Steam Community :: Guide :: How to Make Money By Gambling ...

fallout new vegas casino max bet

fallout new vegas casino max bet - win

[FNV] The Guide on How to get The Best LOD Possible with mods

[FNV] The Guide on How to get The Best LOD Possible with mods
DISCLAIMER:
This guide has some minor issues. I plan on fully updating it and making a TTW version + a frontier version if needed when the frontier comes out on January 15 (HYPE!).

As of now here's some quick fixes when you get to the Generating Lod section of the guide :

TTW- Don't generate Lod for "Capitalwasteland" in lodgen
NV/TTW- Get xLODGEN and generate terrain lod for both "wastelandnv" and "wastelandnvmini" if using MOREMOJAVE

Now back to the guide....
---------------------------------------------------------------------------------------------------------------------------

Video I posted earlier Showcasing the lod
Ok so this is gonna be a big one. In this post I'll detail two guides, one for base FNV and one for TTW-
[I'll do a TTW guide later because I have a lot of work I should be doing rn and typing out the ttw version would take a bit]
telling you how to completely overhaul your distant LODS and landscape. This will not cover grass mods or landscape overhauls in that sense but It will add new buildings hence more content and for TTW{lies} some optional building revisions to make your wasteland/s seem new. While technically everything is optional I will be tagging mods that are not necessary for your games distances to look just as good as mine (though I highly recommend downloading everything I say if you don't know what you're doing). Now lets begin with base New Vegas. Note: Everything is listed in install order ;)

-Prerequisites (STABILITY):
I have a GTX 1070ti and an 8700k fyi. With ENB I reach 70-80 percent GPU usage and around 20-40% CPU usage max.
Install JIP, Johnny Guitar, NVAC, NVTF, FNV mod limit fix, Heap replacer (Very important for smooth gameplay). If using an Nvidia card disable FNV vsync and use the vsync in Nvidia Control panel (test this as this doesn't increase performance for everyone).
Note on tick fix: If you use ENB disable bUseD3D9Ex. If you use Nevada skies disable bInlineCommonFunctions to remove the clicking sound during storms (this may not be needed anymore so test for yourself) . Finally If you want to play over 60 fps set bAlternateGTCFix=0 and bFPSFix=1.
YOU ARE NOW DONE WITH THE BASIC PERFORMANCE INCREASES. If you really need more fps try installing TTW (it runs better for me for some reason) or try turning down Actor fade/Object fade
-THE LODS
The reason you're here in the first place. Start by installing these mods in This order and do EXACTLY what I say lol

BASE:

  1. Lod Additions and Improvements
  2. Much Needed Lod + NMC Patch if you use NMC/Ojo patch if Prioritizing Ojo (IMPORTANT: Disable both the mod and its patch in your mod manager, not just the esp. We'll activate these later).
  3. Wasteland Flora and Terrain Overhaul: Install the Main file for my look. (You can also install UHQNV Rocks - Roads and Terrain Overhaul in the optional files. I let all my other texture mods overwrite it. That being Nmc, ojo, etc etc)
  4. TCM's Lod overhaul + NMC patch if needed (You still need the NMC patch even if you don't use ojo as TCM uses ojo textures by default. The TCM author is working on his own NMC patch so be on the lookout for that)
  5. Lucky 38 Lod Fix: Fixes that busted ass Lod while inside the Lucky 38
  6. Improved LOD Noise Texture: If you dislike the regular Lod noise. (Optional as I'm personally not using this)
Q: Where's Less horrendous Vicki and Vance Casino?!
A: It's Included in TCM's Lod overhaul :)

-NEW STRUCTURES
For the new buildings and towers showcased In my video next download:
Uncut Wasteland: For the guide you only need the regular version but the NPC version will of course work just fine. Download any patches you may need for other mods and fix conflicts In fnvedit if needed (I personally use outside bets TTW and the outside bets patch for uncut and these do not work together by themselves. This is where things can get tricky and why the TTW guide might take a little longer). THIS AND THE NEXT MOD HAVE THE BIGGEST IMPACT OUT OF THE STRUCTURES SECTION OF THIS GUIDE.
MoreMojave: Adds more Locations to explore around your wasteland. Works with AWOP but I recommend using it as a replacement as its way less op and broken. This is a big one. NOTE: As of now I personally get this missing Lod glitch at this one area (3:44 in my showcase Video). It's a Lod from MoreMojave so If this happens to you and you just can't stand it remove MoreMojave.
Nellis Air Force Base Lightweight Overhaul: Adds more stuff to the barren Nellis air force base. I made this one optional because the LODS don't fully work I've noticed, and it has very op containers (can easily be deleted with FNVedit) but I couldn't leave it out as It's one of my personal favorites as of late. (highly optional)
(WORLDSPACE CONFLICTS WITH MOREMOJAVE) Jean Overhaul: Adds that beautifully dilapidated casino and courthouse Lod showcased near Jean skydiving in my video. Note that you can't actually enter the buildings it adds atm, they're just for flavor. A must have for me personally (optional)
Nv Animated Zeppelin + NV Bos Zeppelin and their update files or Animated Mojave (Both zeppelin's version): Only pick Animated Zeppelin and Animated Bos zeppelin if you're not interested in the other features Animated Mojave adds or you don't know how to remove certain features yourself. (optional)
Camp McCarren Animated Monorail (Use the AAM version if using Animated Mojave from the previous mod): Well... it adds an animated monorail... kind of self explanatory (optional... but come on, you know you need it)
Ultra-Luxe Fountain Expanded: Very simple mod to make the ultra lux fountain more fancy like. (optional)
NV Animated Neon Pole Dancer for Gomorrah: For all the perverts reading this like me ;). (optional)
Lucky 38 E3 Lights Restored or The Mogul Mausoleum - A Lucky 38 Overhaul. The former simply adds meshes so will be more compatible with things if you want to be extra safe. The latter is more performance heavy While inside of the lucky 38 as it also edits the interior which is kind of beyond the scope of this guide. (optional)
----------|
Q: What about Primm overhaul, the many goodsprings overhauls, Novac overhauls, Nipton, etc etc
A: First reason being performance and stability. Some of those beloved overhauls add too many things to tiny areas and will cause fps issues for most people. Second, I want this guide to be as compatibility friendly while still looking amazing so I only overhauled tiny areas that rarely see use by other mods (Jean/Nellis). Third, I just don't like those mods. Goodsprings is iconic to me, novac is iconic, nipton, etc etc. I like how they look in the base game. If you want you can add those mods though. The Lod generating process will be the same in the end but make sure you go to the locations and double check that generated Lod is working properly.
-GENERATING LOD:
At this point you should have all the appropriate ESP's and mods with Much Needed LOD disabled in both your right and left windows (mo2). Not sure how the interface in vortex looks but just disable the whole mod basically. No esp or anything.
NOTE: I'm not gonna go in depth on installing lodgen you'll have to do that yourself. A thread that might help: How to install fnvlodgen with mod manager?(noob question sorry) : fnv (reddit.com)
--------------------|
(IN MO2 ADD THIS ARGUMENT TO YOUR LODGEN pointing to the directory of a newly created LOD Output folder for your LODS to go in).
(Vortex users) If you use vortex I'm actually not sure what you'd do. You'll sadly have to look up how to create a Lod output folder for vortex.
Example for Mo2 Users:
-o:"C:\ExampleFolder\Mo2\mods\LOD Output"


Picture Example

-Now Run Lodgen through your mod manager.
Make sure you Set your alias to 8192 by 8192. Leave the compression settings at whatever they default to for you. Don't generate tree Lod or terrain Lod if you have the option.
-For the first run ONLY SELECT NVDLC01BigMT. Hit Generate (REMINDER: DONT HAVE MUCH NEEDED LOD INSTALLED OR ACTIVATED IN ANY WAY)

https://preview.redd.it/tlk7vw7kr8461.png?width=1542&format=png&auto=webp&s=532be431e166c5b40da73948e11ece4fe0eef0e9
After that Finishes generating You can close Lodgen.
----------|
-THE REST:
Now enable the Much Needed Lod mod and esp (Make sure it's placed below The Lod additions esp). Also if for some reason Flora Overhaul is below these two esp's put it above it (Place Flora Overhaul Below Both Load Additions and Much needed Lod)

