he saw a figure. It was dark and stood still in a way that made him uncomfortable. An orange glowing circle of embers hovered around the face and rendered just enough light to illuminate the blue-grey curls of smoke as they exited the tiny conflagration and rose above the brim of a black hat. The ember flared for a moment and then flashed to the ground and was snuffed by a shadowed… foot? It wasn’t exactly clear to Ted; the figure’s lower extremities were... blurred. An even brighter flare, from a lighter or match stabbed into Ted’s eyes as the Smoker lit his next cigarillo.
Ted glared irritation but felt uncomfortable at the unnatural stillness to which the figure returned once the new fire was lit. He coughed once more, this time deliberately in a passive-aggressive attempt to communicate his displeasure and resumed his walk. He strained to listen behind him to determine whether the figure followed. He truly wished to get away from the stink and the threat of cancer or other respiratory illnesses. He slowed to listen, then gave up and looked over his shoulder again. There was no figure in the dark back near the exit to the casino. He turned to resume his walk, but a smoky black form now loomed before him! Its eyes glowed and smoked like large twin cigars as it gaped a maw that emitted pure black smoke and glowed with blue flames within the deep tunnel of the throat. Ted’s consciousness fled his body and found itself in a burning nightmare landscape that extended for as far as he could perceive in all directions.
**** * ****
Darnell, known to his public as “Murder Bush” a deliberate mistranslation of “merde bouchea.k.a. “Deadly Rapper” for having been a suspect in a shooting back in his youth, stepped up to the dice pit as the geeky dude left. He had plenty of chips and cash to back them. His entourage was there to support him and kiss his backside as often as he wished. He rolled through six passes before he crapped out. He hadn’t over-bet, so he’d won a small amount. He picked up his latest winning chips and handed them to the hostess who had kept him well plied with drinks and snacks. He was sure that for the right price, she would take care of his other needs. He played a few card tables and finished with Roulette.
Each time he won a few chips, he passed them on to the young woman or to one of his flunkies. In the end, they had all received at least some reward for the praises they’d heaped upon him; not for any real accomplishments, but rather to curry favor with the man whom they considered to be wealthy and important: a celebrity. The girl stayed at his side and except for when he asked her questions, she said nothing. He liked that: bitch know her place, he reveled in internal satisfaction. He liked her looks too. She was medium height and a little, “thick”. She was clearly interested but hadn’t gotten in his way when he flirted with other women. He truly liked this one. The more he considered her, the more he wanted to get down to business.
Eventually, he posed the question to her, “How much for the next few hours?” His brazen suggestion that she would take money for sexual favors was the final test. If she grew angry, then she didn’t appreciate his genius…
“Whatever you think is fair. How about we see if I can satisfy you? If I can, then you may want to be generous… as you have been so far.” She hefted the chips so that the pieces clinked in her palm. “If not, I don’t deserve a reward.”
She had passed with flying colors. Might even take this one back to civilization with me, he purred in his mind. He’d always thought of himself as a Big Cat… maybe a leopard or jaguar, definitely something dangerous and sleek. His need grew more intense by the moment. He desperately wanted this woman. “Come on, let’s go to my room.” He husked in a voice grown thick with desire.
They reached his suite, his groupies having been dismissed to their own nefarious pursuits, even his bodyguard. The big man had shrugged, “Your call boss-man.” and then stumped across the hallway to his own room. Now he was finally alone with… her. He stripped off his shirt and flipped his shoes into a corner. She stood by the window and watched. The drinks he’d consumed finally caught up with him before he’d shucked his pants and drawers, “Hold on, I’ll be right back.” He was excited, which made urinating a challenge, but it had to be done, so that he could maximize his pleasure. When he stepped from the restroom, au natural, he saw that his latest conquest had done the same and now stood, bare to the world and staring out the window, all the curtains on it pushed to one side, so that the night loomed and the light of a single small desk lamp lit the room. He stalked over to her, ready to take her right there at the window in full view of anyone who looked up from the outside. He secretly hoped for an audience. He enjoyed having others watch him take what he wanted.
She turned to face him, her head lowered… no, it had sunken into her body, only her hair remained above her shoulders! A… mouth, gaping and slavering opened on her stomach, a mouth too large for her body and rimmed with rows of teeth like sharpened spikes. She stepped forward to embrace him and the screaming began… sounds that he was accustomed to eliciting from others rather than emitting from his own person.
**** * ****
“Rhino” was unhappy. He didn’t like to leave Darnell unattended. Perhaps now that his boss was in the room, he could go stand guard outside the door. He took care of some personal ablutions as he wolfed down a couple of energy bars and then walked out into the hallway. He started to settle in front of Darnell’s door, when he heard a muffled scream and faint… slobbering-gobbling noises come from the other side. He quickly tried the door, initially too panicked to think of the extra key card with which Darnell had entrusted him. He fumbled for it and soon had the door open. The interior was completely dark. The light from the hallway spilled inward but didn’t seem to reach as far into the room as it should.
He drew his pistol from the holster on his waistband and began to stalk forward, “Boss, you okay? You hurt?” The room was as silent as a tomb, he shivered a little as that thought crossed his mind. Over by the closed drapes, he smelled something awful: fresh blood and spilled entrails… recent death. His feet squelched on wet carpet. He turned around quickly. There had been no noise, but he’d felt a… presence. There she stood, arms spread wide, mouth on her gut spread wider. Rhino wasn’t one to scream or yell, even in extremis, so no others would come to this room to investigate.
**** * ****
Shelly was glad when the rowdy group left the roulette wheel that sat behind her favorite row of slots. The former “one-armed bandits”, that were now, “multiple button digital bandits” lined every available wall space, and in some spaces stood in rows that drew regulars like a dung-heap draws flies. She’d grabbed her favorite machine early in the evening and sat sliding in dollar bills and working up her points. It was called “Buffalo Dance” and featured images of American Bison and feather-bedecked hunters. The theme on the screen matched and she hoped to one day see the “White Buffalo” image adorn the entire set of images… the grand prize view. Despite the fun graphics, it was her favorite because it was near a restroom and a free soda and snack bar. She found herself ahead and on a roll. She absently lipped her dangling cigarette back into her mouth for a long draw. The smoke obscured the screen for a moment, and then she noted a shadow that lengthened across the reflective surface. Someone stood close behind her. Someone who exuded a chilly air. She paused and looked around, “Can I help you?”
There was no answer, though the shadow shifted slightly as if its caster had heard her.
Now she grew annoyed, this is just the sort of thing to break my winning streak! she raged internally. She braced her hands against the machine and worked her buttocks to make the stool on which she perched spin, so she could confront her harasser. She gaped, and nearly lost her cigarette, there was no one standing near enough to cast the shadow. No one even faced her. She chalked it up to excitement, maybe someone stepped too close when passing to go to the restroom, she thought, still a little annoyed and... chilled.
She turned back to her game and continued working the buttons, pumping in bills, and winning, a little at a time, the points now built well above her investment. This weekend is gonna pay for the last two months of losing and breaking even, she thought triumphantly. The shadow loomed across the screen once more, this time even larger, as though the figure that cast it stood closer. The shape was amorphous but hinted at anthropomorphic. She shivered as an icy breeze flowed around her, as though the air conditioning had sent out a short, cold burst, a minor malfunction…
She turned around with more alacrity and determination than the last time, mouth agape, cigarette once more dangling… precipitously and endangering the cleavage she displayed, already baked and wrinkled from years of sunbathing. The frigid air passed, and no one stood anywhere near her, though a customer approached, headed for either snacks or relief. “Excuse me sir, did you just see someone, maybe a large man, standing behind me?”
