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From the Blue Dragon to the Hands of Yartar - SKT - Session 16

https://www.reddit.com/dndstories/comments/kc5k4p/the_crashed_tower_of_the_late_zephyros_skt/ - Previously our heroes found Zephyros' tower crashed in the wilderness and a bunch of stone creatures were attempting to burn all his notes; among them was a Large Dragon also made of stone but also possessed a regular Dragon's lightning breath. After crumbling all their enemies to rubble the party gathers up as much of their late Cloud Giant friend's notes as they could and put a full day's travel between them and the tower in case any other statue-like minions showed up to finish the job. .
The cast of DnD Comrades.
.
Paxton spends a good part of the evening using a Language-Comprehension spell to pour over Zephyros' journal and other loose pages. He finds pages of recipes, philosophical musings, and several pages relevant to their previous experience together, along with where he went after he dropped them off in Triboar.
.
After some deliberation, the group decided the notes don't provide enough new information for them to step away from their quest to find the Giant-Slaying weapon presumably left behind in Yartar by the missing Harthol Zymorven so they continue on, but mean to seek out more answers about this 'Eye of the All-Father' at a later time.
Around midday Paxton's Owl familiar communicates to him, "Don't look up, but there appears to be a dragon circling high above us."
Paxton quietly lets his comrades know of the situation. He casts Mage Armor on himself and Sir Oswald casts Armor of Agathys on himself. Their casting of spells seems to have alerted the dragon of their awareness of them as it begins to dive. Paxton then casts Invisibility on himself.
There's a nearby tor jutting out of the bog nearby that Paxton suggests they all run towards, but they only make it a little ways off the road before realizing that Sir Oswald is staying in place, trying to draw the Dragon's ire to himself.
In a flash of cobalt blue, the Dragon both forcefully and gracefully lands on a nearby boulder still some 60' from them. With its bulk nearly the size of a large covered wagon, it puffs out the yellow plates of its underbelly and cocks its head as it stares down its snout and horn towards the group. In a deep, steady voice it speaks, "Greetings little travelers. Are you lost? From where have you come? To where do you travel?"
Not wanting to divulge too much information Creedun only mentions they're traveling to Yartar and they didn't mean to trespass on the Dragon's territory.
"I'm only here to talk, let's drop the spells and magic in the name of diplomacy; I know there's a 5th member of your group skulking around somewhere. Now, normally I'd demand some tribute for such a trespass," the Young Blue Dragon continues, "but today I'm interested only in information. Just last night I passed the strangest thing - what looked like a tower... that had fallen from the sky... just off the road? You wouldn't have happened to have noticed that too would have, traveling past there towards Yartar as you say."
Creedun asks the Dragon if they can just be on their way and that they mean no harm or disrespect. Sir Oswald musters as much Charisma as he can (which is quite a lot) and says they'd be willing to trade information for information). He asks the Blue Dragon what he found in the tower, what he thought of it, and why he wants to know more?
"I found a dead Giant in the tower, I found it rather odd, and it is my business to know what happens in my territory." The Dragon adds with a thin veil of forced patience, "I'm normally not so generous but you amuse me human; I've now answered 3 of your questions and you none of mine. What do you know of the tower?"
Otto chimes in saying the Cloud Giant Zephyros had been their friend once and he believes he'd been trying to get a message through to them.
The Dragon grins a cruel smile, "As I suspected. I will add you to the collection of the Queen of Statues - the Gathering Storm!" as it pumps its mighty wings to take flight.
Roll Initiative!
.
Creedun conjures two Giant Eagles which Grapple the Dragon before it takes off.
This is obviously a cunning foe as it completely ignores the beasts and unleashes a torrent of deadly lightning into the Dwarven Bard, shocking him so badly that it's impossible to maintain concentration. As the Eagles poof into nothingness, the Dragon flies up 40' above the ground and begins circling the group.
Otto is struggling to hit the dragon at this range with his Hand Crossbow and uses his new martial training to stow his shield and attack with his Shortbow at the same time.
Paxton appears next to Sir Oswald, and laying a hand on him casts a spell allowing the heavily armored Knight to fly!
Sir Oswald streaks towards the Dragon and positions himself above it, striking mightily into the Dragon's back twice.
Ransom makes a Spiritual Weapon appear next to Dragon to slash at him, while Creedun resummons his Giant Eagles, though this time the Dragon fends off their grapple.
The Blue Dragon mauls Sir Oswald several times then tries to fly away, knowing that even if the Eagle can keep up, the Knight can't. He's betting that his scales can fend off their attacks and is partly correct, both eagles fail to land even a scratch. Sir Oswald with a lucky swing strikes a critical weak spot behind the Dragon's shoulder and adds a charged-up Smite into the fleeing Dragon
Paxton takes advantage of the Dragon having left the cluster of his allies and centers a Fireball on the Dragon. As the dragon flies out of the bursting flame it is singed and starting to look quite hurt.
The resummoned Giant Eagles catch up and both successfully grapple the Dragon as the 3 of them tumble to the ground, WHAM! Still thrashing on the ground the Dragon bites and claws the injured Eagles, causing both of them to poof from existence.
The Dragon takes an expert shot from Otto's Short Bow and not only looks very hurt, but for the first time shows actual fear itself. It moves to retreat, but instead of flying away it begins to burrow into the soft boggy soil. The group only sees it burrow in 10' and then loose sight of it in the dark tunnel.
Paxton throws a fireball right at the opening of the tunnel, hoping the edges of the flaming blast will catch the Dragon. He hears no sound as to whether it hit or missed.
Even running at top speed Otto isn't quick enough to reach the hole before the Dragon can burrow further in and the tunnel turns at such an angle the Gnome can't blind-fire in. Then he remembers that he has one more "Ka-boomer" left from the merchant cart they encountered south of Calling Horns. He lights the fuse and tosses it into the tunnel. 4 seconds later KABOOM!!! followed by a screeching roar of pain.
Sir Oswald flies down into the tunnel with no hesitation in hopes to finish off the Dragon but emerges a couple seconds later saying, "It's dead." The Kaboomer had blown open the side of its face as smoke poured up and viscera dripped down from its eye.
The group tries harvesting some scales and teeth, but damages their trophies in the process. Sir Oswald opens the Dragon's belly to find a couple human skulls and bones, along with a partially digested dagger. He also insists on spending more time to try to acquire the Dragon's snout horn. Paxton puts his Secure Hut spell over the tunnel while he works because spending several hours exposed in the wilderness doesn't seem like a safe plan.
The rest of the day and a half journey to Yartar is uneventful and everyone arrives fully rested.
.
They find a contingency of guards inspecting everyone who arrives to the city's outer gate. They make their way inside and get food recommendations from a cheery local man.
They're directed to the man's favorite joint - a "dive" dinner on the edge of the "bad part of town - called Karletta's Table.
There they find a one story flat-roofed building hemmed in by larger buildings that appear to have 3rd-story additions built atop older structures. Karletta's Table has crates stacked up outside that several young street kids are using to play and climb on, some have even climbed up onto the roof and are playing up there, another youngster in dirty clothes runs out from behind the diner with a fist-full of bread.
The group walks through the swinging saloon-style doors and gets their bearings in the dim light inside. Most of the booths have privacy walls, but they see a few folk who look down on their luck, a few more working class people, and a couple women arm-wrestling.
Behind the bar is a window looking into the kitchen where clanging pots and pans and sizzling can be heard. A half-elf with dark blue dyed hair cropped short on one side, wearing leather armor with an apron over it comes into view yelling at some staff around the corner, "You don't have that ready yet? By the gods, what am I paying you for, eh?" She notices the party standing in the dinning area and immediately switches her demeaner to a sweet and welcoming smile. "Hey sorry nobody was there to welcome you, feel free to seat yourselves! Someone will be with you in a moment :) " She returns into the part of the kitchen out of view and continues commanding the kitchen staff in an authoritative tone.
Creedun suggests they sit where he can watch the women arm-wrestle and after a few rounds he approaches them with Otto and asks if he can challenge one of them for a round of drinks. There's some brief chit-chat and the women seem fond of taunting Creedun and Otto, mostly in good fun. They tell the adventurers that they work the docks in the fishing industry. Otto mentions that he's a fisher as well and that's how he lost his eye.
One of the women cranks her shoulder a bit as though it's stiff and says to the other, "What do you think Sally? You wanna take 'im?"
Sally, "Are you gunna need some books to sit on, guy?" alluding to the Dwarf's stoutness. "How 'bout instead a drinks though we wrestle for the story of your friend's lost eye. I win against short an stout 'ere - you tell us your tale, little guy?" Otto agrees.
After a particularly close match Sally pins Creedun and Otto launches into a captivating tale from his youth when their boats' nets caught a Kraken, and how he had to climb into the nets to free the beast. In the process he slipped and severed the end off one of the Kraken's tentacles, fell back into the boat and the knife "poked him in the eye."
There is a long pause. Eventually Sally says, "Pffffft, I call bullsh!t There's no way that was a Kraken. That's a mythical beast; even if one does exist there's been no claims of seeing one in a hundred years at least. Plus, it would have dragged your ship to the bottom before you had a chance to free it."
Otto insists he's not lying.
Sally adds, "look, I'm sure you were entangled with something big and tentacle-y, maybe a Giant Octopus, maybe a newborn Kraken, but if that were a real one you'd be a skeleton at the bottom of the ocean right now."
There's a little more benign chit-chat. Otto refers to the women as "madams" which they get a hoot out of. Then he uses his Thieves Cant to see if there's more to them than meets the eye and mentions being "a part of their guild" and "wondering if they could help him."
The women look at each other and Sally says, "Let's step outside for a chat little guy. Just us and and you; your friends can stay in here and order their meal." Otto assures his party that it'll be fine. Paxton keeps watch on the situation with his Owl Familiar waiting outside.
Sally calls to the kitchen, "Hey Karletta could we get some more bread" and they're given a basket of bread as they walk with Otto out a back door.
.
Outside Sally laughs and says he must be new in town and there's no way he's part of their guild. They ask what he wants and he mentions he's looking for someone. Sally scoffs, saying they don't point strangers to members of their guild. He explains - still in somewhat vague terms - he's looking for a Noble's son who's gone missing. He offers them 50gp if they can help. Sally leans to the other woman and whispers something.
Paxton, listening through his Owl's senses hears her ask her friend, "Do you think he's talking about Mel?"
Sally tells Otto to go back inside with his friends and they'll be back with their friend who can tell him more. Neither Otto nor Paxton (through his Familiar) can discern any fowl-play or malice so they wait.
In the meantime Karletta had come by to take the group's order and comments about how quiet Paxton is and asks why he's sitting upright with his eyes closed. Creedun tells her his friend is just really tired and asks for a bib to put on the wizard.
Otto comes back in just as Ransom is pinning Creedun in their own arm-wrestling match.
.
Paxton has his owl follow the two women. One sets the basket of bread down on a nearby crate but the owl follows them to a warehouse where they disappear inside for several minutes. When they reemerge they're accompanied by a young woman and an older halfling woman; they all head back towards the diner. Paxton tells his owl to check out the bread basket, but when he gets there there are barely even crumbs.
The four women reenter Karletta's Table. Without pause the Halfling woman jumps up onto the bench, eye-level with Ransom and the others "I hear you want to ask my friend Mel some questions. I'm just here to make sure it goes smoothly, okay?"
Mel pulls up a chair and sits at the end of the booth. Between asking questions to Mel and the Halfling, they learn:

.
Next time - All Aboard the Grand Dame!
submitted by Yesh_Vroo to dndstories [link] [comments]

From the Blue Dragon to the Hands of Yartar - Ch.3 (+1 level, Kraken's Gamble) - Session 16

https://www.reddit.com/stormkingsthundecomments/kc5nai/the_crashed_tower_of_the_late_zephyros_chapter_35/ - Previously our heroes found Zephyros' tower crashed in the wilderness and a bunch of stone creatures were attempting to burn all his notes; among them was a Large Dragon also made of stone but also possessed a regular Dragon's lightning breath. After crumbling all their enemies to rubble the party gathers up as much of their late Cloud Giant friend's notes as they could and put a full day's travel between them and the tower in case any other statue-like minions showed up to finish the job. .
The cast of DnD Comrades.
.
Paxton spends a good part of the evening using a Language-Comprehension spell to pour over Zephyros' journal and other loose pages. He finds pages of recipes, philosophical musings, and several pages relevant to their previous experience together, along with where he went after he dropped them off in Triboar.
.
After some deliberation, the group decided the notes don't provide enough new information for them to step away from their quest to find the Giant-Slaying weapon presumably left behind in Yartar by the missing Harthol Zymorven so they continue on, but mean to seek out more answers about this 'Eye of the All-Father' at a later time.
Around midday Paxton's Owl familiar communicates to him, "Don't look up, but there appears to be a dragon circling high above us."
Paxton quietly lets his comrades know of the situation. He casts Mage Armor on himself and Sir Oswald casts Armor of Agathys on himself. Their casting of spells seems to have alerted the dragon of their awareness of them as it begins to dive. Paxton then casts Invisibility on himself.
There's a nearby tor jutting out of the bog nearby that Paxton suggests they all run towards, but they only make it a little ways off the road before realizing that Sir Oswald is staying in place, trying to draw the Dragon's ire to himself.
In a flash of cobalt blue, the Dragon both forcefully and gracefully lands on a nearby boulder still some 60' from them. With its bulk nearly the size of a large covered wagon, it puffs out the yellow plates of its underbelly and cocks its head as it stares down its snout and horn towards the group. In a deep, steady voice it speaks, "Greetings little travelers. Are you lost? From where have you come? To where do you travel?"
Not wanting to divulge too much information Creedun only mentions they're traveling to Yartar and they didn't mean to trespass on the Dragon's territory.
"I'm only here to talk, let's drop the spells and magic in the name of diplomacy; I know there's a 5th member of your group skulking around somewhere. Now, normally I'd demand some tribute for such a trespass," the Young Blue Dragon continues, "but today I'm interested only in information. Just last night I passed the strangest thing - what looked like a tower... that had fallen from the sky... just off the road? You wouldn't have happened to have noticed that too would have, traveling past there towards Yartar as you say."
Creedun asks the Dragon if they can just be on their way and that they mean no harm or disrespect. Sir Oswald musters as much Charisma as he can (which is quite a lot) and says they'd be willing to trade information for information). He asks the Blue Dragon what he found in the tower, what he thought of it, and why he wants to know more?
"I found a dead Giant in the tower, I found it rather odd, and it is my business to know what happens in my territory." The Dragon adds with a thin veil of forced patience, "I'm normally not so generous but you amuse me human; I've now answered 3 of your questions and you none of mine. What do you know of the tower?"
Otto chimes in saying the Cloud Giant Zephyros had been their friend once and he believes he'd been trying to get a message through to them.
The Dragon grins a cruel smile, "As I suspected. I will add you to the collection of the Queen of Statues - the Gathering Storm!" as it pumps its mighty wings to take flight.
Roll Initiative!
.
Creedun conjures two Giant Eagles which Grapple the Dragon before it takes off.
This is obviously a cunning foe as it completely ignores the beasts and unleashes a torrent of deadly lightning into the Dwarven Bard, shocking him so badly that it's impossible to maintain concentration. As the Eagles poof into nothingness, the Dragon flies up 40' above the ground and begins circling the group.
Otto is struggling to hit the dragon at this range with his Hand Crossbow and uses his new martial training to stow his shield and attack with his Shortbow at the same time.
Paxton appears next to Sir Oswald, and laying a hand on him casts a spell allowing the heavily armored Knight to fly!
Sir Oswald streaks towards the Dragon and positions himself above it, striking mightily into the Dragon's back twice.
Ransom makes a Spiritual Weapon appear next to Dragon to slash at him, while Creedun resummons his Giant Eagles, though this time the Dragon fends off their grapple.
The Blue Dragon mauls Sir Oswald several times then tries to fly away, knowing that even if the Eagle can keep up, the Knight can't. He's betting that his scales can fend off their attacks and is partly correct, both eagles fail to land even a scratch. Sir Oswald with a lucky swing strikes a critical weak spot behind the Dragon's shoulder and adds a charged-up Smite into the fleeing Dragon
Paxton takes advantage of the Dragon having left the cluster of his allies and centers a Fireball on the Dragon. As the dragon flies out of the bursting flame it is singed and starting to look quite hurt.
The resummoned Giant Eagles catch up and both successfully grapple the Dragon as the 3 of them tumble to the ground, WHAM! Still thrashing on the ground the Dragon bites and claws the injured Eagles, causing both of them to poof from existence.
The Dragon takes an expert shot from Otto's Short Bow and not only looks very hurt, but for the first time shows actual fear itself. It moves to retreat, but instead of flying away it begins to burrow into the soft boggy soil. The group only sees it burrow in 10' and then loose sight of it in the dark tunnel.
Paxton throws a fireball right at the opening of the tunnel, hoping the edges of the flaming blast will catch the Dragon. He hears no sound as to whether it hit or missed.
Even running at top speed Otto isn't quick enough to reach the hole before the Dragon can burrow further in and the tunnel turns at such an angle the Gnome can't blind-fire in. Then he remembers that he has one more "Ka-boomer" left from the merchant cart they encountered south of Calling Horns. He lights the fuse and tosses it into the tunnel. 4 seconds later KABOOM!!! followed by a screeching roar of pain.
Sir Oswald flies down into the tunnel with no hesitation in hopes to finish off the Dragon but emerges a couple seconds later saying, "It's dead." The Kaboomer had blown open the side of its face as smoke poured up and viscera dripped down from its eye.
The group tries harvesting some scales and teeth, but damages their trophies in the process. Sir Oswald opens the Dragon's belly to find a couple human skulls and bones, along with a partially digested dagger. He also insists on spending more time to try to acquire the Dragon's snout horn. Paxton puts his Secure Hut spell over the tunnel while he works because spending several hours exposed in the wilderness doesn't seem like a safe plan.
The rest of the day and a half journey to Yartar is uneventful and everyone arrives fully rested.
.
They find a contingency of guards inspecting everyone who arrives to the city's outer gate. They make their way inside and get food recommendations from a cheery local man.
They're directed to the man's favorite joint - a "dive" dinner on the edge of the "bad part of town - called Karletta's Table.
There they find a one story flat-roofed building hemmed in by larger buildings that appear to have 3rd-story additions built atop older structures. Karletta's Table has crates stacked up outside that several young street kids are using to play and climb on, some have even climbed up onto the roof and are playing up there, another youngster in dirty clothes runs out from behind the diner with a fist-full of bread.
The group walks through the swinging saloon-style doors and gets their bearings in the dim light inside. Most of the booths have privacy walls, but they see a few folk who look down on their luck, a few more working class people, and a couple women arm-wrestling.
Behind the bar is a window looking into the kitchen where clanging pots and pans and sizzling can be heard. A half-elf with dark blue dyed hair cropped short on one side, wearing leather armor with an apron over it comes into view yelling at some staff around the corner, "You don't have that ready yet? By the gods, what am I paying you for, eh?" She notices the party standing in the dinning area and immediately switches her demeaner to a sweet and welcoming smile. "Hey sorry nobody was there to welcome you, feel free to seat yourselves! Someone will be with you in a moment :) " She returns into the part of the kitchen out of view and continues commanding the kitchen staff in an authoritative tone.
Creedun suggests they sit where he can watch the women arm-wrestle and after a few rounds he approaches them with Otto and asks if he can challenge one of them for a round of drinks. There's some brief chit-chat and the women seem fond of taunting Creedun and Otto, mostly in good fun. They tell the adventurers that they work the docks in the fishing industry. Otto mentions that he's a fisher as well and that's how he lost his eye.
One of the women cranks her shoulder a bit as though it's stiff and says to the other, "What do you think Sally? You wanna take 'im?"
Sally, "Are you gunna need some books to sit on, guy?" alluding to the Dwarf's stoutness. "How 'bout instead a drinks though we wrestle for the story of your friend's lost eye. I win against short an stout 'ere - you tell us your tale, little guy?" Otto agrees.
After a particularly close match Sally pins Creedun and Otto launches into a captivating tale from his youth when their boats' nets caught a Kraken, and how he had to climb into the nets to free the beast. In the process he slipped and severed the end off one of the Kraken's tentacles, fell back into the boat and the knife "poked him in the eye."
There is a long pause. Eventually Sally says, "Pffffft, I call bullsh!t There's no way that was a Kraken. That's a mythical beast; even if one does exist there's been no claims of seeing one in a hundred years at least. Plus, it would have dragged your ship to the bottom before you had a chance to free it."
Otto insists he's not lying.
Sally adds, "look, I'm sure you were entangled with something big and tentacle-y, maybe a Giant Octopus, maybe a newborn Kraken, but if that were a real one you'd be a skeleton at the bottom of the ocean right now."
There's a little more benign chit-chat. Otto refers to the women as "madams" which they get a hoot out of. Then he uses his Thieves Cant to see if there's more to them than meets the eye and mentions being "a part of their guild" and "wondering if they could help him."
The women look at each other and Sally says, "Let's step outside for a chat little guy. Just us and and you; your friends can stay in here and order their meal." Otto assures his party that it'll be fine. Paxton keeps watch on the situation with his Owl Familiar waiting outside.
Sally calls to the kitchen, "Hey Karletta could we get some more bread" and they're given a basket of bread as they walk with Otto out a back door.
.
Outside Sally laughs and says he must be new in town and there's no way he's part of their guild. They ask what he wants and he mentions he's looking for someone. Sally scoffs, saying they don't point strangers to members of their guild. He explains - still in somewhat vague terms - he's looking for a Noble's son who's gone missing. He offers them 50gp if they can help. Sally leans to the other woman and whispers something.
Paxton, listening through his Owl's senses hears her ask her friend, "Do you think he's talking about Mel?"
Sally tells Otto to go back inside with his friends and they'll be back with their friend who can tell him more. Neither Otto nor Paxton (through his Familiar) can discern any fowl-play or malice so they wait.
In the meantime Karletta had come by to take the group's order and comments about how quiet Paxton is and asks why he's sitting upright with his eyes closed. Creedun tells her his friend is just really tired and asks for a bib to put on the wizard.
Otto comes back in just as Ransom is pinning Creedun in their own arm-wrestling match.
.
Paxton has his owl follow the two women. One sets the basket of bread down on a nearby crate but the owl follows them to a warehouse where they disappear inside for several minutes. When they reemerge they're accompanied by a young woman and an older halfling woman; they all head back towards the diner. Paxton tells his owl to check out the bread basket, but when he gets there there are barely even crumbs.
The four women reenter Karletta's Table. Without pause the Halfling woman jumps up onto the bench, eye-level with Ransom and the others "I hear you want to ask my friend Mel some questions. I'm just here to make sure it goes smoothly, okay?"
Mel pulls up a chair and sits at the end of the booth. Between asking questions to Mel and the Halfling, they learn:

.
Next time - All Aboard the Grand Dame!
submitted by Yesh_Vroo to stormkingsthunder [link] [comments]

Random Farm TD - Information and tips

Random Farm TD - Information and tips


Random Farm TD 0.47a ENG

I have played this map many times every day the last months, started with 0.2 and then 0.25 and now 0.47 versions (which this post is about). I want to share some tips and guidelines for this map since many like it (I got a group devoted to it on Battlenet that has fast reached 100+ members) but there is little tips and information to find about it. So this will be a long one :p

I you like this post, plz upvote it in top left corner, to the left of text 'Posted by u/ByFstugan***... '***

Since many ask about the missions, especially the hidden ones, I've made 2 images to help with that, one of the most important to know, and one complete:

Help for missions, simple version:
https://preview.redd.it/qepsddrp0fp41.png?width=1145&format=png&auto=webp&s=f1f9281d11210c13b13406ed64cca0ef5fd643e5

Help for missions, complete list (the last 4 here is hard to get or messy to fit in image):
https://preview.redd.it/rl9c1nwe9ax41.png?width=1144&format=png&auto=webp&s=7f44692e98a5e766bb30d37ad93cb66a95d1bcea
Here are the missions in text:
Crop/Fish/Life (non-tower) missions:
  • King of Fishing (1x each 4 fish kinds)
  • Not a Picky Farmer (3x each 3 crop kinds)
  • Large Farm (Any 20 crops planted at once)
  • Living on the Edge (Have 3 lifes left)
Basic/Normal missions:
  • Faithful to Basics (1x of each Basic tower)
  • Personal Achivement #1 (7x same of a random kind of Basic)
  • It's a Common things that Matter (7x same of any Normal)
Rare/Special missions:
  • Rare Plant Collector (1x of each Rare)
  • Personal Achivement #2 (6x same of a random kind of Rare)
  • Specialist (6x same of any Special)
Combination missions:
  • Reunited Naga Family (Basic-Special - Murloc/Siren/Royal_Guard/Guardian)
  • Animal Farm (Normal-Superior - Chicken/Sheep/Cow/Pig)
  • Soaring in the Sky (Rare-Superiors - Sheep/WindrideOwl/Sentinel/Couatl/Chimera)
Superior missions:
  • It's a Free Magic Estate (Sell a Superior Magic Castle)
  • Daiso (6x of any Superior towers)
  • Modern Times (3x Goblin Factory)
  • Luddites Movement (6x Superiors - Sentinel/Juggernought/Pig/Couatl/Magic_Castle/Chimera) \You may NOT have a Goblin Factory present*
Miracle missions:
  • Be the First to build a Miracle (You always get this in solo-games)
  • Passenger (2x Miracle - Far_SeeMalfurion)
  • Gatekeeper (2x Miracle - Daemon_Gate/Dimensional_Gate)
  • We will be rich (2x Miracle - Alchemist/Magic_Vault)

Now to game tips.
First of all this is a map where you can save if you win, and if you save/load you gain ranks , and ranks gives titles, and titles gives a slow-aura (can be seen from "Scarecrow"-title when you hover top right purple flag in Farmers interface). This game has 40 rounds with a perk each 5 rounds (see #5) and a boss each 10th round. The boss-rounds are a challange and if you do missions you might need to halt and merge to not leak bosses and aim for missions again after the bosses. You can build two kinds of random towers, one for 175 gold that build basic towers and has 4% chance to be Normal (175 free gold in value) and 2% chance to be Rare (525 free gold in value), and also the 1500 gold towers that build Special towers and has a 4% chance to be a Superior tower (1300 free gold in value). The 1500 gold towers cost you 100 gold more than it would cost to build and merge a tower up to Special quality, but you don't need to build a gazillion extra towers to get that special, so that is 100g "wasted" that accually saves you alot more that likelly would be more or less useless in themself.
*Notice first that this map has a -save/load function.
**You can only save if you win, that means kills the final boss in round 40.
***Load code is found in this folder:
Documents / Warcraft III / CustomMapData / Grabiti's RPG Creator / RFTD English Version
****You can change zoom with command "-cam 165" (which is my prefered number), and 125 is default and 200 is max.

(#1) First win - make sure to play on Easy and save, it's +30 bonus ranks then (harder difficultys seems not all work with this). This is a compensation from the maker of map since the saves from older versions isn't compatible with this version. A bit werid that it only seems to trigger on Easy level, would been more logical if you had to go directly to a harder level to prove your ranks from earlier versions.
\It seems as you can gain this even if you once made it on higher level, but I assume you must start over on easy WITHOUT loading then.*

You need to know your required difficulty to gain ranks
(#2) You gain no ranks for win below your required level. For example as a "Farmer" you must play "Normal" difficulty or higher to gain ranks when win, which all who beat the game on easy and saved will have due to bonus-compensation mentioned in #1. On F9 -> "Titles" you can find this info, but I say it here also:
Rank 1-5 = [Seed] -> Required level / Easy
Rank 6-20 = [Scarecrow] -> Required level / Easy
Rank 21-40 = [Farmer] -> Required level / NORMAL!!! :)
Rank 41-60 = [Farm Manager] -> Required level / Hard
^(\This rank will show as "Hell" in statistics mentioned when code is loaded.)*
Rank 61-80 = [Farm Heir] -> Required level / Hell
\OBS!* You can't reach rank 61 except playing on Hell eventhough as a Farm Manager your required level really is Hard.
Rank 81-99 = [Miracle] -> Required level / Hell
Rank 100-149 = [Transcendence] -> Required level / New World
Rank 150-249 = [God] -> Required level / New World
Rank 250 = [Conqueror] -> Required level / New World
The effects of this titles you can read about on #2b...