-Open up Lodgen again and Generate everything For your Mojave wasteland EXCEPT for NVDLC01BgMT.
NOTE: We do this because Much needed Lod Doesn't work well in old world blues apparently. I actually haven't tested myself but I do know when I have much needed LOD installed during the generation process on BigMT I always Get error messages :(

After that's finished tick you LOD Output mod and have it overwrite everything. Most of you should be all set (IF YOU HAVE ANY PROBLEMS TELL ME AS I WAS VERY TIRED WHILE I TYPED THIS AND MAY HAVE MADE A MISTAKE SOMEWHERE... I don't think I did though)
----------|
-OPTIONAL INI TWEAKS FOR EVEN BETTER LODS:
Add these Lines to your FalloutCustom.ini:

[Display]
fEyeEnvMapLOD2=2000.0000
fEyeEnvMapLOD1=1500.0000
fEnvMapLOD2=3000.0000
fEnvMapLOD1=2500.0000

[LOD]
fLODLandDropAmount=550.0000
fLodDistance=1800.0000

[TerrainManager]
fBlockLoadDistance=200000.0
fDefaultBlockLoadDistanceLow=90000.0
fLowBlockLoadDistanceLow=45000.0
fHighBlockLoadDistanceLow=90000.0
fDefaultTreeLoadDistance=35000.0
fLowTreeLoadDistance=20000.0
fHighTreeLoadDistance=80000.0

Q: What this does?
A: This will Increase the distance at which Lod loads into the world a bit more than the max values. It wont effect timing but it MAY effect performance. I noticed maybe a 1-2 fps drop but I have a very well optimized game with good specs to boot. Test this yourself :)
submitted by Defiant-Savings3062 to FalloutMods [link] [comments]

[FNV] The Guide on How to get The Best LOD Possible with mods

[FNV] The Guide on How to get The Best LOD Possible with mods
Video I posted earlier Showcasing the lod
Ok so this is gonna be a big one. In this post I'll detail two guides, one for base FNV and one for TTW-
[I'll do a TTW guide later because I have a lot of work I should be doing rn and typing out the ttw version would take a bit]
telling you how to completely overhaul your distant LODS and landscape. This will not cover grass mods or landscape overhauls in that sense but It will add new buildings hence more content and for TTW{lies} some optional building revisions to make your wasteland/s seem new. While technically everything is optional I will be tagging mods that are not necessary for your games distances to look just as good as mine (though I highly recommend downloading everything I say if you don't know what you're doing). Now lets begin with base New Vegas. Note: Everything is listed in install order ;)

-Prerequisites (STABILITY):
I have a GTX 1070ti and an 8700k fyi. With ENB I reach 70-80 percent GPU usage and around 20-40% CPU usage max.
Install JIP, Johnny Guitar, NVAC, NVTF, FNV mod limit fix, Heap replacer (Very important for smooth gameplay). If using an Nvidia card disable FNV vsync and use the vsync in Nvidia Control panel (test this as this doesn't increase performance for everyone).
Note on tick fix: If you use ENB disable bUseD3D9Ex. If you use Nevada skies disable bInlineCommonFunctions to remove the clicking sound during storms. Finally If you want to play over 60 fps set bAlternateGTCFix=0 and bFPSFix=1.
YOU ARE NOW DONE WITH THE BASIC PERFORMANCE INCREASES. If you really need more fps try installing TTW (it runs better for me for some reason) or try turning down Actor fade/Object fade
-THE LODS
The reason you're here in the first place. Start by installing these mods in This order and do EXACTLY what I say lol

BASE:
  1. Wasteland Flora and Terrain Overhaul: Install the Main file for my look. (You can also install UHQNV Rocks - Roads and Terrain Overhaul in the optional files. I let all my other texture mods overwrite it. That being Nmc, ojo, etc etc)
  2. Lod Additions and Improvements
  3. Much Needed Lod + NMC Patch if you use NMC/Ojo patch if Prioritizing Ojo (IMPORTANT: Disable both the mod and its patch in your mod manager, not just the esp. We'll activate these later).
  4. TCM's Lod overhaul + NMC patch if needed
  5. Lucky 38 Lod Fix: Fixes that busted ass Lod while inside the Lucky 38
  6. Improved LOD Noise Texture: If you dislike the regular Lod noise. (Optional as I'm personally not using this)
Q: Where's Less horrendous Vicki and Vance Casino?!
A: It's Included in TCM's Lod overhaul :)

-NEW STRUCTURES
For the new buildings and towers showcased In my video next download:
Uncut Wasteland: For the guide you only need the regular version but the NPC version will of course work just fine. Download any patches you may need for other mods and fix conflicts In fnvedit if needed (I personally use outside bets TTW and the outside bets patch for uncut and these do not work together by themselves. This is where things can get tricky and why the TTW guide might take a little longer). THIS AND THE NEXT MOD HAVE THE BIGGEST IMPACT OUT OF THE STRUCTURES SECTION OF THIS GUIDE.
MoreMojave: Adds more Locations to explore around your wasteland. Works with AWOP but I recommend using it as a replacement as its way less op and broken. This is a big one
Nellis Air Force Base Lightweight Overhaul: Adds more stuff to the barren Nellis air force base. I made this one optional because the LODS don't fully work I've noticed, and it has very op containers (can easily be deleted with FNVedit) but I couldn't leave it out as It's one of my personal favorites as of late. (highly optional)
Jean Overhaul: Adds that beautifully dilapidated casino and courthouse Lod showcased near Jean skydiving in my video. Note that you can't actually enter the buildings it adds atm, they're just for flavor. A must have for me personally (optional)
Nv Animated Zeppelin + NV Bos Zeppelin and their update files or Animated Mojave (Both zeppelin's version): Only pick Animated Zeppelin and Animated Bos zeppelin if you're not interested in the other features Animated Mojave adds or you don't know how to remove certain features yourself. (optional)
Camp McCarren Animated Monorail (Use the AAM version if using Animated Mojave from the previous mod): Well... it adds an animated monorail... kind of self explanatory (optional... but come on, you know you need it)
Ultra-Luxe Fountain Expanded: Very simple mod to make the ultra lux fountain more fancy like. (optional)
NV Animated Neon Pole Dancer for Gomorrah: For all the perverts reading this like me ;). (optional)
Lucky 38 E3 Lights Restored or The Mogul Mausoleum - A Lucky 38 Overhaul. The former simply adds meshes so will be more compatible with things if you want to be extra safe. The latter is more performance heavy While inside of the lucky 38 as it also edits the interior which is kind of beyond the scope of this guide. (optional)
----------
Q: What about Primm overhaul, the many goodsprings overhauls, Novac overhauls, Nipton, etc etc
A: First reason being performance and stability. Some of those beloved overhauls add too many things to tiny areas and will cause fps issues for most people. Second, I want this guide to be as compatibility friendly while still looking amazing so I only overhauled tiny areas that rarely see use by other mods (Jean/Nellis). Third, I just don't like those mods. Goodsprings is iconic to me, novac is iconic, nipton, etc etc. I like how they look in the base game. If you want you can add those mods though. The Lod generating process will be the same in the end but make sure you go to the locations and double check that generated Lod is working properly.
-GENERATING LOD:
At this point you should have all the appropriate ESP's and mods with Much Needed LOD disabled in both your right and left windows (mo2). Not sure how the interface in vortex looks but just disable the whole mod basically. No esp or anything.
Now Run Lodgen through your mod manager. I'm not gonna go in depth on installing lodgen you'll have to do that yourself
(IN MO2 ADD THIS ARGUMENT TO YOUR LODGEN pointing to the directory of a newly created LOD Output folder for your LODS to go in). If you use vortex I'm actually not sure what you'd do. You'll sadly have to look up how to create a Lod output folder elsewhere.
Example for Mo2 Users:
-o:"C:\ExampleFolder\Mo2\mods\LOD Output"


