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Thai Jackpot 777 — Play Online Casino Games For Fun and Money submitted by thaijackpot777 to u/thaijackpot777 [link] [comments]

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A good casino should also offer the latest varieties of games that users can enjoy for fun is a good one. Even playing a free game is a way to get accustomed to the rule and regulation of the casino.
submitted by Lizaair to u/Lizaair [link] [comments]

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Fergie wows as she co- hosts Dick Clark s New Year s Rockin Eve. Fun Games and Free Online Games And under Kenyan law it is legal for online casinos to operate, isis Taylor and Courtney Cummz cum swap ORCACREATIVE. Drugged Milf wife is fucked by a stranger while sleeping next to her husband ... submitted by profrale1989 to u/profrale1989 [link] [comments]

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GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

Feb. 9 Daily HUT Content - What is new?

Hey guys, it’s Coooolin ! How was everyone’s day!? :) Hope you all had a wonderful one! Let me know how it was downn belooww! :)
Here are the new cards for today, Thanks EA! :)

Silver Master Icons

Rob Blake - 91 OVR - LAK / RD - H and S2 , SPE2 ... 89 SPEED , 92 with DIS + SPE
Ted Lindsay - 91 OVR - DET / LW - BAL2 , T2 .. 89 FO with T
Bernie Parent - 91 OVR - PHI / G - 5’10” / 170 lbs - SPA2 , SWA2 ... yuck
Set needs 9 Icons + Bronze Icon to upgrade to Silver
——-

Primetimes

NHL

Ryan O’Reilly - 90 OVR - STL / C - LTL1 , T1 ... 97 FOs - Without Thief!!
Seymon Varlamov - 88 OVR - NYI / G - 6’2” / 215 lbs - H and S1 , SPA1
Tom Wilson - 87 OVR - WAS / RW - GLA1 , WM1
Erik Cernak - 87 OVR - TBL / RD - HOW1 , WH1
Fredrik Anderson - 86 OVR - TOR / G - 6’4” / 230 lbs - BAR1 , SWA1
Clayton Keller - 86 OVR - ARI / C - PP1 , MAG1
Anthony Cirelli - 85 OVR - TBL / C - SPE1 , SH1
Matt Martin - 84 OVR - NYI / LW - HOW1 , WH1
Jack Roslovic - 84 OVR - CBJ / C - LTL1 , SPE1
Mike Smith - 84 OVR - EDM / G - 6’4” / 220 lbs - DIS1 , SPA1 .... oh babyy
Tyler Ennis - 81 OVR - EDM / LW - GLA1 , WM1
Alexander Kerfoot - 81 OVR - TOR / C - PP1 , SPE1
• • • • • • • • • • - - - - - - - - - • • • • • • • • • • • •

Packs Available

23H 40M
• Jumbo Elite Pack - 50k C / 1k P
20 items , with at least 11 80+ OVR Players
• Mega Pack - 37.5k C / 750 P
30 items, at least 15 Gold Players, and 4 80+ OVR Players
• Players Pack - 15k C / 300 P
10 items, all Players, at least 5 Gold Players and 1 80+ OVR Player

P.S.

• Rivals Resets Today
• More Bold Cards

Hockey News

Koivu Retires
NHL postpones more games

Stock Market News

Why Pot Stocks are Flyying!
Stock Dip after Reaching Record Highs!

Other News

National Pizza Day
Today in History
——————

What’s to Come?

• SB Season Reset - Wednesday at 5pm EST
• Rivals Rewards - Wednesday at 5pm EST
• HUT Champ Rewards - Wednesday at 6am EST
• SB Rewards !! - Thursday at 5pm EST
• New Event !! - Friday at 5pm EST
—————

Summary of the day

Quick Read
Best Forward of the Day - PT - is RYAN O’REILLYY OVR 90 with the syn LIGHTT the LAMPP and THIEFF
Best Defence of the Day - PT - is ERIKK CERNAKK OVR 87 with the syn HOWITZERR and WORKK HORSEE
• Rivals Resets ! Where did you place?
———— —— ———

Important Notice

Day by day may seem like nothing changes, but when you look back a lot has changed.
Take risks. Do what makes you happy. Smile more. Laugh more. Have fun!!
Don’t take life too seriously , and yourself too seriously.. learn to have fun!! Learn to laugh at yourself if you did something dumb, your mistakes, etc.,
Life is way too short to just sit and wait... when you can make a difference and big change in your life today!
—-

Interested in Stocks?