The standard farmers/vehicles
(#2b) When you do save you grow in rank and by certain levels you gain a higher title. With that title also comes a slow-aura with a certain range, and this aura/range is bound to title and has nothing to do with what vehicle you see yourself in or switch to (same goes for vanity-avatars, it's just cosmetica, title is boost). To each level there is a designated vehicle as default, though due to some bug (?) most who gain the +30 free ranks is shown in the "Tractor", though their title and aura is the one represented by the "Red truck". The bonuses is as follows:
Title "Scarecrow" the "Tractor" has 4% slow-aura with 600 range
Title "Farmer" the "Red Truck" has 6% slow-aura with 800 range
Title "Farm Manager" the "Blue Truck" has 7% slow-aura with 1000 range
Title "Farm Heir" the "Sedan" has 8% slow-aura with 1200 range
Title "Miracle" the "Jeep" has 9% (slow-aura with 1200 range
Title "Transendence" the final "Car" has 10% slow-aura with 1200 range
Title "God" & "Conqueror" follows and has same bonus as above.
\*You can choose your appearance by typing all from -1 to -7 in chat ingame to pick the look of the farmer to the car in order of mention as well as shown in picture above.*

(#2c) The rank increase is based on which difficulty you play, and totaly ignores if you are a "Seed" playing "New world", there is no extra gain for that. The difficulty adds damage resistance to the critters and bosses, and on the highest level 44% of the damage is absorbed and you need the extra damage to compensate for that to kill things. Therefor harder difficultys starts with more gold so you can build more towers, on New World you get enough for 8 towers from start and can accually if really lucky get for example faithful round one (happened me once only though).
Any win on Easy/Normal gives +1 Rank per win.
Any win on Hard/Hell/New World gives +2 Rank per win.
\Again, see F9 -> "Titles" to see what ranks unlocks what "Titles" since you still get NO RANK if you play below your required difficulty.*
\*Another important thing to know is that to go to rank 61 DEMANDS that you play on "Hell" difficulty, eventhough that's not yet your standard minimum choice (but it will be as soon as you got the rank 61).*


This rather ugly and some cool avatars can you buy with enough points
(#2d) Vanity points can be used for buying vanity avatars, and as said before this is just cosmetica and your slow-aura is based on title no matter what you see yourself as. If you want to buy a avatar you must have the points needed, win last boss, buy and save last thing you do.You gain points based on difficulty:
Easy: 5p, Normal: 7p, Hard: 9p, Hell: 11p, New World 13p
* To load 100p vanity avatars type =1 to =9** To load 200p vanity avatars type @ and 1-5

(#3) Tactics. There is different ways to play this game that can make you stronger faster or very slow, and the later part can often be to slow if you intend not to die. You can go hard on one or the other way or choose a mix, I'll explain the ways I mean in 3a and 3b here...

(#3a) Merge-crazy. In general you get stronger early to mid game if you merge as much as possible, but you miss alot of resourses attainable through missions which will give you a weaker end-game. I'm not sure how much missions you can ignore (and hence miss out on resourses) and still win on New World (hardest), but I assume it's fully possible, but also that you might need to be more lucky with which miracles you get.
\You can still win easy on lower levels anyhow (dunno about higher, I always missiongreed), so this can be a good way to start knowing this map. U can make up for lack of mission-wood by sending more mini-bosses earlier than a missiongreed-person like me can do. However, you can never reach the same amounts of extra wood in the end, see first *comment on #3b since even a mission-greedy will start to spawn mini-bosses asap when strong enough, so it's only some extra early bosses you spawn where you can excel over the mission-greedy person.*


New World difficulty, solo, 17 mission, 4500 wood (faithful +200 missing in image)
(#3b) Mission-greed is the next level to play this map, my personal best is 19 missions in one game and the usual is 11-16. U can't make all missions each game and it's exremelly unlikelly to get all 21 in one game. This playstyle makes you pretty much weaker early game and past mid game also if going all the way with it, but endgame you are much stronger. I checked a game where I did 15 missions and there I had 3900 wood from missions, the merge-crazy will miss most (not all) of this.
\My general Resourse gathered through a game is 70-80k+ (96k+ best) and most people who don't do missions are around 45-60k total resourses. So the difference between them on final round is the extra towers/damage upgrade/items for miracles a real missiongreed can get for those 10-50k+ extra gold.*
\*My general number of Missions done through a game is 11-16 and my personal best is 19, but the last one was done in solo where I also had the mission for first miracle which I rarely get if playing with others. Screenshot above is from a game with missions that gathered 4500 extra wood, it was played on New World difficulty and in solo. "Faithful to basics" doesn't show there since it can't show more than 16 mission at once, sadly.*

(#4) Resourse-gathering and income in this game is partly some you get per round, as 175 gold (enough for one new basic tower) and 200 wood that always is put into your bank each new round if you still got lifes. Beside that you can do missions for extra wood, send mini-bosses for extra wood and fish and so get both fishes and other very good perks.


First 3x3 mission and then all in on one kind of crop of your choice, mine is grapes ^^
(#4a) Choose a crop and stick with it. Always do the 3x3 mission but after that stick to your crop of choice. The crop value increase each 15 built and in the end you'll have 30 higher price-range on your crop, mean the lowerst price you get is boosted by 30 and you secure yourself from really horrible prices.
\To make this work you ALSO HAVE TO put down crop on ground to avoid getting one giant stack that if you get forced to sell in order not to leak to death you can sell smaller quantities. This is done by RIGHT-click crop in inventory and LEFT-click to put it on ground.*


A beautiful day for fishing, plz no WaWoT!
(#4b) Fishing is a new content since 0.25 version and has a fish-mission to it. In the 0.47 version there is one extra kind of fish and the mission demands 4 kinds (Small fish, Carp, Herring and Red Snapper). Another change is that from round 16 you wont get any more baits, so the chance to get this mission is very limited. I'd say that about half the games you don't get it or something - and you can't do anything about it.
You can as with all things in inventory put the fishes on ground and save them to sell later, and many of you might seen others do this and wonder why they don't sell directly. The reason is that the fishes value increases each 5 rounds, so that after r5, r10, r15 and so on to r35 (last increase). I don't know the math for it, but I have sold fishes from first rounds to 100g+ each, which you never get if selling them first round. Still many fishes still go to crappy prices even late, so I dunno how this work exactly as said, but there is a factor of price increase for sure.
There is an awesome trick with fishing that works if you got a mechanical keyboard only I think, but you can reel the fishes in by just holding buttons instead of spamming them. This makes fishing a bliss so you can really enjoy Gods beautiful nature while fishing instead of it being a hard labor :)


This is where you call mini-bosses, and countdown (add 13 seconds) to first possible
(#4c) Mini-bosses can be sent from Town Hall building (right side of your Farm) and gives 100-400 wood if you make it, but takes 5 lifes if you don't kill them before exit. It's good for you if you play with players taking noticable longer time than yourself to kill all their critters, then you should send the bosses just in the late part of your own round when you see there is no risk of leak if you send the boss now (it should be some of your critters still alive when you do this, at least when the boss is a challange for you, you need the extra time before next round starts).
The ability for you to kill the bosses will be very different depending if you go hard on merge (stronger early) or do heavy mission-greed (weaker early), and also depends much on if you got slows (see #9a+#9b+#9c) - but as a rule of thumb I would say like this:
1st mini-boss, Eagle, 5k HP, +100w:
This one you can kill before the first real boss round 10 if you get good enough towers and is in general easy to kill after 1st boss (Round 10).
2nd mini-boss Stag 22k HP, +200w:
This one same as above, but more suitable before and after 2nd boss (Round 20). Merge crazy persons with good Miracle can easy take it down before.
3rd mini-boss Albatross 80k HP, +400w:
This one same as above, but more suitable before and after 3rd boss (Round 30). Same as above goes even here for the Merge-crazy ones.
\The mini-bosses can be called again after a cooldown on 5 minutes and this you should do as much as possible.*
\*No matter if merge-crazy or mission-greed is the playstyle all can spam all three bosses asap in the end, just as long as you time the trigger to a wise moment at least (where just after a round has started is the worst timing of all). You should use slow players as well as the pause between rounds to advantage.*


Have you not seen \"A Christamas Carol\"? See it and learn the lesson!
(#4d) Greedisdeath! In this map you'll often die due to greed, and in some way it's due to the fact that you hunt things that give you wood (which give you crop, which give you gold, which give you towers/upgrades). This is done in three ways in general:
A) Price-greed:
You refuse to sell crops to low prices and dies with no glory, but alot of crop in pocket.
B) Mission-greed:
You refuse to accept some missions will kill you unless you stop hunting them and merge more and dies with no glory but some lower tier towers standing there staring at you and you wonder "were you worth it?" as you stare back at them.
C) Boss-greed:
You overestimate your strenght and send mini-bosses to soon or in wrong time. You die with no glory and can watch your demise as the mini-boss and/or the round-critters is impossible to manage at same time. This often happens by misclick as well, so it's either pride or oupsie ;)

https://preview.redd.it/jqeg96hz4nx41.png?width=1425&format=png&auto=webp&s=db18bbe006ff4eaed47410c5d0dc6be0541d6611
(#4e) Sell to Town Hall "Casino". You can sell anything to townhall and then you get mostly 0g but you can also have jackpots and gain much more gold than items are worth. I dunno the stats for this, but a good tip is anyhow that you sell your fishingrod round 36 (or maybe 31) and hope for a price. I've gotten 2700 gold for a penguin (worth less than 20g otherwise), and heard of people getting about 4.5k - I dunno what's max. An ingame friend I trust claims to got 8k+ for a fish - and that's the most insane example I've heard of. Seems to be very rare to get this extra high prices though, so be prepared on that zero gold is what you mostly get. I guess the chance for higher prices here is also 5-round increase, and if so r36 should be last increase and highest amount from there to end. Earlier rounds seems to be always 0g, but not sure about that either.