Make sure you Set your alias to 8192 by 8192. Leave the compression settings at whatever they default to for you. Don't generate tree Lod or terrain Lod if you have the option.
-For the first run ONLY SELECT NVDLC01BigMT. Hit Generate (REMINDER: DONT HAVE MUCH NEEDED LOD INSTALLED OR ACTIVATED IN ANY WAY)
https://preview.redd.it/vueqxtdya8461.png?width=1542&format=png&auto=webp&s=574d9f2e64d7537c11b8542babd134f7bd978732
After that Finishes generating You can close Lodgen.
----------
-THE REST:
Now enable the Much Needed Lod mod and esp (Make sure it's placed below The Lod additions esp). Also if for some reason Flora Overhaul is below these two esp's put it above it (I dont think it makes a difference though)

-Open up Lodgen again and Generate everything For your Mojave wasteland EXCEPT for NVDLC01BgMT.
NOTE: We do this because Much needed Lod Doesn't work well in old world blues apparently. I actually haven't tested myself but I do know when I have much needed LOD installed during the generation process on BigMT I always Get error messages :(

After that's finished tick you LOD Output mod and most of you should be all set (IF YOU HAVE ANY PROBLEMS TELL ME AS I AM VERY TIRED WHILE I TYPE THIS AND MAY HAVE MADE A MISTAKE SOMEWHERE... I don't think I did though)
----------
-OPTIONAL INI TWEAKS FOR EVEN BETTER LODS:
Add these Lines to your FalloutCustom.ini:

[Display]
fEyeEnvMapLOD2=2000.0000
fEyeEnvMapLOD1=1500.0000
fEnvMapLOD2=3000.0000
fEnvMapLOD1=2500.0000

[LOD]
fLODLandDropAmount=550.0000
fLodDistance=1800.0000

[TerrainManager]
fBlockLoadDistance=200000.0
fDefaultBlockLoadDistanceLow=90000.0
fLowBlockLoadDistanceLow=45000.0
fHighBlockLoadDistanceLow=90000.0
fDefaultTreeLoadDistance=35000.0
fLowTreeLoadDistance=20000.0
fHighTreeLoadDistance=80000.0

Q: What this does?
A: This will Increase the distance at which Lod loads into the world a bit more than the max values. It wont effect timing but it MAY effect performance. I noticed maybe a 1-2 fps drop but I have a very well optimized game with good specs to boot. Test this yourself :)
submitted by Defiant-Savings3062 to u/Defiant-Savings3062 [link] [comments]