EA’s Stock Price, after hours - Feb 9
$ 146.11 (usd) —- Currency Converter
we looked at the stock at $137.54 usd
—— That is a difference of ( $8.57 / 6.23% ) —
Disclaimer - I am not a financial advisor. It is your money, please do your own due diligence. I am not responsible for your money. This is *not** advice. I added this section for an added educational purposes only. Thanks*
—— —— —— —-

NEED A SOUNDTRACK TO LISTEN TO?

WE’RE AT 1400 SONGS! WOW! How are you not listening to this playlist already!?
Comment songs to add, and please give feedback! It’s much appreciated!!
I currently have “Speechless” by “Dan + Shay” stuck in my head.... which you can play, recently added to the playlist!
Sidenote - How do you guys like the playlist!? I have a friend who makes music...and I really want to surprise him with some new people listening to his music... if you wanna help me, please click Here!! it would mean a lot to me!!
———-

Sites To Bookmark!

If you click here you will be redirected to bilasport. Bilasport is the best Online Streaming site for your entertainment needs for all sports! (Not affiliated)
A great streaming source recommended by NHLStreams is SurgeSport. Click on Hockey and you’ll be good to go!
Want to make your dream team, and show others what you’ve been working on, and much more? I will redirect you HERE!.
Here’s a helpful pack guide for you! Click!
Want to know how the market is holding up? With a simple TAP! you will be on the newly fresh made website for the HUT market, made by one of the guys on the sub!
.... what do the stats on a card mean? Is my card I want / pulled good? Click here to find out!!
When is my favourite team playing? When do they play!? Here you can click on this link, and tap on your favourite team. From there, tap “Schedule” . You can add this to your homescreen on iPhone by clicking the square with the upwards arrow, scrolling down, and tapping “Add to Home Screen”
——- —— —— —— —— —— —— —— —- —— —-

Fighting a Gambling Addiction?

Don’t feel scared to click here. Winning is SO much louder than losing. Know that you are NEVER alone. We are all here for eachother, and it is never too late to get help. I am here for you.
This is a VERY important thread, especially if you are new to HUT. Here!

Colin’s Thoughts

I got accepted to a College for Business - Accounting !! :) Super excited to see where this leads me!
4 other Colleges to respond back! :) Yay!
Also, mighttt have a job at Home Depot! All depends if they phone me back or not, and look at it!! I’m so stoked !
——-
40 / 365
—— —— —— —- —- ——- —- —— ——
Thanks for reading.
I’m always welcome to feedback, please let me know what I can improve on.
If there’s anything missing, please let me know!
Take care, happy gaming! HAPPY NATIONAL PIZZA DAY!!
• Coolin Killin It
(Life is like a puzzle, you just have to find the right piece.)
submitted by coolin68 to NHLHUT [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

Friendly advice about showing your cards

Friendly advice from one gambler to another:
- Should you really be saying, "35@205" or "I'll get out when it gets to $5000/share"? We know the opponent is/has hired individuals to shill and most likely is collecting information. Do you think they are manipulating the market? If so, do you think they could get it to $399 and hold it there for a few days to get a bunch of you to paper-hand? Would you show your opponent your cards before the flop? Would you tell them if they placed a bet of $50 you would fold?
- Sir, this is a casino. I'm not your financial advisor so do whatever you want with your money. If you plan to take a home equity loan, loan from a bank, or put your whole 401K in $GME shares, maybe you should talk with your financially-savvy friends/family/or a financial advisor before doing so. I can't imagine a financial setback of 10 or 20 years and having to greet customers at Home Depot when I'm 85 because I put it all on red or black at the roulette table.
- We are single investors sharing information and DD through an online platform. Don't ask, "What are WE doing?" We're not doing anything. I believe in GameStop as a premier destination for the gaming community and will transform their business to consistently deliver to the shareholders and customers. I believe in Ryan Cohen and the new executive leadership team. I like this stonk.
- Lastly, have fun. The comments and posts have been amazing and I hope this works out for you. Use google if you're wondering why the stock price/trading volume is so low Saturday at 2am EST.
*I'm not a financial advisor - do whatever you want with your hard earned dollars.
submitted by WindingGleason to GME [link] [comments]

What things turn a game into a world?