The man paused and looked at her in confusion. He had clearly been absorbed in his own thoughts, “Er, what? Uh, No. I wasn’t really paying attention, but… no.” He bustled on toward the free fountain drinks machine.
Shelly shrugged, can’t give up now, the pot is even bigger. She checked her points; she was nearing her all-time high. The winnings would pay her space rental fee at the RV park for the entire month. She pressed and played the buttons more fervently than ever, determined to break the bank on straight points or to reach that magical spin that would offer an instant reward of $10,000.00. She set her new points record and reveled for a moment. She reached for the now small stack of dollar bills the rest having been devoured by the machine. She fed in the entire remaining amount, then once more gazed at the screen. It was entirely blackened by a looming shadow.
The temperature of the air around her plummeted and she shuddered with the sudden biting cold. The cigarette was long extinguished, and she’d let the cold fag fall into the ash tray built onto the side of the machine opposite the drink holder. She was so cold, and she wanted to cry out for help, but the darkness closed in around her as the shadow enveloped her and cut off her breathing. Her fingers, paused above the “spin” button, struck and as her consciousness faded, she saw the flashing blue light and heard the blare of the winner’s siren. White Buffalo images filled all nine spaces. I won! The grand prize!
**** * ****
Terry filled his large cup and stood sipping and daydreaming. He’d lost everything he’d budgeted to lose. Yet he knew that one more try would put him back in black for this trip. He mused about what he would do with the prize money. He’d set his limit at $300.00 and had quickly lost it all on slots. Maybe he could risk just a few more dollars… skip a lunch or two until his next paycheck if it didn’t work. He was startled by the jackpot winner’s flashing light and siren that went off just behind him. That bitch! He yelled internally. Figures some old used up skank would win the big prize. He looked over at the nearby machine with anger and envy vying for control of his senses. She was gone!
He stepped over to the machine and looked around in confusion. Maybe she’d gone to the restroom? No, she’d have passed right by me. He shook his head and stepped up to look at the screen. He could still feel the recent presence of a player, the trace of warmth from a human body that might linger in a space for just a moment after the human had vacated the space. He looked around the casino floor, she was nowhere in sight. She’d been wearing a low-cut silver-spangled top that was cut way too low for her sagging, sun-ravaged bosom. She should be easy to spy, she looked like a deflated disco ball that had fallen from the ceiling to play slots. The only thing that came his way was a train of employees, led by a waitress in a skimpy outfit with purple sparkles and carrying a tray with a glass and a dark bottle. She was followed by other employees, who’d formed a sort of conga line: they sang a congratulatory chorus as they approached.
Terry gaped for a moment when he realized that they thought he was the big winner. He’d have to deny it of course. Surely the woman would be back at any moment to claim her prize. The floor cameras would have recorded who had sat at the machine, but it was too late. The group of enthused employees encircled him, and the attractive young waitress poured him a glass of champagne and snuggled up to him. The manager approached and seized his hand for a vigorous shake, “Well done sir! I see that not only have you hit the jackpot, but you’ve raised an additional $3,000.00 in points. A fabulous prize and well played I’m sure.”
Terry was flabbergasted. He’d never won anything like this… I still haven’t, not really, he reminded himself. He rarely broke even on his gambling forays, whether to the casino, or the corner store for lottery tickets and video slots. He allowed himself to be swept into the reverie and led from the machine to the bar. The employees peeled away as they approached, and he soon found himself with only the bottle and a receipt that he could cash out before he left the premises. A sullen-looking woman stood behind the bar, wiping glasses and a large, mean-looking security staffer menaced the far end. He already had his bottle, so he wasn’t sure why the staff members had deposited him with these two killjoys. He shrugged, picked up the champagne and started to walk away from the bar.
“You can’t take that with you. Either drink it here or give it to me and I’ll put it in the trash.” The bartender stated in monotone.
The security officer stood up straight from where he’d been leaning against the far wall, apparently propping up the building. He folded his massive arms in a threatening manner. Silly, thought Terry, folded arms should be a hindrance, but I get the feeling he’s dangerous regardless. He figured that he’d had enough anyway and set the nearly empty bottle on the bar, “You can keep it ma’am. I can afford another at the hotel.” Terry started to walk away from the bar, but a huge ham-like hand seized his shoulder.
Sausage-sized fingers applied painful pressure, “You apologize to the lady.” The wet heat from a mouth placed uncomfortably close to his ear and beath smelling of river bottom, sent a shiver of disgust through his body. The voice was low and deep as the river that ran past the back side of the property.
Terry decided on the better part of valor and head facing forward to avoid the obscene orifice, “Sorry ma’am, I meant no offense.”
The fingers let go and a harsh laugh sounded from behind the bar. “He don’t even know why he’s apologizing, fool. He ain’t worth the trouble, let him go.”
Terry felt a slight shove and he was sent on his way to the cash-out window. There he met with the lead cashier, an older woman in drab clothing, “I’m sorry sir, we give out only these pre-paid cards, we cannot provide cash over $1,000.00. However, you can treat them like a debit or credit card.” the cashier informed him. It seemed he had no choice, so he accepted. Thirteen grand is thirteen grand, he assured himself. He was elated, though he continued to glance around nervously, waiting for the woman in the sparkly fish-scale top to accost him and name him thief. Yet she was nowhere to be seen. The floor was full of players, some laughing, some intense, some dejected or mesmerized by the games of chance in which they’d lost themselves.
He thought about what to do with the rest of his evening. He didn’t have a hotel room; he’d planned to sleep in his station wagon as he always did before the long haul home. Perhaps he should get a room? Maybe they would take him without a reservation… he giggled a little at the unintended pun: a reservation at the Reservation… he shook his head to clear his overreaction to the silly internal joke. He decided that maybe someone on staff could help him. He approached the major domo at the front entrance that led to the interior walkway and the hotel beyond, “Excuse me sir, do you know whether the hotel will accept a resident without a prior reservation?”
The man, single dark braid wrapped in a leather holder and draped over one shoulder, looked at him gravely, “Yes, I know.” He said nothing more and did not smile as though he’d intended to be humorous.
Terry tried again, “Will you tell me please?”
The man flicked his chin in the direction of the hotel, “See the clerk at the desk.”
“Jerk, you’d think I hadn’t pissed away enough cash in this place over the past few years,” Terry muttered as he stumped toward the hotel, ensuring that he was well beyond earshot before he spoke. His head had begun to buzz a little from the champagne. Took a while for it to affect me, he mused. The hallway appeared to narrow, and his peripheral vision grew grey. He felt dizzy and as he entered the main lobby, the large room began to spin. His last view was of the sky-blue ceiling decorated with a few puffy clouds as it faded into darkness like the sun had set.
He awakened to the sounds of voices chattering happily. He looked around, his vision blurred slightly and his head feeling heavy and sore. He soon found that he could not move his arms or legs… they were bound… he was strapped to a table. He saw numerous bodies moving about in the mostly dark space in which he found himself. “Please.” He croaked, throat dry and feeling scraped. “Please, help me, let me loose. Loose me…” his perceptions cleared slowly, and he saw that the bodies that moved around him, now chanting rhythmically rather than babble-chattering, were emaciated. The owners showed as much bone through their skin as would a dead thing, long decayed. He noted spikes above a few heads… no, antlers… The rest wore… masks? Of various beasts… no, the skulls of those creatures, still filled with glistening fangs. Their dance grew ever more frantic, more energetic than they should be capable of performing. Then one of them reached out with a stick, on the end of which was a small claw, taken and preserved from some dead animal. It used the claw to gouge out a scoop of flesh from Terry’s side. He screamed in torment and horror. His screams soon matched the rhythm of the chanting and they went on for a long time before they at last faded when he’d lost too much blood to remain conscious.
**** * ****
submitted by BearLair64 to MadameRavensDarlings [link] [comments]