The Core of Fallout

[This is a rewrite of a post that I..well...posted a few days ago but deleted an hour afterwards. Wasn’t pleased with a few small things.]
There have been a lot of posts lately about people wanting a Fallout game outside the US, and an equal amount of replies where they argue that a Fallout outside the US would not feel like Fallout at all. One of the biggest arguments that the opposition gives for that is that the iconography of Fallout–and especially 50’s Americana–is an essential part of the Fallout experience, and without it, Fallout would not work.
Not too long ago I started playing Classic Fallout for the first time and had quite the blast with it. With my memories of Fallout 1 and 2 fresh (and the not so distant memories of my multiple playthroughs of New Vegas), I find the “Fallout needs 50’s Americana to be Fallout” argument to be a tad perplexing. Outside the intro of Fallout 1 and 2 (and the radio of New Vegas), there’s not a lot of 50’s Americana in them. With these 3 games, it seems that the developers choosing to go with this retrofuturism had little to do with the iconography itself, and more to do with the retro-tech that they could use to differentiate Fallout with other Post-Apocalyptic franchises, as the latter tend to use more modern or high technology instead (or, to be more specific, they were trying to differentiate Fallout from Wasteland enough to not be sued). 50’s Americana being an important part of the Fallout experience is only true with the Bethesda games, and even then I do not believe that it is part of the core.
After saying all of this then, I ask myself which is the core of Fallout.
Well, as Tim Cain said, “My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun.”
It is my belief that the two main core of Fallout is the appearance of new civilizations (yes, civilizations, not isolated settlements or small communities) out of the asses of the old ones, and the relationship of this “post-nuclear world” has with the sins of the Old World. As such, Fallout is about Wasteland societies, and not 50’s Americana.
[Warning. I’m going to discuss at length all the main games up to Fallout 4 and a few of the DLC. If you’re not interested in that, jump into the TL;DConclusions]
Fallout is an excellent example of this. Although the residents of the first settlement you find–Shady Sands–are descendants of Vault Dwellers, the small society has little to do with their past History when you find them, being practically a new beginning for mankind, and as such is the most idealistic society in the first game, as it has been clean for the sins of the Old World. Meanwhile, the second settlement–Junktown–is literally a society built from the waste of the Old World, and as such still deals with the problems of the past (is no coincidence that the main bad guy of Junktown is a capitalist “pig”).
The Master is by far the most alien villain of the franchise, but he (they?) is still grounded on the conflict between the New World and the Old one. The FEV is the Old World’s “dream” still surviving in the Post-apocalypse. It is the view that morally questionable (and downright monstrous) means are justified by the results. The Master is drunk with such ideas to the point that he doesn’t realise his mistakes until it is too late. Link to the Master and the FEV we have Captain Maxson and the Brotherhood of Steel, an organization that was explicitly created to stop the horrors of the Old World from happening again. But, without realising it, such ideas made them ever more dogmatic, xenophobic, and isolationist, as such–like the Master–falling into the sins of the Old World without realising it.
With Fallout 2, we found an even better example of these two cores, as it is the story of the Old World trying to impose itself into the New World. The Enclave is the US Remnants, and as such they share with it the problems that lead to the Nuclear War. Meanwhile, the Chosen One is a tribes(wo)men, part of a New World society completely separated from the Old World. As such, the protagonist-Enclave conflict is not just the “good” guy fighting an “evil” regime, but the player fighting the old traditions to preserve the new way of life found in the Wasteland (the exact opposite of the ‘50s Americana’s Red Scare).
We also see this motif with Shady Sands–now the New California Republic–who has grown from an Iron Age village into the capital of a new Post-war civilization. But–by doing so–they have inherited the Old World’s problems, which become more apparent in New Vegas with the passing of time. As such, with the NCR the external conflict between the Old World and the New becomes an internal struggle, revealing that the transition from the former to the latter ain’t a clean one.
But, of course, that’s the old games and Interplay. Fast forwards to Fallout 3 and Bethesda and we see a different song. The story here–oddly enough–is the Water Chip quest from the first Fallout expanded into the whole game. We don’t even see the main antagonist until the last moments of the main quest, and oddly enough they are closer to Fallout 1’s Master Army than to Fallout 2’s Enclave, with President Eden playing a similar role to the Master and Augustus to Lieutenant.
Either way, with Fallout 3 we see a massive tone shift with the previous Fallouts. Now, we don’t see civilizations existing (and to an extent, thriving) in the Wasteland, but small communities (isolated to some level) surviving against the Wasteland. Now, we are not seeing human conflict in the Post-Apocalypse, but humanity’s conflict with the Post-Apocalypse. Although I said previously that the Enclave Remnants are the main antagonists of Fallout 3, the main villain is the Capital Wasteland itself, as it is the one who has been trying to kill the Wasteland inhabitants since the beginning, with the Enclave being more an obstacle between the protagonist and defeating the Capital Wasteland.
This is also linked with Bethesda not understanding the tragic nature of two of the most “iconic” factions in the franchise: supermutants and the Brotherhood of Steel. With the supermutants, the tragic–a most interesting–aspect of them is that they are the living monuments to a failed attempt to improve humanity, and a sad reminder of the sins of the Old World. Fallout’s 3 Super Mutants–on the other hand–are nothing but brutish orcs, the Capital Wasteland’s hostility towards humanity made anthropomorphic, and as such not part of a human conflict.
Meanwhile, with the Brotherhood of Steel, we see a transition from a tragic society that is disappearing thanks to their own flaws, to the light heroes of the Wasteland fighting for the little people. As such, we lose the nuance of a society created to fight the errors of the Old World while also falling into them for just be replaced by a noble-bright caricature of themselves.
“Well, that’s the new Fallout,” some of you might say. “Now its core is different.”
And I might agree with you...but the problem lies in that the old core of Fallou–the exploration “of the world and more of the ethics of a post-nuclear world”–still lingers and sometimes thrives, and not only in New Vegas. As such, showing that this problem might be more about Bethesda not understanding the core of Fallout rather than them changing the tune. Already with 3, we see human conflicts in the Wasteland become the main theme of the story with “the Pit” DLC, by far the best Fallout 3 expansion in my opinion. In it, we see the workings of a brutal society that has appeared in the ruins of the Old World’s Pittsburg. Here–like Junktown–we see a new civilization live out of the ruins of the old one, their brutal slave culture based directly on harvesting the resources of the old city to sell it for food and caps. The conflict of the DLC is a human one: a slave uprising against their masters, with Pittsburg being the background instead of the main villain. As such, we see the core of the classic Fallouts in this expansion.
New Vegas, on the other hand, is Fallout’s core in the purest sense. We see the NCR of Fallout 2 reach their logical conclusion, becoming the Old World’s US just to fall into the same problems as they did. Meanwhile, Caesar’s Legion is the polar opposite of the NCR, and the low tech cousin of the Brotherhood of Steel. Like them, Caesar opposes the Old World’s ways and tries to build the antithesis of it. But, by doing so, he creates new problems altogether and dooms his new civilization by betting its existence in his survival.