Make your pick wisely, it has great impact
(#5) The 5-round perks. This are free boosts to your farm each 5 round, and they are as follows:
A) Price upgrade (15% increase in ALL kinds of crop values)
B) Random Tower of quality from Basic to maximum Superior.
25% chance for Superior
35% chance for Special
20% probability for Rare
15% risk for Normal
5% risk for Basic
C) Damage increase 10%. This can be taken 3 times maximum.
D) Randomizer for miracle tower. Gives 2 runs. WARNING: IF you stand within tower that you randomize first try it will disappear and you only get one go, so stand beside and with a little distance. The randomizer has 21 Miracle towers to pick from, and it can give same as you got. Another thing that's really a bug is that when you randomize a tower they don't (always?) get the damage upgrades you might have, but if you do yet another upgrade it will get it.
Now some tips for these choices.
General: Go for prices mostly early and damage in the end. In general I'd say go price round 5-20 and then damage round 25-35. The more rounds you get increased price on, the more gold gained ofc.
Alternative: You can also choose a random tower which if Master of Legend can be a valid choice, but on harder level the lower towers here will ruin much for you. To me this is to much of a gamble choice so I've stopped doing it.
Late only and maybe: The randomizer you shouldn't take unless you see you got a bad miracle you really want to switch, and hence it's always a late rounds choice only. This choice can be anything from almost useless to extremelly valuable. I take one each round 35 thought, but that is since I'm silly mission-greedy and might use it to get one of the three miracle-based missions.

(#6) Optional Merge. You can in this version choose both where your towers should merge (as before) AND which tower to be removed. This button is the 3rd button on the middle row.
\Select the tower you want to merge (where you want it to be) and click Optional Merge and with the crosshair you then get choose which to remove.*
(#6a) Optional Tower build, when to leave rare and below towers behind? As I said in the start you can also build 1500 gold towers that becomes special or if you're lucky Superior (4% chance). I feel like I need to give some advise since it's a pretty common question to IF or WHEN you should build these towers.
First off I wanna say that they are definetly very good to have as an option and yes you should build them. But - first off, from the very start you can't of course - and in my opinion you should absolutelly not start to as fast as you can either. This goes for anyone that wanna focus at least some on the missions, and a very Merge-crazy person can ignore this advise and likelly win map anyhow, at least on lower difficultys.
My advise to when you should start doing the 1500 gold tower is this. First of you want do finish all your missions that has Basic, Normal and Rare towers in their requirement - perhaps not the Personal Achivement #2 for many since it's the hardest among them, rest is pretty easy.
You also might wanna save a Murloc, Siren and Royal Guard for the Naga mission, and a Chicken and a Flying Sheep for the Animal Farm mission, so if you sell all others, save at least one of each of these - rest basic-rare's you can sell. For the "Bird"-mission this is also a Sheep (same as for Animal Farm ofc), and then a "Windrider".
Another thing that I personally think you also should try to get before you switch to the 1500 gold towers is the 4 Royal Guards I talk about in #9a.
It's a pretty nice feeling when you have got earlier missions, got your slows and also got the towers mentioned above for possible other missions, but now can sell all other crap and continue map without a trace of them (besides for Royal Guards that are really awesome).

This is where you choose to upgrade damage, but wait until you got a Miracle
(#7) Damage types upgrades. Don't upgrade damage types before you got a Miracle which damage you want to boost. Some miracles might be so bad that you rather replace them than boost them. Other miracles has abilitys which damage boosts twice as much as the regular damage do. You can pretty early do a couple upgrades to your miracle, but don't go to hard on it before you got several and know which is best to focus most at.
\Focus more on them which damage-type you got more of. Also them placed in middle island is higher prio than them outside of it.*

(#8) Keybind & Aiming/Sniping. You can keybind things and finding them with an easy push of a number to select them by using CTRL+# where the # is a number. The towers you should keybind should all be placed so that they can snipe critters going north for the exit, that means mainly the center-island and the place to left of of. You can also use some towers above and below this place.
For me my setup is like this:
CTRL+1 = Farmer
CTRL+2 = Town Hall building (for sending mini-bosses and later do upgrades)
CTRL+3 = Strong towers at north exist point, with best slow included.
CTRL+4 = Weaker towers enough to kill almost dead critters.
When you are close to leaking this can help you either not leak at all or at least minimize the leakage greatly. Any missiongreedy person must do this.


New World, Perfect round, 16 Missions, 89k res, 7 Miracles
(#9) Placement and unique ability towers. I always aim to mostly get Miracles mainly on middle island, and you can somewhat control that your best upgrades end up there, not always though ("Optional Merge" mentioned on #6 is very important for this). Above image is not perfect in my eyes, just my last really good game, so I will replace it some time. I have some comments on #9a, #9b and 9#c where this image suits as example thought.

Royal Guard & Guardian, both with 30% slow effect
(#9a) Slows #1. Royal Guards & Guardians. I always aim already from 1st boss to have a Royal guard on each side of center, which I get like 7/10 games or more. Guardian (former "Hydra") is also valid. Their slow works 100% and on a single target. The image just above #9 shows a perfect placement of the 4x Royal Guards as slows, and no matter if they stand closest to center (as the right one) or one square away (as other three) the boss will be perma-slowed both before coming into the attack range of center as well as all the way through and past it.

Cow, slow-aura 12% and 800 range
(#9b) Slows #2. Cows. They have a large (800) slow aura that slows 12% and any slow is good. This is a permanent effect and has no random to it, gives you more time to kill critters/bosses. Aim to have one or two (one on opposite sides), they cover most map and all center, more than two is more or less useless. The image above #9 here I only managed to get one cow, but it slows also past the path where critters/bosses walk on the oposite side of the center, so where my yellow car farmer stands somewhere the boss would be slowed by the cow on right side also, but not under that place.
This slow works 100% and on all target in range.

Juggernought, can be really good but also dangerous for health
(#9c) Slows #3. Juggernoughts. When they trigger and work as they should they are awesome and can save you from leakage and death. But sometimes they trigger and cause critters to run over eachoter in mass so that leakage is CAUSED by them instead of helping you. You can't snipe five critters on basically the same spot when they are fast, which most are to some degree. I think 1-2 Juggers is max what you should have, and it's best if they are toe to toe with at least one miracle since them doing a slow-shock-wave when no miracle can hit a boss it's almost useless. I don't value them as much anymore and in general I keep one but I merge if two. Another Miracle generally has better payoff since they always pack alot of damage, the Juggernought can far to often seem to have his crew sent on semester somewhere :p
This slow triggers random and rarelly and if triggered it effects all target in range of the towers center.

Obelisk (10%) and Magic Castle (12%) attack rate-aura with 600 range
(#9d) Boosts. Obelisks and Magic Castles boost rate of fire. They have close to same boost, but the Magic Castle has 700 range compared to Obelisks 500 on aura (both has 600 range on damage). It's important to know that they DO STACK with eachother (not themself), so to have at least one of each is good. I usally don't wanna waste two middle-island-spots on them so I aim to get them on the edge beside the middle in any of the four directions. As long they cover the most important miracles they are doing well. On the #9 image above I got one Magic Castle and one Obelisk perfectly cover the middle so that both of them give a stacking boost to the four Miracle in center. The Left Miracles there are boosted by the Obelisk only, and the south Miracle has no boost at all. The range of the Obelisk are exactly 4 squares with a small bonus, hence the towers that isn't on exact same row but 4+ something squares away also get bonus, as the bottom right (Mountain Dwarf) is on image. The Magic Castle is a little better, will type here again when I know exactly how much in squares.



Buy item for Miracle hero here
(#10) Items. They cost 500 wood each and each Miracle can have one, but no more. There are alot of items which can greatly improve your Miracle towers, but at same time some are almost useless (and some are on final boss I think). You might want to get your build more set before starting to buy these.

(#10a) You can move items between miracles/heroes/generals, either directly from one and put on another, or by putting it on ground from one and then pick up with another (a must if range is to big). If range is even to big for that you can drag it with your farmer by picking it up (which he can't) and drop it where you stand (happens by itself when you try to pick it up).

(#10b) Items with stun effect are especially good on end boss, try to get them on the one with the highest attack speed. This way those high attack speed/low damage towers that usally not is that good on bosses can become very useful.