Baccarat - An Essential Guide to Online Baccarat

Baccarat - An Essential Guide to Online Baccarat
How to play Baccarat?
Baccarat is unlike any other card game such as texas holdemnot necessarily about getting a winning hand. Instead, it is important to bet on who will have a winning hand, the player or the dealer. The hand that comes closest to 9 points is the winning hand and it is possible to bet that the winning hand belongs to the dealer, player or that there will be a draw.
Game rules
Baccarat is played with eight decks of cards, shuffled and placed in a card holder, also called a shoe. Player and dealer will receive at least two cards each, the maximum number of cards that can be given to the player or dealer is 3. The player and dealer are dealt every other card but the player is always given the first card. This means that the player is dealt cards 1 and 3 and the dealer cards 2 and 4. A third card can be given to each participant according to specific game rules, which we will talk about in more detail later in the text.
In Baccarat, all face up cards and all tens have a value of 0. The ace is always worth 1 and the remaining cards are worth the value stated on the card in question.
The goal in Baccarat is to get as close to the sum of 9 as possible. The combined value of the cards that make up the hand determines the total value of the hand. It is not possible to go over 9 points in Baccarat. This means that if the hand value exceeds 9, for example 17, the value of the hand will be counted as 7. Only the last digit in a hand with a value above 9 points will be counted.

https://preview.redd.it/r1o2kxyxz8d61.png?width=678&format=png&auto=webp&s=6cea6382ed4ee9cfb0a583eb62de1e191bcd9cf1
Examples of Baccarat Hands:
The hand consists of an eight and a king. 8 + 0 = 8. The total value of the hand is 8.
The hand consists of a nine and an eight. 9 + 8 = 17. The total value is double digits and the first digit is then dropped. The total value of the hand is therefore 7.
A Natural winner
When the player or dealer immediately gets a hand that has a value of 8 or 9, this is called a "Natural". If the player or dealer gets a Natural, it wins the round. If both get a Natural, it wins with the highest value. If both players have a Natural of the same value, it becomes equal, also called tie.
If neither player nor dealer gets a natural, the game will continue.
Rules for the player
If neither dealer nor player succeeds in getting a Natural in the first round, play will continue and the player will begin. If the player's hand consists of a value of 5 or less, it will have to draw another card. The combined value of the now total of 3 cards in the player's hand now constitutes the new value of the hand.
If the player has a value of 6 or 7 on the hand, he will not be allowed to draw a third card. If the player has an eight or nine, it is a Natural and the player's hand will thus win or draw equally.
Game rules for the dealer
The dealer's move in Baccarat depends on whether the player drew a third card and what the value of the specific card was in that case:
If the Dealer receives a value of 7, 8 or 9, no additional cards will be drawn. If the player does not draw a third card, the Dealer will draw cards if his hand has a value of 5 or less.
If the player draws a third card that has a value of 2 or 3, the dealer will draw additional cards if his hand has a value of 4 or less but stays if his hand has a value of 5 or 6.
If the player draws a card with a value of 4 or 5, the dealer will draw a third card if his own hand has a value of 5 or less. But stays if your own hand has a value of 6 or 7.
If the player draws a third card that has a value of 6 or 7, the dealer will draw a third card if his own hand has a value of 6 or lower but stays if his own hand has a value of 7.
If the player's third card has a value of 8, the dealer will draw a third card if he has a hand worth 2 or less but stay if his own hand has a value of 3-7.
If the player receives an Ace, 9, 10 or a card dealt as a third card, the dealer will draw a third card if the value of his own hand is 3 or less and stay if the value of his own hand is 4 or more.
Wins in Baccarat
A bet in Baccarat pays out as follows:
A bet that the player has the winning hand: 1: 1
A bet that the dealer has the winner happened: 1: 1 + 5% in fee to the house
A bet on a draw: 8: 1.
Baccarat online
To play Baccarat you do not need to visit a land-based casino. There is a large selection of live Baccarat available online. Getting started and playing Baccarat online is very easy. All you have to do is register here.
submitted by teend21e to u/teend21e [link] [comments]