House, on the other hand, opposes the old US like Caesar, but embraces an Old World ideology–objectivism–believing not that the Old World was wrong, but that it didn’t do it right. As such, the House isn’t trying to build a new society according to the Wasteland’s rules, but trying–like the Enclave–to impose the Old World into the new, changing only one Old World ideology for another.
In regards to New Vegas, it's also important to focus on its DLC, as they completely ignore the iconography of the franchise to tell their own Fallout story without being bound by it. We see Sierra Madre Casino being a glimpse to a dark past without being as well a nostalgia trip to the 50’s, and Old World Blues focus on the “Old World” morally questionable experiments without using the tech we all know and love. Meanwhile, with Honest Hearts, we part ways almost completely from the Old World to center instead in the conflict between two tribes without the Old World having anything to do with it (although the creation myth of the “good” tribe is intrinsically linked with it). Finally, with Lonesome Road, we see the ruin of a New World society caused by the Old World returning with force into the Wasteland. The Great Divided is the extreme case of what would have happened if the Enclave had won in Fallout 2: the rotten corpse of humanity slowly decomposing into irradiated waste until only the memories of a terrible past remain. And all of this was caused by you bringing the Old World into a thriving society.
Finally, we reach Fallout 4 (haven’t played 76, so I cannot comment on it–although the Wastelanders DLC seems promising). To be honest, I’m quite confused on where the Fallout 4’s story falls into the Old vs New. Hell, after thinking about it Fallout 4's story reminds me more of cyberpunk fiction than Post-Apocalyptic fiction. You have the oppressed population with the Commonwealth settlers and the megacorporation oppressing the masses with the Institute. With the three non-Institute factions, you have three types of cyberpunk protagonists.
With the Minutemen, you have the common folk revolting against their oppressors like in Snowpiercer. The Railroad is the rag-tag group of freedom fighters akin to a ton of American cyberpunk like Total Recall, the Running Man, Brazil, or Equilibrium. Meanwhile, with the Brotherhood of Steel, you have a type of cyberpunk more common outside the US and in Post-cyberpunk where the evil megacorporation is opposed by the Police or other Law enforcing agency like in Ghost in the Shell or Patlabor.
As such, I cannot help to think that Fallout 4 is a cyberpunk story implanted into a Post-apocalyptic setting. Hell, the story conflict–the Institute is implanting synths into the population to control them–sounds more like something out of Blade Runner (and it is exactly what was happening in the book, funny enough) than Fallout. Fallout 4 is a weird instalment in the franchise if you think about it…
I cannot say the same with Far Harbor, which follows the Fallout core to the T–although it inverts it. As such, we see the original community of the island–who still maintain part of the Old World’s life still going–clash with the newly arrived Children of the Atom–who are intrinsically a New World culture. Meanwhile, Dema and the other synths are a community formed by a species that hadn’t existed until the Post-apocalyptic world and hopes to leave at peace far from the Old vs New dynamic. This makes for quite the irony, as Dema tries to do so by directly entering this conflict, dooming (if the player doesn’t do the right thing) its own community in the process.
Nuka World–on the other hand–centres on the Old vs New conflict. Like in the Pit, we see a raider group living in the ruins of the Old World and hoping to make a profit out of it. The difference is that slavery ain’t the main conflict of the story like in the Pit, instead of being the ideological differences between the three raider clans and how this affects and was affected by the world around them. In a way, it is a study on why raiders appear in the post-apocalyptic world, and how they can also be the beginning of a true civilization instead of a permanent force of chaos (if that was well done or not, that’s for the player to decide).
TL;DR [don’t blame you for that. This is too fucking long]
Basically, outside 3 (and it’s DLC besides the Pit) and 4 main story, you can find what I believe what’s the core of Fallout in all of them. 50’s Americana in Fallout for me is nothing but window dressing, with the main attraction of the series being the societies that exist in the Wasteland.
As such, a Fallout game based outside the US can work perfectly fine in my opinion. Hell. You just need to play the Fallout inspired games/fan games to see that they can be set in another country and still feel like Fallout. Atom RPG is based on Post-war Soviet Union, but it still follows what I think it is the core of Fallout, as such feeling like if it was a Fallout game in all but name.
You also have the example of Underrail. This one setting has little to do with the US or any other place whatsoever (although it is a Serbian game, so I might as well say that it is based on a Yugoslavian Peninsula-wide Metro-system/s), but it still feels like Fallout because–although it is about post-apocalyptic societies in an underworld–it's still about post-apocalyptic societies and the conflict between them.
“But OP. Almost every Post-Apocalyptic game is about that!” a strawman of you might say. But are they really? Let’s return to Fallout 3. As I said, although we have a human antagonist with the Enclave, the real villain of the story is the Wasteland itself. As such, this is not a story of Society vs Society, but of Man vs Nature (a heavy irradiated Nature, but Nature nevertheless). Another “mainstream” Post-Apocalyptic series–Metro–also has human conflict as part of it’s story, but the main core of Metro is still the survival of humanity against a hostile world, and how they have stopped being the apex species in it, being supplanted by the Dark Ones (and their esoteric ways). The human conflict, then, is less about the conflict itself, and more how it is a meaningless endeavour that only helps to accelerate human’s extinction.
You also have the RAGE series, that–just like Fallout 4–is more a Cyberpunk game in a Post-Apocalyptic world than a Post-Apocalyptic story per se, as the main focus of the story is the struggle against a dystopian government.
Finally, you have the Mad Max, where the main struggle is an individual (Mad Max) going against a tyrannical/dystopian Post-Apocalyptic civilization, Immortan Joe’s regime (Gastown is part of Immortan Joe civilization alongside Joe’s Citadel and the Bullet Farm).
So, in my eyes, Fallout and it’s spiritual successors (and its sister series Wasteland) are the only Post-Apocalyptic video game series where Society vs Society is the main core of the story. The only other game that has a similar focus and isn’t linked with Fallout in an in-game way might be the upcoming Dying Light 2, and even then it is still linked with the Fallout franchise as its lead writer is motherfucking Chris Avellone.
Either way, as much as Fallout 3 and 4 were such deviations from the rest of Fallout, I still like them. Is just that I love Fallout 1, 2, and New Vegas, and I cannot deny that this is a big bias on my part (although not from a Nostalgic point of view, as Fallout 3 was my first Fallout). Any story that it’s about societies and their conflicts are waaaay more interesting to me than a story about Man vs Nature, or Man vs Man on an individualistic level.
So, concluding this long as fuck post, do I believe that We will see the game’s old themes become the focus of the story one more? Yes. With Far Harbor, Nuka World, and Wastelanders it seems that Bethesda is finally discovering what the classic series was all about. I can only hope that they use what they have learned in Fallout 5.
submitted by nachoolo to Fallout [link] [comments]