TL;DR
I created a laundry list of high-level tenets that drive the game design of specific genre I coined the World game based on Brad's famous quote. These aim to be applicable to any game that would scratch my old school MMO itch.
What tenets would you choose?
Preamble
The MMO community is, to some degree, divided by the different expectations and desires of its player base. Even an MMORPG can mean so many things to so many different people. I wanted to get to the root of what a good MMO is to me, and in the process, I found that the ambiguous label of MMO is likely getting in the way.
Passionate players across the board seem to complain about the same issues. Ease of difficulty. Cash shops. Single-player focus. Theme park design. Players of these games either leave the genre, ultimately disenchanted with the thin veil over Skinner box design, or they continue to search for something better, because they know it is possible. Maybe this is intentional. Developers piggy back on the MMO genre to hook the player-base before extracting as much as they can from the whales in their glorified casino.
So, here, I present the tenets of a specific game genre: the World genre. The focus on world over game is not a new idea. Brad McQuad famously said, “I want to make worlds, not games.” That focus can be seen right there in the name of Visionary Realms. And without the right language to describe what we are after, the community is continually bit by games that fit the abstract label but disappoint in the details.
The goal with these tenets isn’t to create a template so much as it is to create rough guidelines. In fact, these guidelines probably wouldn’t do a game designer much good in creating a solid design. But they should help in evaluating different options and validating an existing design. Certainly, none of the tenets get as specific as the theme or even the existence of combat. They should apply equally well to a game set in feudal Japan, The Sims Online, or the next zombie apocalypse.
Some tenets are broad, while others more specific. Some tenets are rigid, others more malleable. Some tenets are critical pillars of the genre, while others are less important. Tenets frequently conflict, creating tension.
A note on intuition
The tenets below are driven by the principle that they should be intuitive. The World genre is trying to capture something deeply human, buried in our brains because of the way we have interacted with ourselves, each other, society, and our planet over millennia of evolution. There is no right or wrong answer. When in doubt, we err on the side of realism.
A note on ownership
Establishing reasonably prescriptive tenets on the World and gameplay highlights the necessity of strong ownership and vision for this style of game. This is particularly true given that many of these tenets go explicitly against what makes a great game in general. For example, how many games would actually benefit from less player matchmaking? This also does not lend itself well to player-generated content, where those tenets can be easily violated.
The tenets of immersion
TENET 1 The player should be directly represented in the World
The World genre requires the player to form a direct relationship with the World, not with the character. This is a key difference between Eastern of Western RPGs (both of which I love) and so this may be controversial. The player should be able to insert themselves into their avatar. On the flip-side, it precludes certain mechanics, such as squad-based designs.
TENET 2 The World should be realistic in both form and function
That is, the World should minimize the need for suspension of disbelief. It should pull the player in naturally. I have always felt conflicted by WoW’s appearance. I absolutely loved the cell-shaded look of Wind Waker, but instinctually disliked the cartoon-like nature of WoW. This goes back to immersion. That doesn't mean the visuals have to be photorealistic. They just have to pull you in. It may be possible to get around this through the setting. For example, if the setting is a digital afterlife, you may be able to get away with a more abstract appearance.
TENET 3 The player and World should interface only through the player character
The player should only be able to influence the World through their character. And the World should only be able to influence the player through the character. This means, respectively, no cash shops and a first-person camera. It also means no GPS — unless, of course, the setting supports it. Taken to an extreme, this precludes voice chat, at least without something like racial voice filters.
TENET 4 The player should directly engage with the World around them
The key here is “direct”. No minimaps, no waypoints, no fast travel. Of course, these are not absolute deal-breakers. The key is that the player is able to establish a connection with the World around them. The player should, over the course of the game, develop a strong mental model of the World and its relation to their character.
The tenets of freedom
TENET 5 The player should not be assigned a story
The World itself can (and should!) have a story to tell. But the player character’s story should be their own. The player must have the freedom to make their own place within the World, eschewing the rails that a story provides. Side quests are lesser evils, but still evils. The more choice the better.
TENET 6 The player should be able to pursue multiple forms of progression
The choice should not just be in how to progress. It should be in which ways to progress. The most obvious example is crafting, but this can also include loot, skills, the economy, faction, or even — maybe most importantly — growing in strategy and skill.