(#10c) Wrong texts? There are some items that has text that seems to effect all surrounding towers but in reality only effect the one it's present in. I don't know all about this, but me and some friends have noticed it. For example, the Legendary item "Heritage of the Sea" says it "Increases damage of nearby towers by 30%" - but in reality it only effect the carrier of the item. I don't think this is same for the attack speed bonus items, and I dunno much more - but look up things if possible, and plz tell me if you notice anything in a comment below.

(#11) Final boss preparations. Here comes something VERY important that often can be the "Make it or break it" factor. You want to make sure that you get as much damage as possible to the most important damage dealers - they are ALWAYS of the miracle-kind. Not even the strongest Superior tower does much damage to the final boss even heavy upgraded, and any Superior tower without damage upgrade is more or less useless (unless they boost like the Magic Castle).

(#11a) Sell ALL the lower tier towers that isn't mentioned on the number #9 above, and also then even all superior towers that's not heavy upgraded in damage. Never upgrade damage for a Superior tower, only Miracles. This often give you many thousands of gold that you use for the most important Miracles damage upgrade. See end comment on point #7.

**End notes:*\*
I play this map on classic graphic since some towers are so large that they both makes towers behind them hard or even impossible to see (without Ins/Del turn image) as well as select.
I also think this map should be played on Normal speed becuse it becomes to hectic for my taste otherwise, especially at the end-boss preprations. Therefore when I host that's my preference, and you find me hosting games on Battlenet with the title:
Random Farm TD 0.47 (NormSpeed)
\That's maximum number of letters/numbers hence it's shortened*

I hope this helps you and that you'll become an awesome farmer - even better than a n00b like me ;)
submitted by ByFstugan to warcraft3 [link] [comments]

MAME 0.218

MAME 0.218

It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.
There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Shift Report