The Challenges Of Getting A Casino Merchant Account

If there is one thing that we learnt this year, it is that along with being extremely competitive, the casino industry is ever-growing. The introduction of technology has transformed the business entirely. It is no longer the industry that began in the 90s. Due to the emergence of e-commerce, these days, payments are preferably done via credit and debit cards. But due to the high-risk attached to the business, a casino merchant account is a compulsory requirement to enable the processing of credit and debit card payments. The changes in the market trends, laws and regulations are just some of the challenges you face when you acquire a casino merchant account online. Here are some more challenges associated with getting an online casino merchant account.
· Fraud
The rapid growth of the online gaming industry has come as a boon for business owners. However, it has also led to an increase in the number of cybercriminal activities. When you open casino merchant account, select providers that offer tools for fraud prevention. It will help enhance your business’ security and protect your customers’ data.
· Chargebacks
One of the ways to ruin your business’ reputation is chargebacks. A chargeback is the money that an online gambling company reimburses to the credit card company for a transaction that a cardholder disputes and are considered fraudulent. More chargebacks means greater losses for a casino merchant account holder.
· Bonus abuse
A common marketing trick is to provide promotional offers to new players. This is done to encourage the players to register themselves and open an account. However, the businesses are often at the losing end of this because players have resorted to creating a different account every time they play, in order to continue taking the kickbacks of the bonuses.
submitted by brianlatch667 to u/brianlatch667 [link] [comments]

Jackie Jackpot Casino 100 gratis spins and 100% free bonus code

Jackie Jackpot Casino 100 gratis spins and 100% free bonus code

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submitted by freespinsmobile to u/freespinsmobile [link] [comments]

[USA-NJ] [H] 2DS Console, games for most Nintendo consoles, PS1/2, Nintendo Powers, collectibles [W] CIB's: Fire Emblem, Kirby's Dream Land 2, Mega Man X Command Mission with card, list, offers

Adding a bunch of items since my last post!
I have 90+ confirmed trades. Also, fair warning, these lists are long, I have a lot of stuff for trade! Looking to do fair value but where I have an item that is worn / in poor shape I value that lower than eBay averages due to condition. Also bolded items are hard trades and I usually only trade limited print Switch games for other limited print Switch games (with some exceptions).
p.s. "CIB" means complete, as in including all the booklets and such that were supposed to come in there, otherwise I will clarify what is included. "NIB" means New In Box, aka sealed, "brand new," in the shrink, etc.
p.p.s. If we are going to trade, all I ask is please be honest about the condition of your items. I can provide pictures for anything I have, please be willing to do the same! Thanks!

HAVE

Switch games, accessories, cards
3DS console, games, accessories
3DS boxes and manuals (no games)
DS games and accessories
Almost every boxed game below has some minor wear to the box
DS boxes and manuals (no games)
GBA games and videos
GBC games and more
GB games and more
Wii U games and packaging
Wii games and accessories
GameCube games, accessories and packaging
N64
N64 boxes and manuals
NES games and accessories
PS3 boxes and manuals (no games)
PS2 games
PS2 boxes and manuals (no games)
PSX games
PSX boxes and manuals (no games)
IBM Tandy
PC
Strategy guides
Collectibles and posters
Comic Books
Random Stuff

WANT

The high priority stuff, all should be CIB unless noted:
The rest:
Pre-order bonuses
Amiibo (want loose)
LRG Cards
Cards for Flinthook, Furi, Slime San, ToeJam and Earl, Golf Story, Dragon's Lair Trilogy, PixelJunk Monsters 2, Lumines Remastered, Yooka-Laylee, The Escapists and Saturday Morning RPG
Limited Print Switch Games (prefer CIB but also fine with NIB, also fine with Best Buy retail versions when applicable)
Other Switch Games (looking for CIB and clean)
3DS Games
DS
GBA
GBC
GB
Wii U
Wii
GameCube
N64
PS3
PS2
PSX
Strategy Guides
I'm happy to look at lists, but these are my priority wants.
submitted by MiamiSlice to gameswap [link] [comments]

[Let's build D100] Ships you might come across in a busy port.

The party has come into a busy port and decide to visit some other ships. Who might they discover, what might they find?