TENET 7 The World should be demanding, but not prescriptive
This is an extension of the idea of a lack of story. If the game is too prescriptive, it becomes a job. A chore. To combat this phenomenon, the player needs significant choice at all times. This may, in fact, be the primary draw of the World genre: to provide an environment where players are purely driven by their own will. It is equally important to avoid visibly and overtly influencing the player’s decisions. The player’s incentives and motivating factors should be an organic part of the World. No daily XP boosts, for example. Alternate forms of progression can help here, because even once a player is motivated to progress, they have the choice of which dimension of progress to pursue.
TENET 8 The World should encourage downtime
The player should not feel compelled to move forward at all times. There should be joy simply in existing in the World, experience it moment to moment. Even better, progression itself can require downtime; this is related to the notion that players should be encouraged to play any game in the most fun way possible. This can be accomplished with world design, such as guard-protected cities or social taverns, or mechanics, such as fishing, firework shows, and waiting in queue for a boat. This is effectively the white space of gameplay. And it is all but lost in modern MMOs.
TENET 9 The World should be dangerous
Choice is meaningless without consequence. With real, negative consequence, comes danger. This not only gives weight to the player’s decisions, but also helps to establish the intricate give-and-take relationship between the World and the player. Looking at you, death penalty. If a World game is about finding your place within that world, then danger and risk makes this a meaningful pursuit. If that tension between risk and reward does not exist, even at the start of the journey, it undermines those goals. Note that this is different than challenge — and challenge itself is not enough.
TENET 10 Players should be encouraged to explore the World
This doesn't mean that players are constantly seeking some never-before-seen point of interest, but it does mean that players get out and move. In other words, the world provides resources across its footprint, and you must seek those out. Most forms of progression should require you to get out and explore. This also does not necessitate baubles scattered around the landscape to find.
The tenets of impact
TENET 11 The player’s actions should be worn like a badge
You should be a product of your choices. Your reputation, gear, and skills should tell a story about where you have been and what you have accomplished. Your spoken languages can tell a story of what cities you have spent the most time in. As you spend time in different climates, you may develop a natural acclimation to those environments. Imagine you walk into town and one of the NPC gnomes recognizes the scent of the nearby crystal caverns you have been exploring. This is interesting because it relates to life; the player’s accomplishments should come with artifacts. This also means that auction houses should be limited, as they create an artificial divide between adventure and outcome.
TENET 12 Players should have something unique to offer
The ways that a player can help others in their progression should be relatively unique to that player. As much as possible, they should tell a story about adventures undertaken; e.g., a proc from an item dropped by a famous mob. Of course, classes and class-specific skills are one way to accomplish this, but the more ways the better. For example, if one form of progression is fishing, then fish should be useful to others in many ways. A cooking skill is obvious. More creatively, certain kinds of fish could be used as powerful but low-level weapons. A butcher could extract gills or eyes to, in turn, be used as reagents for spells.
TENET 13 There should be no end game
Even the name “end game” is problematic for several reasons. It suggests a hard limit to progression. It suggests a hard divide in the way the World is experienced once the player reaches this limit. It also suggests that the focus is no longer on the World, but on the game — which is to say, the core promise of the genre is lost. This doesn’t mean to eliminate raids or AA points. It just means that those things should be included in the game proper. This tenet also implies that progression should be relatively limitless. Skyrim is an interesting example of this. One way to accomplish this is to create exponential progress; for example, having each level take 10% more experience than the last. Granted, this is a much harder problem than the simple discussion here suggests.
TENET 14 The player should leave a mark on the World itself
Can a World be meaningful if there is no way to make an impact on it? Of course, their character is one such mark. It is easy to imagine statues erected in town, or NPCs chatting about the first character to hit max level. But there should be a means for all characters to leave some lasting impact. Given that players can already say whatever they want in chat, breaking immersion, a simple example is the ability to leave a journal. These could even be curated. Other possibilities include geocaching, naming items, plaques that can be erected in various places throughout the world. Player-owned housing is perhaps the most obvious.
TENET 15 Power, fame, and fortune must be possible
A world game should be able to provide all three of these drivers. As with reality, these should not be the only reason to play. Fame is largely supported by communication; fortune by economy and loot. Power can be found even outside the game, in the player’s mind, as they grow in skill and strategy.