[FNV] Going near Cook-Cook's location crashes the game

It crashes both when going straight to him and after taking out Nephi and Violet.
Here's the load order:
submitted by DarthLordVinnie to FalloutMods [link] [comments]

[FNV] Sub-60 performance everywhere on a 750Ti/Fx-8320, using 4 gig exe. Here's all my mods, shift-clicked from NMM. What's causing my issues? Plugins sorted by LOOT

Improved Shotgun - GLauncher - Holorifle Reload Animation - Holorifle Reload Animation Animation 5/24/2016 12:12:37 PM 5/24/2016 12:12:15 PM 1.1 BlutKult
Weapon Animations Replacer FOMOD Animation 5/20/2016 12:14:43 PM 5/20/2016 12:11:39 PM 1.2 Gopher
Armor Caesars New Regime - Legion Overhaul - Explorer for Vanilla Male Body Armor 5/20/2016 11:54:40 AM 5/20/2016 11:32:02 AM 1 dragbody -- weijiesen -- scottmack
Caesars New Regime - Legion Overhaul - Main File - All you need Armor 5/20/2016 11:54:33 AM 5/20/2016 11:35:01 AM 1 dragbody -- weijiesen -- scottmack
Gas Masks of the World - Gas Masks of the World 2-1 Armor 5/20/2016 11:31:36 AM 5/20/2016 11:30:32 AM 2.1 TheLozza - imu333
Gas Masks of the World - Unofficial PN Patch - Gas Masks of the World - PN Patch Armor 5/20/2016 11:31:38 AM 5/20/2016 11:29:36 AM 2.5.1 elguapo1991
Mono's Updated ADAM Package Armor 5/24/2016 12:56:40 AM 5/20/2016 11:55:24 AM 4.3 Original ADAM Team + MonoAccipiter, EssArrBee and darthbdaman
NCR Rearmament - NCR Rearmament Lore-Friendly 1_5 Armor 5/20/2016 1:30:40 AM 5/20/2016 1:30:22 AM 1.5 fume0101
Bug Fixes NVAC - New Vegas Anti Crash Bug Fixes 5/20/2016 12:57:56 AM 5/20/2016 12:56:47 AM 7.2.1.0 Queue
Yukichigai Unofficial Patch - YUP - YUP - Base Game and All DLC Bug Fixes 5/20/2016 11:26:07 AM 5/20/2016 12:59:00 AM 10.4 Yukichigai
Buildings Lucky 38 Casino Marker - Lucky38Marker v2 Buildings 5/26/2016 8:17:05 PM 5/26/2016 8:16:54 PM 1.0.0 Zailen
NVInteriors Project - NVInteriors Core Buildings 5/20/2016 11:20:04 AM 5/20/2016 1:26:13 AM 2.0 chucksteel Bigcrazewolf
NVInteriors Project - NVInteriors_Combo Edition Buildings 5/20/2016 11:20:05 AM 5/20/2016 1:23:41 AM 1.3 chucksteel Bigcrazewolf
Cheats and God Items Clothing Pipboy Glove remover - Glove Remover Clothing 5/20/2016 11:58:38 AM 5/20/2016 11:58:31 AM over9000 same as uploader
Wasters Scarf 2_0 - Waster Scarf Fixed 2_0 Clothing 5/20/2016 12:57:58 AM 5/20/2016 12:40:10 AM 2.0 Urge
Companions Light Step ED-E - Light-Step-ED-E Companions 5/24/2016 1:44:32 PM 5/24/2016 1:44:22 PM 1.0 Save-vs-DM
RobCo Certified - New Vegas - RobCo Certified - BETA Companions 5/24/2016 7:42:11 PM 5/24/2016 2:13:40 PM 1.24 Talkie Toaster
Competition Default Gameplay Effects and Changes Armour Repair Kits - Armour Repair Kits b1_0_2 Gameplay Effects and Changes 5/24/2016 11:47:23 PM 5/24/2016 11:46:38 PM 1.0.2 Antistar
DLC Weapon Integration - DLC Weapon Integration - WMX Gameplay Effects and Changes 5/20/2016 12:53:00 AM 5/20/2016 12:49:33 AM 2.0 Tommy
ELECTRO-CITY - Relighting the Wasteland - ELECTRO-CITY v12A Gameplay Effects and Changes 5/19/2016 10:41:47 PM 11/4/2015 3:35:42 PM V12A MyGoodEye
Faction Armor Usage Enhancement - Main File Gameplay Effects and Changes 5/24/2016 11:47:26 PM 5/24/2016 2:15:31 PM 0.8b Raestloz
Fellout NV - Fellout 1_4_1 Gameplay Effects and Changes 5/23/2016 5:38:59 PM 5/23/2016 5:38:51 PM 1.4.1 Hattix
Fellout NV - Fellout for Old World Blues Gameplay Effects and Changes 5/23/2016 5:39:03 PM 5/23/2016 5:38:54 PM 1.0 Hattix
Gun Runners Arsenal GRA - The Right to Bear Arms - RightToBearArmsVendorsUntouchedv1031 Gameplay Effects and Changes 5/20/2016 12:52:58 AM 5/20/2016 12:48:23 AM 1.031 Puce Moose
Increased Weapon Jamming - WeaponJamming Gameplay Effects and Changes 5/26/2016 8:14:33 PM 5/26/2016 8:14:20 PM 1.0 MattyDienhoff
Interior Lighting Overhaul - Interior Lighting Overhaul 6-9 - FOMM - NMM Gameplay Effects and Changes 5/26/2016 8:19:07 PM 7/1/2015 3:47:49 AM 6.9 Sarge198 and Killergrimm
IWS-Increased Wasteland Spawns - IWS 1-99 Update FOMOD Gameplay Effects and Changes 5/20/2016 12:42:17 PM 10/26/2011 1:02:29 AM 1.99 Russell Castle Meakim Jr and HarderMan
Lazarus Project Gameplay Effects and Changes 5/24/2016 7:43:23 PM 5/23/2016 6:12:55 PM 4 TommInfinite
More Perks - More Perks 2_4_6 Gameplay Effects and Changes 5/20/2016 12:46:05 AM 11/4/2015 3:37:12 PM 2.4.6 Kyung-Bum Lee
More Perks - More Perks for Companions 1_0_6 Gameplay Effects and Changes 5/20/2016 12:46:17 AM 11/4/2015 3:37:17 PM 1.0.6 Kyung-Bum Lee
More Perks - More Perks for Dead Money DLC 1_0_9 Gameplay Effects and Changes 5/20/2016 12:46:33 AM 11/4/2015 3:37:31 PM 1.0.9 Kyung-Bum Lee
More Perks - More Perks for Honest Hearts DLC 1_0_9 Gameplay Effects and Changes 5/20/2016 12:46:44 AM 11/4/2015 3:37:54 PM 1.0.9 Kyung-Bum Lee
More Perks - More Perks for Old World Blues DLC 1_0_5 Gameplay Effects and Changes 5/20/2016 12:46:50 AM 11/4/2015 3:38:04 PM 1.0.5 Kyung-Bum Lee
More Perks - More Traits 1_1_5 Gameplay Effects and Changes 5/20/2016 12:47:03 AM 11/4/2015 3:37:21 PM 1.1.5 Kyung-Bum Lee
New Vegas - Enhanced Camera - Enhanced Camera Gameplay Effects and Changes 5/26/2016 8:11:09 PM 5/20/2016 12:02:31 PM 1.4b LogicDragon
New Vegas Uncut - Outside Bets - Outside Bets V 1-4 Gameplay Effects and Changes 5/26/2016 8:26:27 PM 5/26/2016 8:25:22 PM V1.4 MoBurma
Project Nevada Gameplay Effects and Changes 5/20/2016 11:14:40 AM 11/4/2015 3:32:20 PM 2.5 Project Nevada Team
Project Nevada - DLC Support Gameplay Effects and Changes 12/22/2015 11:58:16 AM 11/4/2015 3:45:31 PM 1.3 Gribbleshnibit8 and snakster
Project Nevada - EVE Support Gameplay Effects and Changes 5/19/2016 11:22:50 PM 11/4/2015 3:45:36 PM 1.2 snakster and Gribbleshnibit8
Project Nevada - WMX Support Gameplay Effects and Changes 5/20/2016 12:42:07 AM 11/4/2015 3:45:49 PM 1.3 Gribbleshnibit8
Realistic Repair - Realistic Repair v0_9_5 Gameplay Effects and Changes 5/24/2016 11:47:33 PM 5/24/2016 11:46:31 PM 0.9.5 defear
Signature Weapons - Signature Weapons 2-23 Gameplay Effects and Changes 5/24/2016 8:37:17 PM 5/24/2016 12:09:25 PM 2.23 CyberSpyder
Weapon Mods Expanded - WMX - Weapon Mods Expanded v1_1_4 Gameplay Effects and Changes 5/20/2016 12:38:22 AM 11/4/2015 3:40:51 PM 1.1.4 Antistar
Weapon Mods Expanded - WMX - WMX - Weapon Retexture Project compatibility v1.2.4 Gameplay Effects and Changes 5/20/2016 1:15:52 PM 11/4/2015 3:46:01 PM 1.2.4 Antistar
WMVM - Weapon Mod Vending Machine - WMVM Gameplay Effects and Changes 5/24/2016 1:54:39 PM 5/24/2016 1:53:35 PM 3.3.1 Ghostifish
WMX-DLC Gameplay Effects and Changes 5/20/2016 12:41:47 AM 5/20/2016 12:39:59 AM 1.1.4 Antistar
WMX-EVE Gameplay Effects and Changes 5/20/2016 12:38:44 AM 11/4/2015 3:39:35 PM 1.1.3 Antistar
Guilds and Factions Hair and Face Models Landscape changes Miscellaneous Bullet Impact Increased LOD - Increased Bullet Impact LOD Miscellaneous 5/20/2016 12:54:54 AM 5/20/2016 12:53:45 AM 1 Snowyman
ED-e and Rex carry Faction Attire - Lily No wear Armor Miscellaneous 5/24/2016 1:54:18 PM 5/24/2016 1:49:26 PM 1 Savagehart
Lonesome Road True Faction Allegiance - Lonesome Road True Faction Allegiance Miscellaneous 5/24/2016 1:54:20 PM 5/24/2016 1:51:13 PM 1.1.2 Machienzo