d100 Interesting Ships in a Port


  1. Shani and Aurora's Tent of Two - The two goblin sisters Shani and Aurora sail providing services to port settlements. Shani claims to be a seer and charges 60gp for a "reading" of the future (she is not). Aurora 'The useful one' provides the service of casting identify for 20gp. She may also agree to sell some of her extensive library if offered the right price. [dweeb_bush]
  2. The Bones Brothers - The bones brothers are a travelling group of jolly bards. As their name suggests they are animated skeletons. Jimbo-double bass, Timbo-guitar, Limbo-vocals, Dimbo-marimba and Franky-drums. They are very hospitable and put on a show for anyone who comes and visits them! [dweeb_bush]
  3. The Lovers - A small nondescript boat lies just off the dock. The is no sign of activity on board apart from the dock inspector who is trying to find out who's boat it is. The truth is the owners of the boat died ten days ago and the boat has miraculously drifted safely into port. on a successful DC 10 investigation or perception check the party members discover two young male elves cowering in the cannonball chest. When the lid is lifted they start begging for their life. If pressed they reveal that the crew was attacked by sirens, the majority of the crew succomed to the siren's calls however the two young boys, deeply infatuated with each other did not care for their temptation. They ran out of food last night and thought they were surely doomed! [dweeb_bush]
  4. The Crows - A large black boat rests in port, neatly secured off one of the more expensive jettys. The most defining feature of the boat is that it is bustling with activity, not by humanoids but 3d12 black ravens. One wears a small captains hat and appears to undersatnd the party. If the party casts speak with animals they discover that the crows were awakened through a series of trials on a new spell aimed to mass awaken a group of creatures. The crows have varying degrees of intelligence and are all chaotic neutral alligned. The crows rebelled from, Hignory Flip, the wizard running the trials on a small island about 2 days sail from the port, and stole his ship. [dweeb_bush]
  5. Captain Redbeak! - A suspicious longship hovers low on the water. There is a steady stream of humanoids entering the covered boat and leaving a few minutes later with a small package. The ship belongs to Captain Redbeak, a feirce pirate captain who runs a drug trade: the drug in question is a relatively cheap drug called "Peak Water" and is collected dew from mountaintops, it gives the user a high that lasts 1d4 hours and gives the user a d4 of bardic inspiration. It costs 10gp per hit. The ship is manned by 2d6 Bandits, and if threatened or reported they will attempt to kill the party in defence of their lives. [dweeb_bush]
  6. Crazy Mr McGee - A delerious man stands warding off the dock guards with what looks like a loaded blunderbus. He's yelling about his notorious reputation as a savage pirate and keeps claiming they have come to "Take away my princess". The princess he's referring to is his boat- he imagines that it is a glourious gallion but in reality it's just a rowboat. If the party manage to subdue the man the dock guards thank them and offer to buy them a drink later that night in the tavern. [dweeb_bush]
  7. A Con??? - The players are drawn to a commotion hidden behind a crowd of people. A large goliath (Manneo) seems to have taken a small dwarf (Skalgrouth) hostage and is threatening to slit his throat if the dock guard do not meet his demands "I'll bloody well kill 'im if you don't give me what I want: 100gp worth of rubies and free passage out of this shit hole!". In reality the goliath and dwarf are working together pulling off this stunt at various ports in the area, so far, to great success! [dweeb_bush]
  8. The Rat's Den - The players follow a stream of rats on board a decrepid looking riverfairing vessel. When they make cross into the canvassed interior they see an old kobold playing the pipes, he seems to be a rat-catcher. If the party interrupt him in his ritual he turns the a swarm of rats against the party and runs off into the port. [dweeb_bush]
  9. Seeking Refuge - A smallish sloop titled 'The Diamond Endeavour' pulls into port, it's sinking and fast! A crew member (Emery Green) jumps onto the dockside and is yelling for help. The vessel was struck by a great storm while at sea and they sustained damage when they brushed by a reef. Luckily they werent wrecked but unluckily they could not repair all the damage with materials on board. They've been bailing for hours and can no longer bail as fast as the ship is filling up with water! If the characters wish to help they can make a DC 13 group athletics check to bail enough water to stop the crew from having to jump ship and leave it to sink. If the players are successful Emery thanks them profusely and offers them a map to a shipwreck they were on the way to dive at before the storm hit them. "It's rumoured that this is the wreck of the old pirate lord, Feather Toothed Bill's ship and may hold riches beyond imagine!" [dweeb_bush]
  10. The Gilded Sail - A group of merchants, all of various races, each offering unique, and expensive, magical trinkets. True to their name, their sail is actually a thin sheet of gold, and the rest of their ship is covered in valuable metals and gems. It’s also very well armed, as are the merchants aboard. Keep an eye on the rogue when this one’s around. [Dragon_Overlord]
  11. The Patchwork - A large ship which seems to have been destroyed and repaired numerous times with whatever material the crew had, from birch wood to copper metal to even welded armor and weapons. Speaking of the crew, they appear to be a mishmash of Kenku, Kobold, Halfling, and the occasional Tabaxi and Goblin. The captain appears to be a raccoon by the name of Majos, which, if your party stumbles upon the question of why and how a raccoon is a ship captain, she would respond with “a salty mage who didn’t know how to win a simple game of cards had a tantrum.” She would then offer the party a game of cards in which if the party beats Majos, she rewards the party a hefty sum of 100 GP, and if any party member is any of the races listed above, she rewards an additional magic item (DM’s choice) and offers a position to the party member for them to join her crew. Accept and the party is taken to an additional encounter to an island for treasure. Decline is acceptable and Majos would accept any favor from the party. [SpyroAndToothless]
  12. The Feyr Winds - An elegant ship that carries goods and treasures from far off Elven lands run by a mixture of elven and faerie creatures. Their most illustrious goods are fruits that can do many things such as heal wounds, cure poisons, or even granting stat bonuses for a minute! (Vendor: Fruits are magical and can take on the effect of any potion you want.) [OSpiderBox]
  13. Gnasher's Maw - A tribal-ized longship driven by a "merry" band of lizard folk. They obviously don't understand personal space or social norms, and are seeking people to help them with a Giant problem. (Hook: if your party is having downtime while they look for their next quest, this could be that hook they need.) [OSpiderBox]
  14. The Esteemed Steamboat - Artificers run this marvel of steam engineering. However... it's currently in a state of disrepair. Looks like heavy damage from some monstrosity. While they're extremely proficient in fixing it, they have no money and are looking for work to pay for supplies. (Allies: party could hire some of them for an upcoming task/adventure, or even offer to fund the repairs in exchange for favopassage.) [OSpiderBox]