TENET 16 The player should have a home
Can you have a world without a home? Some place in the world should feel like your own. Where even the NPCs tend to be supportive of you: merchants give discounts and trainers more assistance. This could simply be your birthplace, your hometown.
The tenets of socialization
TENET 17 There must be no explicit matchmaking
Players must find each other. In fact, a World game should ideally employ the opposite of matchmaking: some players should have barriers preventing that connection. This makes it all the more meaningful when these seemingly unlikely relationships form. There are many ways to accomplish this, including separating players by distance or climate or language. Allowing certain players to engage in PvP is another.
TENET 18 There should be risk in trusting others
Trust can only exist when that trust can be violated. Otherwise there is no trust — just a cold, lack of consequence. By allowing negative consequences through socialization, we enable trust, and so enable more meaningful relationships. For example, a player might grief the group, log out at the wrong time, or simply lack the skill to effectively play their character. They might steal your loot.
TENET 19 Players must be able to communicate with language
The purpose of having a World is to allow the player to tell their own story within it. And what story is worth telling that doesn’t involve real connection with others? Connection with others requires communication. And not just any form of communication, but with language. This communication should extend throughout the game, as much as possible. That is, it should be limited to the tavern, but should naturally extend out to the dungeon as well.
TENET 20 Players should be able to help each other organically
Those that have the means to help should find themselves naturally in proximity to those that might need it. For example, have high-level dungeon entrances in low-level areas. Have new characters start out near big cities.
TENET 21 Cooperation should generally benefit progression
For example, a blacksmith could gather all of her own materials or rely on other players. In some cases, a blacksmith might actually require an enchanter to lend a hand in creating the best equipment. This is not a difficult tenet to design towards; it is more a warning against designing forms of progression that specifically do not lend themselves to cooperation. In many MMOs, solo combat is so fast-paced and rewarding that there is little incentive to try to find a group.
The tenets of the World itself
TENET 22 The World should be persistent
Things can change, but not so frequently that it harms the connection the player has with the World. This is one reason why Minecraft may not work as a World game, and perhaps one reason why the focus on player-generated content in EverQuest Next did not lend itself well to a fun experience.
TENET 23 The World should be shared
There should be no instancing. If you need to come up with elaborate lore and mechanics to facilitate this, then so be it. For example, say all of the top tier raid bosses are spirits that can only be summoned by rare relics. And the spirits can only be hurt by those that share a clan sash with the one who summoned them. Obviously this is terribly contrived. But it demonstrates that it is possible to work backwards from the need of a shared world.
TENET 24 The World should be big
You should move slowly compared to the size of the world. It should always feel as though there is somewhere new to explore.
TENET 25 The World should be open
Big by itself is not enough. Theoretically, you could create a massive, linear world — imagine Ant Hill: The MMO. But that is not sufficient for a World game. Exploration is critical, and so the specific layout of the space is important. For another example, imagine Destiny but with hundreds of expansions. The game would be large by any standard, but it would not be a World.
TENET 26 The World should be alive
To some degree, the World should be the main character. Day and night cycles are a simple start. Other possibilities include transient events or even changes to the landscape over time. The World should be full of surprises, unpredictable. You should come across enemies not normally found in the local climate. You should discover loot normally reserved for much tougher mobs. Emergent gameplay can help here as well. The more mechanics and attributes that can be projected naturally to some underlying physics, the greater the chance for interesting and unique interactions. In the same breath, the World should have history. The best example of this is Hollow Knight, a game that tells the history of the World through visual storytelling, environments, enemy design, dialog, secrets, and journals.
TENET 27 The World should be consistent
The World should carry an underlying consistency through it. The World should feel congruent. Variety, also important, must be tempered.
TENET 28 The World should be varied
Different places within the World should have an identity of their own, through climate or culture or environment. Different environments should encourage different play styles and behavior, even downtime.
TENET 29 The World should have landmarks
The World should be defined by the interesting places within it. More than that, the World should have locations that pull players together. Breath of the Wild does an amazing job with this, whereas it is one of the weaknesses of The Witcher III. In EverQuest, the camps themselves often serve this role — think Treants — showing how landmarks can emerge from gameplay rather than, say, visual interest.
submitted by hellorallon to PantheonMMO [link] [comments]