New Vegas Stutter Remover - NVSR_4-1-36 Miscellaneous 5/20/2016 1:11:14 AM 5/20/2016 1:10:37 AM 4.1.36 SkyRanger-1
Ultimate Invisible Wall Remover - Ultimate Invisible Wall Remover Miscellaneous 5/20/2016 12:57:52 AM 5/20/2016 12:57:44 AM 1.1 Appendant
Models and Textures CaliberX Models and Textures 5/23/2016 8:33:38 PM 5/23/2016 8:32:53 PM 3.17 earache42 and fluidfire with odin_ml
CaliberX - CaliberX ESM update - v4.017 Models and Textures 5/23/2016 8:35:21 PM 5/23/2016 8:32:23 PM 4.017 Earache42 and Fluidfire Maintained at v4-01 by Brigand231 and WhiskeyRiver2
EVE - Essential Visual Enhancements Models and Textures 5/19/2016 11:22:48 PM 11/4/2015 3:46:30 PM 1.17 weijiesen and jonnyeah
EVE - Multiplas Rifle Fix Models and Textures 5/19/2016 11:22:48 PM 11/4/2015 3:40:51 PM 1.17 Athelbras
Half Hansified Holorifle - Half Hansified Holorifle WMX DLC Models and Textures 5/24/2016 1:42:35 PM 5/24/2016 12:26:45 PM 1 MadCat221
Hectrol ED-E Deluxe HR Retex EVOLUTION PACK Models and Textures 5/24/2016 1:48:00 PM 5/24/2016 1:46:52 PM 1.0 Hectrol
Improved LOD Noise Texture - Improved LOD noise Texture Models and Textures 5/20/2016 12:54:52 AM 5/20/2016 12:53:38 AM V1.00 Cyberlazy
Semi-transparent Door Glass - Semi-transparent Door Glass Models and Textures 5/23/2016 4:07:27 PM 5/23/2016 4:06:59 PM 1.0 MadAce
Wasteland Flora Overhaul - Wasteland Flora Overhaul v2dot8a - Fertile Version Models and Textures 5/19/2016 10:45:09 PM 11/4/2015 3:34:50 PM 2.8a vurt
New Lands NPC Female Lobotomites Spawn in Big MT - Female Lobotomites Spawn NPC 5/23/2016 3:44:08 PM 5/23/2016 2:41:33 PM 1.0.1 skulluminati
Populated Casinos - Populated Casinos V0_96 NPC 5/20/2016 12:43:42 PM 5/20/2016 12:43:12 PM V0.96 xMrAx
Official Poses Quests and Adventures Radio stations Saved Games and Characters Sounds and Music Unassigned 10x Faster Vanilla Bulk Ammo Crafting Breakdown and Conversion Recipes - 10xAmmoCrafting v1_4 Unassigned 5/20/2016 12:00:41 PM 5/20/2016 11:59:53 AM 1.4 NukaCooler
CaliberX Patches - CaliberX - Classic Fallout Weapons (Patch) Unassigned 5/23/2016 8:42:42 PM 5/23/2016 8:42:02 PM 1.0 Morton
CaliberX Patches - CaliberX - Project Nevada (Patch) Unassigned 5/23/2016 8:42:45 PM 5/23/2016 8:42:03 PM 1.1 Morton
Craftable Powders and Primers - Craftable Powders and Primers V2 Unassigned 5/20/2016 12:01:23 PM 5/20/2016 12:01:18 PM Crazysam10
Live as a scavenger - Live as a scavenger Unassigned 5/20/2016 12:00:44 PM 5/20/2016 12:00:35 PM 1.1.1 Huillam
Realistic Ammo - Realistic Ammo 0.1 Unassigned 5/20/2016 11:55:23 AM 5/20/2016 11:50:09 AM 0.1 me
User Interafaces Fallout 4 Quickloot for New Vegas - F4Quickloot 1.06 User Interafaces 5/23/2016 3:50:27 PM 5/23/2016 3:43:35 PM 1.06 Xilandro Axeuora
MTUI - MTUI User Interafaces 5/20/2016 11:17:56 AM 5/20/2016 11:10:40 AM 1.0 Max Tael The Mod Configuration Menu - The Mod Configuration Menu User Interafaces 5/20/2016 1:48:10 AM 6/2/2012 7:18:12 PM 1.5 Pelinor
The Weapon Mod Menu User Interafaces 5/20/2016 1:47:47 AM 3/3/2013 12:48:39 AM 1.2 Pelinor
UIO - User Interface Organizer User Interafaces 5/23/2016 8:18:11 PM 5/20/2016 11:55:11 AM 1.31 jazzisparis
Utilities Better Game Performance V5 - Better Game Performance V5 Utilities 5/20/2016 12:40:51 PM 5/20/2016 12:39:13 PM V5 Falloutperson416
Fallout New Vegas ArchiveInvalidation Invalidated - Fallout New Vegas ArchiveInvalidation Invalidated Utilities 5/20/2016 12:05:02 PM 5/20/2016 12:04:55 PM beta Mouse0270 and Quarn
JIP NVSE Plugin Utilities 5/23/2016 3:44:18 PM 5/20/2016 11:40:30 AM 29.00 jazzisparis
Rooses Performance pack for New Vegas - Rooses performance pack for new vegas Utilities 5/23/2016 6:11:42 PM 5/24/2016 10:36:34 AM 1.0 Rooseisback
Zan AutoPurge Crash Protector - New Vegas Edition - Zan AutoPurge Crash Protector - New Vegas Edition Utilities 5/24/2016 10:41:30 AM 5/24/2016 10:41:20 AM 1.2 ZanGS and Luke Gevaerts
Weapons Beretta 87 Target - Beretta 87T v. 1.0 Weapons 5/20/2016 12:24:37 PM 5/20/2016 12:18:03 PM 1.0 Millenia - RedRogueXIII - Naky
Browning P35 - Browning P35 v 1.1 Weapons 5/20/2016 12:30:24 PM 5/20/2016 12:17:58 PM 1.1 Millenia - Mr Rifleman - RedRogueXIII - Naky
Classic Fallout Weapons - New Vegas - All DLC in one Weapons 5/20/2016 11:19:54 AM 5/20/2016 1:19:39 AM 1a Linerunner
Classic Fallout Weapons - New Vegas - CFWNV 3dot3b FINAL Weapons 5/20/2016 11:19:54 AM 5/20/2016 1:26:49 AM 3.3b Linerunner
Classic Fallout Weapons - New Vegas - Project Nevada Patch Weapons 5/20/2016 11:19:55 AM 5/20/2016 1:19:41 AM 1.0 Linerunner
Closer to Classics - Stronger Bozar - Stronger Bozar v1dot3 Weapons 5/23/2016 4:11:38 PM 5/23/2016 4:09:47 PM 1.3 rulla
Codename RU-556 - Codename RU-556 v. 1.0 Weapons 5/20/2016 12:30:45 PM 5/20/2016 12:24:05 PM 1.0 Millenia - ImBrokeRu - Naky
Couriers Weapons - CouriersWeaponsv2-2 Weapons 5/23/2016 6:18:44 PM 5/23/2016 6:16:15 PM V.2.2 scottmack
Dragunov SVU - OTs-03 - Dragunov SVU v 1.0 Weapons 5/20/2016 12:37:06 PM 5/20/2016 12:32:57 PM 1.0 Millenia - Sarvs - Naky
Homemade Chechen rebel SMG - Borz - millenias_homemade_SMG Weapons 5/23/2016 4:41:11 PM 5/23/2016 4:40:36 PM 1.0 Millenia and Naky
K9000_Jnr Weapons 5/23/2016 5:21:14 PM 5/23/2016 5:20:03 PM 1.0 micalov
Kriss Vector - Kriss Vector main file Weapons 5/23/2016 5:22:21 PM 5/23/2016 5:21:10 PM v1.0 Eprdox
M41A Pulse Rifle NV - M41A Pulse Rifle NV Weapons 5/23/2016 5:37:05 PM 5/23/2016 5:31:20 PM 3.0 mamelukturbo MrRadioactiv
M41A Pulse Rifle NV - M41A Pulse Rifle NV 3.1 Update ESP only Weapons 5/23/2016 5:37:11 PM 5/23/2016 5:31:07 PM 3.1 mamelukturbo MrRadioactiv
OTs-33 Pernach - OTs-33 Pernach v. 1.0 Weapons 5/20/2016 12:23:33 PM 5/20/2016 12:18:00 PM 1.0 Millenia - RedRogueXIII - Naky
Ranger Hunting Carbine Weapons 5/23/2016 4:00:37 PM 4/12/2016 6:36:38 AM 1.0.2 AnsaarTGB - MrBJBlazkowicz
Ruger SR-556 - BuLL5H1T Alternate Textures Weapons 5/23/2016 4:23:59 PM 5/23/2016 4:22:10 PM 1.1 ImBrokeRU - Antivirus_404 - Naky
Ruger SR-556 - Ruger SR-556 Weapons 5/23/2016 4:21:17 PM 5/23/2016 4:20:05 PM 1.2 ImBrokeRU - Antivirus_404 - Naky
Serbu Super Shorty - Serbu Super Shorty 1.0 Weapons 5/20/2016 12:32:09 PM 5/20/2016 12:25:34 PM 1.0 Millenia - Naky
This Machine retextured - arenovalis_thismachine_retexture Weapons 5/23/2016 4:44:40 PM 5/23/2016 4:44:12 PM 1.0 Arenovalis
USP Match - 45 ACP variant Weapons 5/21/2016 2:24:28 PM 5/21/2016 2:21:29 PM 1.0 Millenia - Kimono - Thanez - Naky - MG
USP Match - USP_Match_v_1_dot_0 Weapons 5/21/2016 2:24:27 PM 5/21/2016 2:23:46 PM 1.0 Millenia - Kimono - Thanez - Naky - MG
Weapon Retexture Project - WRP - ChristineCOSRifle Weapons 5/20/2016 12:31:46 PM 5/20/2016 12:24:35 PM 1.0 Millenia
Weapon Retexture Project - WRP - New 12_7mm SMG Weapons 5/20/2016 12:31:53 PM 5/20/2016 12:24:30 PM 1.0 Millenia
Weapon Retexture Project - WRP - weapon_retexture_project_1dot95 Weapons 5/20/2016 12:31:44 PM 5/20/2016 12:27:39 PM 1.95 Millenia
Weapons.of.the.New.Millenia Weapons 5/24/2016 7:40:53 PM 5/20/2016 12:20:16 PM 1.1 Millenia & Naky
submitted by litehound to FalloutMods [link] [comments]