  15. The Mainstream (You’ll never need a bigger boat!) - A casino cruise ship featuring a large game room, several bars, comfortable rooms, a pool and a hot tub fueled by a continual flame spell. It is captained by a tall, brown scaled lizardfolk woman named Kepesk. The dealers are kenku bards repeating rules and barking (“Step right up, try you’re luck at the Wheel of the Goddess of Fortune!”) There is also a large vault of gold on board, guarded by lizardfolk soldiers. One particular patron is looking for a few helping hands for a bit of a caper now that he knows the guards patrol schedules. [spiff2]
  16. Rocinante - A relatively fancy and expensive ship being up kept by the Quijano family and their servants. The last living member of the family is a young man, obsessed with swords and thirst for adventure. He agrees to let the team borrow the ship, in exchange for him coming with them on their adventures to wherever they’re going. [DrFishPhd]
  17. Deep Blue - In a corner of the harbour, a seemingly empty ship. Sails are neatly furled, crew seems to have left the ship mere hours ago. On the deck, small openings allows the visitor to enter the hold, in it, some barrels, hammocks. Beside one of the hammock, a book, quite old, written in an old version of Common language.In the middle of the hold, some blankets cover a group of trunks, under these trunks, another opening ... leading to another hold. In this hold, vessels, old fashioned lanterns, and some parchment written in ancient language. At the bottom of a bulkhead, an opening, some stairs gong down in another hold.Wood seems ancient, and strange figures are carved into the wooden parts of the boats. Some ancient runes are covering pillars. In the middle of the hold, a panel with nails made of some unknown metal, once open, stairs going down in the dark. From the shadows, the noise of little splaches. [doctor_providence]
  18. The Mosquito - Run by a crew of githyanki pirates. What seems like a normal battle vessel, once on the open ocean, the sails begin turning outward and suddenly the ship begins gliding above the waters surface at fast speeds. [GladiatorJustin]
  19. The C.H.U.D.- The Shell of a massive deceased Dragonturtle floats next to the dock, it’s ends sealed by mechanical claws, and a viewport fitted into the front. The C.H.U.D. (Chelonian Hammerworked Underwater Dirigible) was designed by the Gnomish Inventor Hector Copperspark. Crewed by gnomes and halflings as they are the only ones small enough to man the complex machinery crammed into the turtle shell, the C.H.U.D. is a mercenary vessel that hires out to perform naval attacks. Hector just got a lead on a new job, and he needs some muscle to pull it off... [Lakandalwa]
  20. The Temple - A ship that serves as a mobile temple to a water deity. It goes from port to port to carry services. [SMGB_NeonYoshi]
  21. Cloudscraper - One of the gems of the Romish Empire's formidable fleet, the Cloudscraper is a powerful warship specially constructed for defeating sea monstrosities of all kinds. Developed after the Queen's late husband was killed by an island feeder (colossal sea beasts known for swallowing swaths of land whole), this vessel with an imposing tower-like bridge is loaded up with all types of harpoons, cannons, and magical armor. Some even say that, thanks to a powerful magical engine, the top half of the ship can separate from the brig to chase after flying beasts attempting to get away. With how famous it is, plenty of townsfolk are eager to get a look at the shining bronze beast of a boat. But what's it doing here of all places? [MildlyConcernedGhost]
  22. The Wistful Wanderer - A small sloop with a single cabin in the middle of the deck. A skilled observer might note that the sails and rigging as well as the rudder occasional shift to right the ship or tighten and secure themselves more. The cabin is actually permanently enchanted with a Mordenkainen’s Magnificent mansion and the ship is handled by a permanent crew of 20 unseen servants. It is owned by the Wandering Wizard Wesley Wrycroft. He sails the world at his leisure, seeking trade for scrolls and arcane artifacts. He also regularly hires adventurers to gather difficult to reach artifacts from unworthy hands whenever he finds a lead on the location of such a relic. [Lakandalawa]
  23. The Magic Brawler - A merchant ship with a very strong looking captain comes to port. If the party chooses to look at their items the captain will challenge the party to an arm wrestling match. Beating a DC 20 strength check will award the party one minor magic item from the captain's personal stash, and beating a DC 25 strength check will award a magic item of the DMs choosing. [TheInstitute4]
  24. The Friend Ship - A comfortable looking wooden ship full of people just hanging out on the deck. While aboard this ship you find yourself under the effects of the Charm Person spell to make everyone friendly with each other. [Stormkiko]
  25. The Dragon Ship - Captained by a Dragonborn with a dragon head on the prow, this ship is a merchant vessel crewed by a muscular Dragonborn who sits on the deck smoking a long pipe. The ship has put down for repairs after grazing a rock which tore a few holes in the starboard side. [AndreTheSalty]
  26. Kender - A rag tag ship filled with swashbuckling Kender. The ship looks like it was made from bits and pieces of many different ships.The Kender are very drunk and have no idea how they got to this port. [Slainlion]
  27. The Poor Captain - A ship that looks broken and near sinking, in truth it's one of the most armed ship on the seas. It uses help calls or just their non threatening look to lure ships close so that they can attack them. [DungeonsAndScouts]
  28. The Fisticuffs- A medium sized rowdy ship sits a little way out from the dock. The ship has two massive hands stemming from the hulls on long mechanical arms. The hands have an AC of 25, a damage threshold of 5, and 30 health each. They ship can leave the water and "walk" on the hands. The ship is primarily a combat ship and is crewed by a band of mischevious gnome tinkerers. In addition to attacking (+10 to hit: 4d6 + 8 bludgeoning damage) the hands can also cast Bigby's hand once per day. [dweeb_bush]
  29. The Grain Barge - A large barge with a dirt floor and wheat growing. A single old man lives on the barge, and sells wheat for 2 pountds per copper piece. In the hull of the barge, accessible only by a trapdoor in the old man's shack, is a large pile of carrots. [serious_tabaxi]
  30. Sea Rot - A large gallion speeds into port with a yellow flag raised. As soon as they dock and have paid the docking fee the captain, a large half-orc woman called Mishka, starts calling for help! She reveals that over half of her crew has contracted a strange plague and she fears for her life. She came to port to seek medical assisstance but fears she is infected so dares not go ashore.The plague - Sea Rot - Is highly contagious and air-borne: if a creature comes within 5ft. of an infected creature they must succeed on a DC 17 Constitution save or become infected themself, symptoms take 1d10 days to manifest. The symptoms of Sea Rot are gruesome, starting with the extremities of the body, the body starts depositing water in cytoplasm-like sacks. At the end of every long rest the creature takes 2d6 cold damage and must succeed on a DC 13 Constitution save or suffer 1 permanent constitution damage, the infected creature also has disadvantage on strength and dexterity checks. It can only be cured by magical means that remove a disease.If the party fetches help she rewards them with a small favour and a pouch full of gemstones worth 50gp, in addition, if the party can cure the 20 crew members and contain the plague she offers them passage anywhere, offers an additional 100gp, and her cutlass- a +1 scimmitar that also increases the holder's charisma by 2 while holding it. [dweeb_bush]