There's nothing like GTA: Online, for better and for worse

The promise of Grand Theft Auto: Online is an intoxicating one. GTAV’s world remains one of, if not the most remarkable in gaming history, and the idea that you and a group of friends can team up and wreak havoc upon that world seems too good to be true.
To some extent, it is too good to be true. GTAO suffers from a myriad of technical issues and limitations, including ridiculous loading times, crashes, game-breaking glitches, and terrible anti-cheat. It’s like a complicated, unwieldy machine with hundreds of unseen components. If it fails, your only two options are to start from scratch, or give up.
But when it all comes together, when you finally find your friends after five minutes of loading screens and ten minutes of yelling at each other on Discord to “go here”, the experience is unparalleled. The first few hours we spent roaming the world were violent co-op magic, like a depraved, extravagant Scorcese montage with a body count that would turn eyes at the ICJ. We did missions, did drugs, blew things up, got haircuts, bought clothes, bought cars, stole cars, shot police, shot pedestrians, and of course, shot each other. Being homebound due to Covid, our at-first daily, then weekly GTA sessions kept us connected, the first time a game had done so since our short-lived Minecraft phase in March of last year.
But yesterday, as we failed the same section of the Diamond Casino Heist for about the twentieth time, one of my friends broke the silence. “Is anyone having fun?”
Several months ago, I posted a rant on this subreddit about the singleplayer, bemoaning its weak story, poor gunplay, unnoticeable progression, and surprisingly empty open-world. I stand by what I wrote, perhaps even more so now that I see how much more compelling GTAV could have been if it had included online’s heists, vehicles, and properties as DLC.
That said, online is not without fault. While there’s a massive catalogue of things to buy, the grinding necessary to purchase these things is awful, making even Cookie Clicker feel productive. GamesRadar says the Heists, which themselves require expensive properties and a substantial initial investment to initiate, net you about 400k an hour, which isn’t all that much considering how much vehicles and properties cost.
We realized early on that the disparity between GTAO’s prices and its payouts was a manufactured pain point, the remedy being the game’s overpriced Shark Cards. Rather than dig out our wallets, we abided by GTA’s longstanding moral tradition and hacked ourselves enough money to buy every car, every property, and every weapon in the game. But even without the grind to worry about, GTAO had no qualms with wasting our time. The loading screens are the most obvious example of this, but these are, I believe, unavoidable given the scope of what you’re loading into. Where it’s less forgivable is in the tedious minutiae and the absence of systems that should be present.
The more we played, the more frustrated I became. Why can I only fast travel to my properties as a CEO? Why can’t I claim all destroyed vehicles at once? Why can’t I skip these stupidly long cutscenes? Why do I have to wait to spawn in a vehicle? In a way, it makes the same mistake as its singleplayer counterpart. Though it has incredible setpieces that you won’t find in any other game, the vast majority of your time is spent preparing for them.
I don’t believe games should have infinite longevity, so I don’t fault GTAO for losing its sheen after eighty-some hours. Overall, I had a good time. Tearing through hordes of cops in a pink Insurgent. The terrific Pacific Standard Heist. Getting picked up by my friend in a disgusting anime car that he claimed wasn’t his. Being repeatedly stalked and kidnapped over the course of several weeks by a hacker named “JOE BIDEN” who’d drive me around the map at light speed and drop boats on my head as I’d try to flee. And above all, having the opportunity to hang out with my friends during a pandemic. These are all experiences I’ll remember.
The hours I spent in loading screens, driving from one side of the map to the other for the hundredth time, and listening to Lester talk about skinny dipping? I’ll remember those too, though nowhere near as fondly.
submitted by fresh6669 to patientgamers [link] [comments]

Can I legally use Oregon lottery sportsbook if I'm not a resident as long as I am physically in the state when I place a bet?

If this is the wrong place for this, please delete. I don't mean to break any rules, but the rules in the sidebar seemed pretty open.
I would like to place small bets on the upcoming playoff games and superbowl for entertainment. Just to make the games more fun when I don't care about any of the teams left in the runnings.
I live on the WA/OR border. Apparently this type of online gambling of this type is not legal in WA. I'm not interested in breaking any laws. Oregon is literally a 10 minute drive away. If I use the app, and place the bets while physically in Oregon, is this no different than visiting a casino out of state? Which is perfectly legal.
Thanks, and have fun everyone.
Edit: Question thoroughly answered. Thanks all for the replies!
submitted by ulmet to sportsbook [link] [comments]

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