Game has missing weapon and ground textures

I am not sure what is causing this issue, I recently downloaded New Vegas Redesigned 3 along with New Vegas Outside bets and a few gun mods. But every time I play the game, my character ends up pulling a gun with a giant exclamation mark on it. Or sometimes The walls of a town would change wherever I look around and some times have an exclamation, what is going on? And how can I fix this?
Here is my load order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Decrucifixion.esm
Inventory Access.esm
Run the Lucky 38.esm
Bonds Mojave Grande Hotel Casino.esp
BoulderCityFaceliftProject.esm
Project Nevada - Core.esm
More Perks.esm
Project Nevada - Equipment.esm
CFWNV.esm
Weapons.of.the.New.Millenia.esm
More Perks for Dead Money.esm
Project Nevada - Rebalance.esp
SaxxonsQuestPack.esm
RedRockRanch.esm
Niner.esm
REZBajaIslandHome.esp
NVWillow.esp
PhoenixPoint.esp
Project Nevada - Cyberware.esp
More Perks for Honest Hearts.esm
Bonds Skyrim Lodge.esm
More Traits.esm
NevadaSkies.esm
FNVD_Ritas_Cafe.esm
More Perks for Old World Blues.esm
More Perks for Companions.esm
Project Nevada - Extra Options.esm
SomeguySeries.esm
SCAV.esm
Gomorrah Redesigned.esp
New Vegas Redesigned 3.esm
NevadaSkies - Darker Nights.esp
MaxFollowers12.esp
ADAM - HH.esp
PerkEveryLevel.esp
More Perks for Old World Blues Update.esp
7DanceFnV.esp
More Perks for Dead Money Update.esp
SnowGlobePerks.esp
Jump Fall Fixer.esp More Perks for Companions Update.esp
Zan_AutoPurge_SmartAgro_NV.esp
Joana cured version.esp
The Lucky 38 Empire.esp
MoreChems.esp
populatedcasino-medium.esp
The Weapon Mod Menu.esp
outsidebets.esp
Lucky38Suite_Reloaded.esp
More Perks Update.esp
00 red cross.esp
delilah.esp
WeaponModsExpanded.esp
31 New Food Items.esp
WMX-DLCMerged.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
ADAM - LR.esp
RefinedCasinoPeople&Suits.esp
SuitFixes+Factions.esp
Unique Items & Collectables.esp
GoodspringsFarmhouse_v1.2.esp
Russell.esp
MCL_Weapon_Pack.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
TheLozza's_Gasmasks.esp
ADAM - NCR Patrol Armour.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
Weapons.of.the.New.Millenia.Store.esp
NEVADA SKIES COMPATABLE Novac Hotel Suite Upgrade.esp
CourierCacheWSE.esp
CFW-PN-DLC.esp
CFW-PN.esp
CFW-DLC.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Project Nevada - WMX.esp
BoulderCityApartments.esp
EMR-StealthSuitMkII.esp
Companion Sandbox Mode3.esp
Cass alternate version.esp
Veronica NVR 2 version.esp
NevadaSkies - Ultimate DLC Edition.esp
ADAM - Rangers on Patrol.esp
50sFFCeruleanRoboticsBuilding.esp
50sFF Atomic Wrangler Westerny.esp
Nuka Cola Enhanced.esp
Bon_Vivant_Suite.esp
lucky38 penthouse ver 5.esp
ADAM - Nemesis Armours.esp
Powered Power Armor.esp
SunnyCompanion.esp
Follower Home Marker.esp
NewVegasBounties.esp
50sFFSilverRushExtendedBase.esp
Freeside Fine Living.esp
More Fiends.esp
UnlimitedCompanions.esp
Vinyl Collection Bonus Pack.esp
MoreNiner.esp
NCRTrooperOverhaul.esp
BCFollowersClinic.esp
ADAM - Trooper Gloves.esp
Free the Slaves.esp
Decrucifixion.esp
Masada S New Vegas.esp
CAM-DLC Patch.esp
50sFFNewMickRalphsModel.esp
50sFFFreesideEastNeonSigns.esp
FNVD_Ritas_Cafe_ESM_Helper.esp
50sFFRuinedStore.esp
Scarface Suit.esp
CasinoBankMoney.esp
WildBillsPawnArmory.esp
FreesideStudio.esp
50sFFKingsschoolofimpersonation.esp
50sFFVegasVicNeonSign.esp
Decrucifixion - More Victims.esp
ADAM - MAIN.esp
SadiesSundries.esp
TGsArmorCollectionVegas.esp
ADAM - Outcast Ranger Armour.esp
ADAM - Project Nevada Patch.esp
Jmod Bullpup Pack.esp
WMX-POPMerged.esp
Remington870SO.esp
SR556.esp
B92FS.esp
LR300.esp
XFO - 4bb - Perks - Two per level.esp
w44Satchels - Lite.esp
w44Satchels - Full.esp
SignatureWeapons.esp
SignatureArmor.esp Coffee Brewer.esp
Bonds Mojave Grande Hotel HDR Patch.esp
New Vegas Redesigned 3.esp
Total active plugins: 148 Total plugins: 165 I would really appreciate any help given!!! EDIT: made my load order easier to see
submitted by jojotoby to fnv [link] [comments]

fallout new vegas casino max bet video

Fallout New Vegas PC Max Settings Performance Test - Ryzen ... ACCIDENTAL $30 MAX BET PAYS OFF! MY BIGGEST JACKPOT ON ... 10 STRONGEST PISTOLS (Non-Energy) in Fallout: New Vegas ... Fallout New Vegas Infinite Cap Glitch - 1 Million Caps ... Let's Play Fallout: New Vegas - YouTube Fallout New Vegas: Let's gamble and break the casinos ... Fallout NV Dead Money Walkthrough, Part 28: Entering ... FALLOUT: New Vegas EASY CHEAT 75,000+ CAPS - YouTube

Step 6. Bet 200 on 0 or 00. Step 7. Repeat step 6 until you win 7k and are banned from the casino. Step 7.1. If you run out of chips to bet on, load the save in step 5. You may need to wait a minute (if you don't have the anti-anti-casino-cheat mod). Continue from step 6. For Fallout: New Vegas on the PC, a GameFAQs message board topic titled "Casino winning Limits?". Roulette is a casino game in Fallout, Fallout 2 and Fallout: New Vegas. 1 Fallout and Fallout 2 1.1 Locations 2 Fallout: New Vegas 2.1 Rules 2.2 Betting 2.3 Examples 2.4 Playing to Win 2.5 Locations 2.6 Notes 3 Appearances 4 Behind the scenes 5 Bugs 6 References Roulette can be played via dialogue in Fallout and Fallout 2 by speaking to Roulette dealers in the following locations. There is a ... The max bet size is increased to 5000 on roulette and blackjack and 1000 on the slots. The max winnings in each casino has been increased accordingly. The cashier now has higher chip count options for caps. I also uploaded another version that increases the max bet even more slightly, and has removed the banning from casinos. Fallout: New Vegas ; help with winning money in casino help with winning money in casino. ... use the slot machine and bet max. If you hit the 3 oranges in a row, you will be rewarded a MASSIVE amount of chips and instantly banned. ... can increse your luck by 1 for 4000 caps. just on the east side of "Crimson Caravan Company" there is a place ... Fallout New Vegas. close. Games. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. chevron_left. chevron_right. Recently added 38 View all 1,211. Log in to view your list of favourite games. ... The Tops Casino --- 1,500 Max Bet --- 150,000 Cap Gambling Games In Fallout New Vegas to the casino using your account credentials. Click on the link for the no deposit Gambling Games In Fallout New Vegas bonus to claim it. If it needs a bonus code, enter the appropriate bonus code. You will find this along with other information provided about the bonus. Notes [edit edit source]. The Tops and Sierra Madre Casino also have Craps tables, but the tables are just there for decoration, as Craps is not playable in Fallout: New Vegas.; To enable gambling at the Vikki and Vance Casino, one must complete the quest My Kind of Town and a scripted encounter with Layla and her men.; The player character's Luck attribute affects the probability of winning ... Fallout New Vegas : Max Bet Limit Removal / Increase Max Bet? Hey Guys. I have litterally searched everywhere for an answer for this question, in the Geck, or anywhere else, how do you edit the casino information so that the Max bet can be increased? The max bet of 200 caps with a 3x Orange spin would pay out 32,000 caps, several multiples greater than the banning limit at most casinos. As of the version 1.4.0.525 patch, slots payout about the same as roulette when betting 200 caps inside on a single number. The max bet of 75 caps with a 3x Orange spin will pay out 7,500 caps.

fallout new vegas casino max bet top

[index] [2945] [5704] [7972] [4116] [9] [8146] [6678] [3356] [336] [6216]

Fallout New Vegas PC Max Settings Performance Test - Ryzen ...

A tutorial on how to bust the Casinos in Fallout New Vegas by playing blackjack. (with commentary) NOT A GLITCH. NO CONFUSING INSTRUCTIONS. These cheats are not unlimited. You will eventually run out of people to swindle or get banned from a Casino. Thanks... Today I show you how to do the negative chips glitch which can give you upwards of a million caps. The only issue is you need 32,768 caps to do this glitch.... Just testing the best old game of the Fallout series "Fallout: New Vegas" on my CyberPowerPC GUA2600BST gaming PC to see how this machine can run. Just like ... Welcome to a list of the most powerful ballistic pistols in Fallout: New Vegas! I talk about both their base damage, and their locations if you're looking to... accidental $30 max bet pays off my biggest jackpot on mighty cash outback bucks high limit slot machine @ las vegas cosmopolitan casino and resort. thanks fo... In Fallout: New Vegas erwachen wir als namenloser Kurier und müssen herausfinden, wie es zu unserer fast Ermordung kam. Dabei machen wir die Gegend um das postapokalyptische Las Vegas unsicher und entdecken viele interessante Orte und Menschen. less Part 28: Entering the Sierra Madre Casino (Fallout NV Gameplay)Let's Play the Fallout New Vegas Dead Money DLC, in 1080p HD! For best viewing quality, click ... We wrap up business in the villa and then finally head into the Sierra Madre!We're jingle-jangling off into the Mojave Wasteland of Obsidian Entertainment's ...

fallout new vegas casino max bet

Copyright © 2024 m.alltop100casinos.site