  31. Grok's Galley - A medium-sized ship piloted by a Tortle named Grok(He Understands Things)11. The ship is a 2 sailed vessel with few cannons and other wartime mechanisms on them. The crew is very resilient and full of ragtag non-humaniods. Gnolls, Dragonborn, Ratfolk etc.He's about to set sail back home as he's heard of this group of ratfolk that are trying to overthrow the government in his home town. [VKilledTInternet]
  32. The Abigail - An old warship thought to be lost that had been renovated and turned into an inn. It’s run by two very attractive siblings, who turn out to be sirens and one night, they take the boat out to the sea and eat all the passengers. [TardyTortoise]
  33. The Comfort - This massive galleon is an independent freebooter that refuses to pay allegiance to any nation or city. Housing a collection of skilled healers and clerics, the Comfort sails to areas struck by famine, plague, and war, providing healing to whomever requests it. The sailors aboard the vessel have all sworn the same oath, to defend the healers and their patients with their lives no matter the cost.While the Comfort usually is accepted at any port, it sometimes comes under attack when it travels to war torn regions and as such is well equipped to defend itself should it come under attack. [Lakandalawa]
  34. Arabian Traders - An exotic merchant vessel filled with silks, spices, and strange spirits is disembarking. A dashing arabian prince asks basic questions about the city, potentially becoming enamored with one of the party members. He is rich and slightly crazy, and believes anything can be bought for a price. This gets him into trouble when he tries to buy someone's hand in marriage to add to his collection of luxuries and many wives back in his home port. [jfractal]
  35. Deep Sea Scavengar - Salty, untrustworthy sailors (who look like pirates) are disembarking/unloading from their latest voyage. They have been at sea for months, and haven't seen a woman in that long - they openly hit on and jeer at any females in the group with a CHA score of 11 or higher. One sailor tells a fanciful story about sirens that they encountered on their voyage, killing 3 of their men (it's hard to tell if they are serious or not). [jfractal]
  36. His majesty's secret - A heavily outfitted, small warship is in a secret mission from the king. Heavily armed/armored guards stand watch over the docks, turning away everyone, and refusing to divulge their purpose here. [jfractal]
  37. Smallminded Yokels - A small, local fishing vessel filled with xenophobic, small-minded fisherman. The make disparaging remarks about any non-humans if approached. If the party gives them lip, they will get jumped by the crew the next time they wander the harbor at night. [jfractal]
  38. Mussel's Mate - A large fishing vessel that has seen it's better days. Rigging is in tatters, masts are spliced together, mismatched patchworks sails. Oddly enough the captains quarters are extremely well apportioned not at all like the rest of the ship. [hamlet_d]
  39. The Wayward Lady - This ship has an all female crew. The species on board are the outcasts from different lands. They serve as a place for any who are lost to have a home, though men don't tend to stay for long for some reason. After a successful DC 20 insight check it can be found that men on board the ship for 4 months become women. [42firehawk]
  40. The Gypsy - On the deck is what appears to be a stage where beautiful female dancers perform to music provided by a small band of bards. One of the dancers, who is known as the Storyteller, tells stories through song as the rest of the dancers provide her the visuals/backup dancing. Her voice is noticeably quite low for a woman, but is very enchanting nonetheless. An insight check with a DC20 will reveal that all of the performers are cross-dressing men. [Crystalized13]
  41. The Stable - A ship of decent size that carries horses (or any other kind of mount in your game) from port to port and sells them at a decent price to tired and/or injured travelers. It is crewed by a family of six (mother is the captain, father, three sons, three daughters) and a few extras the gathered along their journey, namely; a nice old man who wants to see the world, a young woman with a fiery attitude and an obvious crush on one of the party members, a muscular Dragonborn who has obviously seen some action who now tends to the horses, a bard who offers entertainment to the crew on board and is particularly liked by the children, a mute Druid who helps the horses and is good friends with the Dragonborn (who interprets their sign), and an ex-pirate who loves the sea but wishes to leave their past behind them. [Crystalized13]
  42. The Penny Bucket - The penny bucket is barely a ship. It's looks like a wash-bucket with a wooden T nailed to it and has a large white shirt as a sale. As far as you can tell there's no way to steer, its an utter mystery to you how it ended up in port, let alone why the dock authority would charge it to dock. When you peer inside the bucket you see a small red pseudodragon peacefully sleeping on it's hoard, which consists of 3pp, 16gp, 103sp, and 56cp, 6 rubies worth 30gp, and a dusty diamond worth 300gp , and a small magical trinket of the DM's choice. If woken up the Pseudodragon wakes up and fiercely snarls , cowering, and protecting its stuff. The dragon will trade any of the items in its hoard if the adventurers offer something of value, or a large amount of food. If the party wants to adopt the dragon along with it's hoard it may be won over with gifts and a DC18 animal handling check. [dweeb_bush]
  43. The Crafty Raft - A makeshift raft has floated down the coast and slammed into the dock. There is no one on board and it appears to be unmanned. There is a note fixed to the mast with a tiny butterknife. The note has directions, "at the lightning stump follow the stream and rescue us". The raft, and attached note were made by crafty goblins attempting to lure creatures down the coast right into a trap. The goblins have made finding their hideout incredibly easy. With a DC 5 nature (tracking) check the party can find the tree and follow it down to the river. The real trap is a series of pitfall traps cleverly hidden in and around the stream. If the adventurers continue along the stream they must succeed on a DC18 Perception check to avoid it and must succeed on a DC14 Dexterity save or fall 10ft. into spikes and take 1d6 bludgeoning damage and 2d6 piercing damage. They are then accosted by 2d4 goblins. [dweeb_bush]
  44. The Illusory Boat - Moored in the port is a huge gleaming golden pirate ship, there must be at least 50 richly dressed halflings manning it. There's a long gangplank extending to the dock. Suddenly there's the noise of several cannons firing off. The guards rush over to the ship, fearing that they are attacking the port. They scream at the ship- "come down here and speak to us you cowards, we can't board your ship without permission but we will call the town guard!" A voice calls from the ship yelling insults at the guards aiming to infuriate them till they board the boat. If any one steps on the gangplank they must succeed on a DC 14 Dexterity save or fall into the water, as they do the ship dissapears and it's revealed that the entire ship is a major illusion cast by three giggling wizards who run away from one of the neighboring piers. [dweeb_bush]