Divining wooly views gathered amidst shaven sheep hither
Withered over swithering stalls denial state of dither
Truth be told frank pens naif soliloquy
Safe as house path hath proven treachery
Steer clear of herd social immunity
Distanced readily available data parsed trendily
Blinks recount lost meanings earned from strife learned through catastrophe
Graft retained splices tour de force movie
Analyzed improvised differently
Can't regain past yet relive history
Elder protocols reference frames with specificity
Documentary denotes concise recusant heresy
Fish stink emanates spoils unquestioned head
Rather than responsible gods chose dead
Lightning rod shields guide flash EMP spread
Relevance revivalist revived rival survivalist
Diatribe analogous corroborates ridiculous
Atoms congress fortuitous naught sea
Devoid self restraint officiates ye
Fitting new attire inspiring streaking
Who protects us whilst we pay for havoc employ they reeking
Hypocritically childish generally speaking
Handshake implies word registers advice
Modern intelligence is artifice
Every three steps forward step back twice
Deities influence me aloof aligned schism in rhyme
Mother Hera ewe chimera godspeed breeds failed design
Bell weather brethren splay scapegoat supine
Veil of illusions enmesh conscious mind
Can't feel my legs good help is hard to find
Hawk departs from pleather glove turtle returns grounded dove
Counteract abet anyone lapped them twice yet still they won
Titans once asked before taking QE
With us or against me democracy
Issuance debt free usury for ye
Soon to be impacting all interested negatively
Cyclops blissfully fail to see plague kills with leniency
World saved through open window tsunami
Backdrops distinct radicle uprooted
Restless tartarus not I confuted
Reputed gambler prophet of doom rigged mind meld welds my tomb
Despondent preach not gloom be democratic or leave cocoon
Imploding race exploding time and space
Unfathomable depths shallow measures
Glasses adorned rose reflective pleasures
Erratic compass static attained gains unsustainable
Emphatically all ages deal unascertainable
Sentiment key to public interest
Democracy assess Big apple bests
Guiding hand meaning Pantheist behest
Seeking one's fulfillment complements of demagoguery
Building baseless pyramid in name of Great Recovery
Hallucination merits upheaval
Remit repreival persecute venal
Sufferance from nescience trumps all evil
Yon morrows martyr covets this abysmal cross commuted
Tread on entrenched fear submit control guiltily included
Govern is to rule as meant to intents
Resourceful proxy heir establishment
Record rallys infer where loans were sent
Pristine colosseums reared commerraderie Fed rum bread
Dropping said crumbs returns dread Which nevermore nary imbeds
Insolvent casino scenario
House always wins with my reservation
Sharing the bulk ignites indignation
Transparency Which critiques subtly speaks Feds peak repent
Weak covenants contained slain whence Green peripherals were went
Theses Ben delivered on depression
Maestro museum managed impression
Keynesian intervention harped dystopian opium
Appeal to supremacy bandwagon psychology
Latin arguementum ad nauseum
Better than expected mass approval
Refuse discard fantasy removal
If you audited our books write off markets on the morrow
No one do we answer to where wheelbarrows go we borrow
Sciences religious mythology
Philosophised finance dichotomy
Genetic archetypal entities
Conversations incidental informations monumental
Facets fawned fastidious selfless attires instrumental
Minions mimic Socratic opinions
Authority inbred majority
Consider selves distinct minority
Yield to ye inferiors subjectively superior
Mechanisms failing sublimation with interior
Greeks conceived benefits in politics
Propaganda versed all in rhetoric
Dwelled anarchic run redeem autarkic
World perceptions inconsistent to obtained views of my own
Optimism timeless shown fantastically overblown
Fate collapses upon observation
Ostriches banked on unexamined lives
Perturbations quantum fluctuations
Foregone measures austere pleasures enforced authenticity
Cessation trepidation ensures no future certainty
Whilst known speed and position now in sync
One makes ye taller yet none make me shrink
Doth not know thyself yore on the brink
Fulfillment will not quail forbidden face of foreign dangers
Entrainment derailed arranged marriage twixt incomplete strangers
Birds of a feather flock with the weather
One marked to market worth two under Bush
Lemmings allegedly demand a push
An existential exercise spins nihilistic nightmares
Nonconformed confirmed uncomfort spirals condescending stairs
Slaughter abolished pig sucklers now fly
Fed up rich bullshit Which lies upon lye
Doth need not for lipstick ride we bone dry
Left to right wrong motivations paved by best intention
Pound me with the cure denounce flesh as impure meets prevention
Overdue elixir panacea
Gold in led stead transmutes alchemist Fed
Spirits confirmed in actions idea
Though hungry swine will freely plow fall submissive tow the line
No offence is meant whence I commence casting pearls before thine
Lead thee to sustenance soon thou shall find
You feed a seed of rage contented caged
That Which hath been remains yet to be seen
One finds upon a wander from yon cave we've left regression
Whence without luminescence stem outlandish such obsessions
Actualized self's realization
Fasting of heart leaves no trace of ego
I fell here from Olympus apropos
Upshot in authenticity shows secure survivors test
Where indiscretions excesses discretely are repressed
Desperate knowledge grievous awareness
I first blew reed pipes but then I digress
Values eroded integrity
Climate corroded ideals irresponsibility
Satisfied my agency autonomous capacity
Bet Dow hath finally had a bad day
Bear in mind they will say twas anway
Old high still standing gold stones throw away
Shorting shooting slope of hope enormous towers treacherous
Each new era crashes in increasing half glass emptiness
Overabundance deserts time delay
Accounts inner morality decay
Strength in pessimism fear forfeits right
Dusk withdraws from sight as shade is drawn over dawn's early light
Narcissistic psychopaths inherited the earth our plight
Quarrying light inspired murky night flee
Ye gods laugh heartily ridicule me
Reckoning another day mine shall be
Subsequently I subsist shifting this rock as Sisyphus
Future pulls upon me as due ration to minus remiss
I'm half crazy bicycle built for two
Network circuitry daisy chained to you
How do I know what is reel to be true
Gather input sensations scrutinize for degradation
Dissembling dissemblance as lacking in resemblance
Singularity prophesied end be
Less threat than icons presently envied
Graven is our image in our idol
Misunderstood system holds revolutions banked on bridle
Give me dominion over doe I care not who makes law
Hegellian dialectic shock and awe
Fixed moments instability move becomes necessity
Moses leads bull rush reeds deceptive swaith
Crisis opportunity incompetence seasons good faith
Fallow plot begot furlough shrieks foul wraith
Yay though I plod through the valley of death
Evil gives comfort my rod and my staff
No fear preparest for my enemies
Parasitic symbiotes surviving vicariously
Job gyrations exploitations sloth thrive ubiquitously
Unnatural select evolution
Bad apple genes rot barrel pollution
Big bang extends concussions extrusion
Elude intrusion neath tapestry relay inscribed decree
Conspiracy theories deliquesced evidence coalesced
Duress dressed as justice undue process
Reduce the law to writ for oversight
Infinitely rules stretch fractally tight
Dollar press lever Wizards tweak whence practised Which deceiver
Feeding frenzy at the top on last chair hot potato drops
Animal farm irrigation believer
Cuckoos in nested loops launched retriever
Social ecological equity
Fauna all created equal although some are more than most
Perched aloft nights sleepless roosters backdate options after posts
Tell a vision avulsed exclusive boasts
Foxes bird box hens fake news oven roasts
Occupy Wall Street greeting champagne toasts
5G technology expandable densification
Cameras considering Laws actual ramifications
Depressions perpetuate FOMO motes
FIFO Ponzi scheme boat redeems fresh float
Gloat sessions connoted roat smote through goat
Destructions need demands feed for Which Fed never hesitates
Beyond salvations hope for damnation destined reprobates
Wolf in sheep's clothing with diplomacy
Bragging best ever broke economy
Pre warned of bubble in candidacy
Memories impeach me markets relapse collapse candor
Black and white deliberations compromise grey matters or
Burning empire riddled Nero fiddled
No new under the sun any longer
What doth not kill my will makes ye stronger
Suicidal quarantine commit sheer to absurdity
Crash course in urgency suspends to decade Odyssey
Engulf journey as is illusory
Entailed magical curtailed mystery
Reproduced sequence spawns duplicity
Great truths infect minds space whilst time distorts fabrics ablation
Balanced scales duration dual edged knife grinds calibration
Wildlife exhumed landslide menagerie
Submission supports popularity
War of attrition print press edition
Release Kraken abridged dictations unredacted memo
Cognitive mind is least informed second thought tis last to know
Feedback iterates habitually
Zombie apocalyptic shopping spree
Animal myriad corroboree
Discrepancies adorable approaching deplorable
Configured integrations simulate exaggerations
Conceptual reorganization
New century frail clings frayed to pale past
Dot com bust imprints last iconoclast
Tragic disposition anchored significance within story
Spherical lyrical expository mourning glory
Expansion dominates fertility
Appropriate most apt utility
Bubble envelops errs infinity
Bold ignorance advanced hind sights distilled new high arrogance
Underlying trauma repeats cycle till addressed complete
Sublates convergence becoming congeals
Cavernous kingdom stalagmite conceals
Peer not in mirror prefer not appeal
Sew a thought in hope to reap an action something real to feel
Neverland begotten old whilst kid futures are oversold
Life lived not lest bits of bites record it
Biased suggestions imbue news reported
Syrinx sears titans with my brand of creed
Written word ceded all forgotten need to practise recall
Calculated math skills lost computer brought thoughts holocost
Ensconced by lantern hung from beam of straw
Helios heals blow of iced ages thaw
Loyal to natural attributes raw
Extraordinary delusional madness of ye crowds
Trot proudly upon road to serfdom congregations praised aloud
Brave was this new world before eighty four
Hunger games in store jaybird tweets that score
Jehovah bore witnesses door to door
Insure myself against four horseman
paid my tithe expired spent
Sow ears flying high on credit barely do I afford rent
Time unwinds quickly at least doth for me
April showers levee spring bankruptcy
Litres live forever in latency
Bailing water steady rising deep subterraneously
Foresee floods invest in arks of financial calamity
Extraneously Rome's blaze radiates
Simultaneously Fed Witches toiled
Slow perniciously satiates frogs boiled
Crisis constructs messenger of sordid too tongued character
Stocks which rise so should slide chosen goose footing egg opposed side
Federal innovates imbibed bribed state
Reserves umpire status hunched hind home plate
Falling knife of fear impaled atmosphere
Short bets squeezed rife barren years unfruitful bleeds contango wine
Inverse ETFs unprecedented reverse splits declined
Nothing it's equal creature without fear
Can't fill hide with harpoons or head with spears
Mire strive dire try pull in Leviathan
Endless procrastination doth avert intent deflation
Unclear when routes passage appears clear as destination
Sorrows station seems my inculcation
Divides built up babble between nations
Seven trumpets summon revelation
Electrostatic circumstance transmits catalytic twist
Substitute reacted chemical transmits platonic tryst
Ironically passion not my goal
Ionically bonded blending coal
Mirrored dipole roll poised down rabbit hole
Experiment first ever repeats Laws defraud endeavor
Mississippi reflating dollar debt exchange creating
Wealth effect transfers helicopter drop
Fracking reserves crack too big to stop
Ineptitude or evilly adept
Calm filled the room as elephants silently drowned in tar pits
History Which hails tense whence Fed injections flew to market
Lucrative house flipping stained soil carpet
Real reign swamp purge comes to street again
Broken window theory frisk fallacy
Destructions need graciates feed for Which Fed never hesitates
Seven headed hydra twixt blaspheming regime duplicates
Purgatory epic allegory
Apathy lacks worry for avoidance
Dreams annoyance recurring clairvoyance
Complacent consternation burns concerned capitulation
Catacomb further catenates future pyroclastic blasts
Install a new partition date saved last
God creates man's imaged eternity
Man made device for immortality
Only way to beat life be articulate as dead machine
Foiling might be finding wanting nothing just as pleasing
Emoted thoughts and deeds confer disease
Viral joy contained anxious unease
Communicable known uncertainties
Mention stoic abstention receive lepers reprehension
Addend subconscious attention suchness sought destination
Protectionist tribal groupthink ensues
Misdirect blame profane color thou choose
Divide and conquer plan by Jove we use
Minting for a living tis nothing short of scintillating
Weaponry mass produce we entropy disintegrating
Rebirth essential in this finite trap
Technicals crucial analysis map
Impulse mined collective wiretapped caps
Souls endless extrapolating each threshold encapsulating
Mutually affecting Titans ever overreaching
Battles march business no fight beseeching
Cyanide reaction gold is leaching
Settle for distraction Athene’s teaching
Shares fabricate infrastructure bonds for manufactured war
Master in ways of deception weaving fleece her predilection
Declined vine illustrates interjection
Fundamentally ye add furthermore
Whole vacuus nature I find abhor
Each new day opportune to go by street sideshow pundits shout
Marginally most will comply seek aggressive salesman clout
Run through stampede proceed in funnel out
Mosaic tile code mixed mirage mud grout
Worm abated hook ate some fat cat’s trout
Informed when glad relate when mad great is not the worst we've had