  45. The Question - There's a metallic ship floating in the water. From it you hear loud beeping, chirping, and whirring noises coming from it and it's attracted a large crowd of 3d10 townsfolk, who are fearfully inspecting the ship. As you approach closer you begin to hear a voice in all the artificial noises. You hear it asking thousands of questions, in thousands of voices: "who am I?", "why am I here?", "What's that ugly thing over there?", "what is the meaning to life", "Why are there people watching me?", and other creepy remarks that give the idea that the ship is conscious and scared. When the adventurers look into the boat they see a blinking green, light with a swirling marbled texture on it. The light turns red and starts asking questions very specific to the party. Before long it begins speaking in tongues and a flash of blinding light appears. The adventurers make a DC13 constitution save. On a failed save they are blinded for a minute and take 4d4 psychic damage or half as much on a successful save. When the adventurers look again the ship is gone and there is just a small gemstone floating in the water, whispering to the party in tongues that are unintelligible. [dweeb_bush]
  46. The mistake -A small boat that seems to have been renamed fairly recently. The - ake part of the name is in a different calligraphy and color from the rest of the name [Ido97]
  47. The Barnacle - An old weathered gun-ship bearing it's scars from many a battle, but nevertheless being no worse for the wear. Built strong from some ancient hardwoods and it has been well maintained to the best a ship of that age could be. The crew is a rowdy bunch of salty Dawgs that work as hard as they play...and they fight even harder. They may squabble amongst themselves, but don't you dare mess with or insult one of their brotherhood. They have come to port ready to sell their wares, collect their bounty and spend it irresponsibly. All so they can find their next mission and do it all over again. [gothic03]
  48. The Bauntoo - A strange ramshackle ship occupied by amphibious humanoids that spend near their entire lives out at sea, trade in weird cool stuff they've found deep diving into cool underwater locations like ocean ruins, and wont be at port for long. [Swerve-Bro]
  49. The Leviathan - A huge ship listing hard to one side, its mast broken halfway up and the sails drooping to the deck. All of the wood is dark brown, slimy and rotting out. It looks like someone pulled a shipwreck from the bottom of the sea and it remained afloat by some miracle. If the party inspects the ship, they will find it has already been thoroughly looted and all that remains of the crew are skeletons. (Whether the skeletons are animated or not is up to you). The dock guards will tell you that a huge fog rolled in last night and this ship was there when the fog lifted. [painterinsomniac]
  50. The Menagerie - A decent sized merchant ship, this one is run by all sorts of different creatures though none are humanoid. This ship was originally a travelling circus showing off all manner of awakened animals who were kept captive. The animals are quite amiable and will offer carry passengers in exchange for assistance selling their goods in markets. [painterinsomniac]
  51. The Coffin - A casket-shaped ship that contains the body of a 21-ft giant. The top of the casket has been fitted with sails and rigging and is manned by a crew of humans who tell the party that the giant hired them before his death. He always wanted to sail around the world, so half of all his treasures would be given to the crew who sailed him around the world. The money is to be awarded upon the crews return to the giant's family home, and the crew must have an artefact from each land to prove their voyage complete to the family and get their loot. Of course, the crew isn't bothering with actually sailing around the world - they're content to just make port for a year and trade people for ancestral trinkets so they can return to the land of giants in a year and take their massive loot. They've been given a hefty advance to cover the cost of their long voyage, so money is no object. Adventurers can sell their items if the item is from a distinct background (eg a Dwarven Warhammer, an Elven scroll of healing, etc). [Anceaus]
  52. The Lighthouse - This ship is captained by a young cowardly wizard and an equally nervous-looking crew of young human men. Atop the central mast is a large lighthouse light, which the owner uses to keep other ships far away from him while at sea so as to avoid any trouble. If approached, the captain will immediately begin grovelling and handing over loot at the sight of the party's weapons, offering them any onboard services he can think of for his crew to do for them (shoeshines, blade sharpening, armour mending).Turns out it's all an act - the captain is actually a conniving trickster who transports and deals in Light Blue Light, a magical drug that induces paranoia/twitchy behaviour but grants a 1d6 bonus to Strength for a period of 1 hour. [Anceaus]
  53. The Nest - A vaguely ship-shaped bramble of collected branches and tar, this vessel doesn't look like it should even float, much less sail. It's run completely by Kenku's. They love to collect shiny objects and every nook and cranny of the nest is filled with glittering pieces of treasure and trinkets, among which are a range of magical items.Anything can be bought for a price, but what they especially want is for the adventurers to help them get a shiny old chalice that they've spotted beneath the waters of the harbour - they aren't big swimmers. [Anceaus]
  54. The Half-Pint - An average looking, 2nd-rate ship run exclusively by halflings and gnomes. The crew are rolling a large number of barrels off the ship. A DC 13 Investigation Check will uncover that the Half-Pint has almost twice as many decks as a regular ship of that size and the diminutive crew use the extra space to smuggle illegal magical ale that has explosive side effects. If approached, the first mate (a scruffy gnome named Sebastiano who trusts people a little too easily considering his trade) will ask the party if they are 'for hire' or just want a cask.If the party is looking to buy, refer to the http://dndspeak.com/2017/12/100-random-potion-effects/ to determine what effect their beer has.If they're interested in the job, he would have them guard a supply wagon transporting contraband IPA to an old wizard who lives in an ivory tower in the nearby forest for a sum of 25gp each. What the party doesn't know is that the wizard is in the process of transitioning into a Lich, and the beer is the magical conduit by which he has been transforming. The wizard has the stats of a Revenant if the party chooses to fight him. If an unconscious creature drinks the illegal beer, they will be revived and become Undead. [Anceaus]
  55. The "Blu Moon" - A two masted Caravel. An ocean going merchant ship, that has recently been damaged by pirates, but escaped because they dumped all cargo overboard. The ship is being repaired and expected to be ready in two days. The captain, Quintus "Full" Moon, already has agreed to transport 24 bales of dyed fabric to [INSERT DESTINATION] but is now looking for some more cargo for the same destination. The rest of the crew is: first mate Eldan Wind (m half-elf), bosun Karrla (f half-orc), helmsman Olfie Re (f half-elf), cook Carlin Zwiet (f gnome), and four human sailors: Frenk(m), Ra(f), Tjoris(m) en Huub(m). Huub is a 12 year old boy on his first trip. [Jeeve65]
  56. The Leatherback - A merchant ship from a faraway land. It is made of a beautiful reddish wood and adorned with many colorful flags. About half the crew is made up of tortles and the other half consists of various other races they picked up on their travels. They are very friendly people and will happily buy you a drink or two in exchange for stories of your adventures or of the places and cultures you’ve experienced. If they take a liking to you they're even willing to give you free passage to wherever you'd like to travel... as long as that place happens to be the next port along their voyage. [TheMightyLoaf]
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