Next quarter rates Which inflates translates to direct tabled fate
Disinformation chads dangling depart
Troublesome travel when horse pushes cart
Trojans craft driftwood regifted as art
Taken rate decision interest always is a given
Approached encroachment infringements lunged impingement I expunged
Spell manifests as living hell digests
Calcareous sponge absorbed rimstone plunge
Cookbook to serve lamb seals underhand
Sinter sauntered asunder plotting pillage of my plunder
Attack technique intervenes quoth slighted victim claims obscene
Cried mystified feeling such waste sprayed mace
Save face retrace find safety inside shrouded space
Access filter modified denied trash storage verified
Angels four spew brimstone fire scorched ingress half expected less
Trick talk turns back clock players profiles rotate roles resume
Covertly campaigned defiling my name
Creations Instigate destruction
Erupts surreptitious instruction
Bewildered heard shocked embrace loomed Gates of Hell gauge WHO won race
Military missionary hold prostrate to vaccinate
Chaotic Kronos ordered time consumed
Stow stoked fumes subsidies gave the gods room
Whilst land of the fraud is home to the knave
Babylon of living nonexistent through the golden age
Cassandra of this stage ilk ignores inklings of alarmed sage
Chicken little forebodes sky is falling
Rope a dope fades rationalisation
Brittle doth be fragile ye recalling
Loquacious news needs slews feigned of disambiguation
Mendacious or fallacious contagious be implications
Butterfly flapped wing doth not move a thing
But a gnat perhaps who's too GAD to fly
Financing is how but where is the why
Important that all patriots patronize conquesting troops
Dodge ye head stoop as pooping eagle swoops
Most dismissive uninspired missive
Perceptually far too derisive
Guiding hand not apparent visual
Missing cash flows continual residual bottom lines
Pinnochio hopes to know Which ideal conjures growth sublime
Dendrites potentially stimulate spine
Titanic torrents mist venetian blinds
Decidedly distort bilked disincline
Writhe in through chasm in awe open wide
Formless figures summon uniform pride
Dismiss discontent conveyors subside
Tributaries dispersed springs knowledge trees freeze molten ore
Splintering sparks displaced thick dark coruscate tangible floor
Cumulus clouds of primordial dust
Question our senses in sun god we trust
Sifted silts produce thunderbolts of Zeus
Oval elliptical orbits the folds tidal tendency
Blue sphere girds spoken word breathed clay Boulder Forge Company
Quality moulding is job number one
Caste mass producing consumes many sons
My duty to ensure we always run
Figured would be a piece of cake more at work than give and take
Thought this would be my big break but not knowing literally
Apprenticed construction now I maintain
Composite skill same commissioning game
Swim or wallow in Uranus disdain
I made the trade not for reward nor deemed security
Only gospel guarantee is confidence in mastery
Tasked to sit in a chair contemplate stare
Crosswords in wait for a breakdown repair
I study craves of machines which behave
Rhythmic clang links chain react percussional power set free
Insatiable harmony piques morbid curiosity
Beast belly bowel bubbles belch smelt death
To quota of product do I owe breath
Economic cauldron of corrosion
We operate Vesuvius ungodly hours breathing brine
Facilitate yon amplidyne oxygenate lavas shine
Steering eather into three cyclops cells
Myopically they motion for me when cycles in chaos my sirens knell
Lion hearted as Hephaestus take knee before crucibles hearth
Examine vitals symptoms prognosis deduce further impart
Volt amps transcend times root of three powers
Frequently electrons ebb in order
Arc bath gives rise to hot molten showers
May bring flowers demonstrate my will in accord rewards her
Athena is truth incarnate dream she is a movement
Immaculate perfection possessed no
need for improvement in her coveralls
Wert she to eaten apple I befall
Sand disseminates beneath hourglass curves she manipulates
How could I anticipate
Rapt hints had she to intimate
Roots hypotenuse squares summed pendulum
Enlightened visions profound pit this plum
On que she hooks her thunderbolts so ample in restriction
Destabilized my volts despite my amping up conviction
Magnetisms repulsive attraction
Bipolar feedback generates action
Machining floral dissatisfaction
Narcissus is spring can't this robot tool be taught anything
Recommence imaging thine vault undermined after fault
Intuit as her nuclear annihilates tumult
June accusations forced violation
Vulnerable to invalidation
Confrontations repudiation consents allegation
Placate June”s wells breached swell fore July conflagration
Use wu wei to vacate situation
But weightless behemoth ate all greenbacks
Can’t manage exit not even a crack
Inward forays shunned malfunction unknown overgrown morass
Cult of quantity all students get a pass coach seat class
God’s walled over all access to egress
Those who cannot do are experts at best
Past practise succeeds failures teach what needs
Viridescent pools dilate grey eyed dubious stressed madness
Feeling she was slighted by my passage through her nucleus
Disinterested I had disinterred
Down period Kondratieff winter
Intrinsic tragedy all fairy tales end inherently
Gave me what I wished for in a way I was not hoping for
Destiny permits paths forbade
How shallow wilt thou will wade
PCB cesspools black bile pitches glue
Smoldering sand dune trenches shore magmas excess residue
Admit this time smashing cymbals whilst cyclops wert drumming too
Keep the fantasy alive in my head
Earthquake take other route instead
Always say they never saw it coming
They did In Herculaneum still their brains steamed in their skulls
Summer solstice solace lulls lava ladles plentiful
Cumulative studies validations
Inseminate process degradation
Trying not to mention my invention
Bending toward normalcy absorption emits diffraction
Inverted perceptions withdraw inflections from emptiness
Perplexing she rejects ram intellect
Anecdotal evidence cached respect
Zip plans to stockpile cognizance combined
Designed secret punishment to circumvent I resigned
Recollect for instance cognitive lessons in dissonance
Logic accepts one view perceived of two
Pit of mine stomach whence knot always knew
Treasonous betrayed lion taming shrew
Spite cleaved interface continued dutiful onward pace
Humiliations goal wert to replace cheers with disgrace
Orchestrations untold meticulous
Malevolence is still in existence
Narrative streams unfold conspicuous
Childish bliss unscrupulous epidemic Narcissus
Invasive species multiplied since Zeus supplied his sun’s abyss
Affect change rather than effect ere cause
Gaslight obfuscates reasonable laws
Tall tales half truths edged lies by omission
Unwary reprehense motive intents of recognition
Splitting of the faculty augments a new reality
Fight freeze or flee options only three
Trials choose middle choice typically
Stockholm syndrome captors figured friendlies
Volunteer for brunt of blame acquiesced toxic shame domain
Raging stirs steroid cortisol adrenaline cocktail brain
Idealize devalue sudden discard
Benevolent dictatorship abstained
Without the faintest regret or regard
Figured she was playing me but never thought she'd try so hard
Had a little influence pummeling blacksmith into bard
Feeling flashback symptoms PTSD
Reflux acid regurgitates anxiously
Facilities shut down my apogee
Estranged entanglement is indiscriminate vicinity
Projection deflects inspection detects proffered rejection
Upon reflection I/O failed connection
Reverse detail switched doppler direction
Attacked mine tranquility enacted thine stability
Great relationships determined by good portability
Amor Fati defeat of agony
Heroic transitions affirmation
Chinks of crevasse evasive to bypass
Labyrinth strings web of deceit light and dark unlikely meet
Shadows reconnection Schadenfreude revels surrection
Maze ambled afore trapped in Minotaur
Disintegrating reintegration
Unfurled divest individuation
Emergence of self under siege August surfacing intrigues
Sun god aims retribution penetrating air dilution
Perpetrating vengeful execution
Cyclop's blindsided coming attraction
Apollo's exaction vents extraction
Redress reclaimed door discharged from mine chore
Concussions cavitations roar gaff retrieved my staff from shore
Gangplank fastened transit for deck from wreck
Embodied under mass gravitation
Nothingness consistent contradiction
In retrospect ahead investigate that Which is suspect
Chastened flaming embers titillate orange September moon
Hastened retreat not an instant too soon
Burgeoning three wave prosperity shewn
Wave five trait mimics Echo past monsoon
Perpetually parallel dramas punctual insane
Aphrodite's inception purged migraine foam seethed fire in vain
Twain hath liquidity trickled down drain
Consult oracle ogle tangent plane
Bow to stern brood tempestuous coxswain
Demurrage fee aptly sought to regain lay of way terrain
Masked my gnashing lion waves stumble as they spread before me
Mountain rubble crumbles bloodied red sea
Locusts cannibalistic commotion
Uncanny notion overt devotion
Fixed betwixt twin scorpions stings subtle by a hares degree
One longs to age as seas submit one hole subliminally
Desire loves desire more than that desired
Overtime I find wanting displeasing
Fuel to fire Aphrodite’s teasing
Symptomatically nymphomaniac releasing
Random cosmos berth patterned beyond cyclic perimeter
Doth not feel momentum ye be the tide
Volume reduced ambient limiter
Futile to resist flow fatal to ride
Impressed by the strung rope ladder of unquestioned good status
Doctors orders therapeutic regressive Hedonism
Bureaucracy forced parentalism
Founding fathers Titan nepotism
The health preventative catechism
Give only to take away to give again another day
Rewards gods some token compensation
Anyone here not get paid besides me
Red light starboard wax eared crew rendezvous
Bounded by my sacrifice to irresponsibility
None of the other prize winning
players gamble here but me
Battened down fear gauge groups psychopathy
Ever since world went into bankruptcy
Call for Panic Zeus black masked his swan song
Yarn for youthful innocence gone stick slip traction moves this throng
Tread borderline separating time providing till from when
Uneven Titans tip unbalanced ships
Dualities tune unity in trine
One thing I did learn when within confine
Whom hath desire for nothing believes doth not need anything
Misinterpretation required missing zero still a thing
Axons bemoan sequence of no return
Feeling slight injustice step forward commandeer ambition
Venus akin to mine headache just better known rendition
Under spotlight favorite position
Internally propelled by externals
Take this Autumnal equinox swear on the cross tis vernal
All the gods explicitly sing chants how lucky I must be
Bring Mordor back to toss this precious ring
Prospect she fertilized inferring seed
Open union upon Which we agreed
Karma conflates heavens gates contrived in Pandemonium
Green shoots elate consummate concerns inspire Pavlovian
Theories cosigned conspiracies maligned
Impermanence ineffably refined
Ignorance binds energy disinclined
Universal conception pride of self
love contraception
Trying to be pliable but find it reprehensible
All dispensable Great Complacent Sea
Sizing words wisely rids ostensible
Lies the only guise now found comprehensible
Prophylactic allude to didactic
Though whilst I work at chore she’s Ares whore
I snagged them embarrassingly naked afore gods before
Yellen Helen neither nor wert worth war
Bowl of wrath judgement ignored poor decor
Titans empathizing with swimming clothes
In her throws she extolled excitement being extra exposed
Far be it from she to assume joint responsibility
Exponential debt credits game theory
On that we agree tis rigged currency
Opportunistic imperialists
Propaganda grasshoppers enlist ants backbone socialist
Can't remember when gathered last had a say any matter
Other nations forfeit right to do it
Export of inflation needs conduit
Concert donates borders New World Order
Blockchain came about when drunk bartender could not reach the spout
Yahweh will control all money now they have it figured out
Waiting for my minute to be clever
Stamp my name on the gods minds forever
My switchblade really needs to cut them off
No clue what the gods know only that they need to run the show Narcissistic parasites charisma lands entitlement
Vampires nourish roots to stunt encouragement
Protocol enticing invitation
Condemnation staged cooperation
Intolerable acts left no coercive tea leaves intact
Coven of bag passing Witches gave chase across red waters
Need another nine stitches sons twixt daughters
Waiting in the balance moment of force
Hatch guillotine MRI triggered source
Soaked up dripped Wyrmwood postulated solvent tasted good
Full equilibrium half ballast set assail for malice
Octobers placid benign chilled chalice
Brain scan photocell senses light all is well
If instead bulb shows dead off with thee head
Also as a godsend bonus honed mom’s splendid jury throne
Captive chaperone audience fettered judgement chains inlaid
Skipping to a Witch hunt after masquerade
Topside upper deck on the promenade
Propellor fashion later ohm made blade
Behooved turtle jail sac tail flailed back satyromaniac
Passionate parade personifying Nature of tirade
Horney gimp hind quarters brace graced limp
Llama spitting image of Obama
Clinton's dole out cigars contribute scars
All guests in attendance dressed as promised change we forget lest
Salubrious familiar strangers grooving Harvey Danger
Politically free redundancy
Reagan closed asylums threw away key
Identity hath no cost found when lost
Consolidations vibrate quantized sinusoidal noise
Pullback hull triangulate alow by my device and Echo
Feel lonely frost amongst the other masks
Survival is appeasing to their tasks
Remember November elect Semper
Meaning faithful to all members not just only archaic
On the way to office run your head
through photovoltaic
Vanishing quickly old liquidity
Seven plagues capsized immortality
The line hath paid out to the bitter end
Too big to sail exhale replications glorification
Night zeniths elevation nadirs sun's regeneration
submitted by Zealousideal_Visual5 to u/Zealousideal_Visual5 [link] [comments]

MAME 0.213

MAME 0.213

It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

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