‎Sonic the Hedgehog 2 by Video Game Piano Players on ...

sonic the hedgehog 2 casino night zone music

sonic the hedgehog 2 casino night zone music - win

Given that the picture of this sub is of Sonic the Hedgehog there must be more music here from the series. Here's my take on the Casino Night Zone from Sonic 2. Tell me what you think.

Given that the picture of this sub is of Sonic the Hedgehog there must be more music here from the series. Here's my take on the Casino Night Zone from Sonic 2. Tell me what you think. submitted by BadHairlineYT to gamemusic [link] [comments]

AMPER Questionaire: Favorite Location

Missed ya, boys. Let's go.
One of the most important things in a game to me in the places you atually go through. Platformer, shooter, visual novel, every genre should have some places that really pop and make you feel alive in them. Of course, I'll start with my own favorites:
Danganronpa V3 - Ultimate Academy for Gifted Juveniles: I've mentioned a few times that I much prefer Hope's Peak and Towa City in terms of how their atmosphere captures their game's story and the series in general the best, and I'm also not necessairly a fan of the muted color scheme the game has, either. However, in terms of pure content, this place wins by a mile. Particularly the Casino and the Love Hotel for how their colors are very bright, warming, and glamorous. The place really shines in the FTEs because of the characters and how they interact with the protagonists in their labs. Salmon Team is my personal hubworld for when I have nothing better to do and just want to relax.
Oddworld: Abe's Oddyssey - Rupture Farms: The world Abe has to go through is absolutely evil. Death at every corner, animals being hunted for food products. This is a place I would never want to live in, but I don't think I've seen a setting be implemented better in a story. I especially love the look of the outside world. It looks absolutely beautiful, especially during the night.
Sonic the Hedgehog 2 - Casino Night Zone: Ah yes, everyone's introduction to underage gambling. Fun. A common theme in my favorite stages is that they take place largely at night. This is because these night levels often have these bright colorful lightshows that make the place look like Las Vegas or Tokyo, which look absolutely gorgeous. This is a humble zone, but probably my favorite in the classic series for its strong level design, multiple ways to earn rings when you're not going to the goal, the way it's actually designed like a casino with its gimmicks, and of course, in typical Sonic fashion, the music.
Super Mario Oddyssey - New Donk City: Probably my most obvious choice if you've seen my Top 10 Favorite Games list, this was the first place I've been to in a game where I truly felt alive and immersed. After beating the stage's boss, the level becomes this urban utopia, full of things to do and things to explore. The city is jam-packed with sights to see, people to talk to, and the fanservice is through the roof, particularly with Pauline. Because Mario is invincible to fall damage, you can explore even the highest places of the city to your absolute will. And of course, best of all, the Jump Up Superstar sequence, which is one of my favorite moments of any game I have ever played.
Personal Favorite: Crash Bandicoot 4 - Off Beat: And here is my absolute favorite setting in any game I have ever played. This level is as close to perfection as you can possibly get for me. The night sky is breathtaking. The bright lights contrasting them, much like Casino Night, make this place pop out. The place is seemingly endless with activity, and there are creative enemies and locals seeping out of every angle. Many things you do in the level make you feel like a superhero when you do them right, espeiialy the ending grinding section. And of course, and I must stress this: THE MUSIC.
submitted by 24AMPER to AMPERsLounge [link] [comments]

This probably shouldn't be here, but this is every Sonic game and their levels that I can remember on the spot.

Sonic 1 (16-bit):
Green Hill, Marble, Spring Yard, Labyrinth, Star Light, Scrap Brain, Final

Sonic 1 (8-bit):
Green Hill, Bridge, Jungle, Labyrinth, Scrap Brain, Sky Base

Sonic 2 (8-bit):
Under Ground, Sky High, Aqua Lake, Green Hills, Gimmick Mt. Scrambled Egg, Crystal Egg

Sonic 2 (16-bit):
Emerald Hill, Chemical Plant, Aquatic Ruin, Casino Night, Hill Top, Mystic Cave, Oil Ocean, Metropolis, Sky Chase, Wing Fortress, Death Egg

Sonic CD:
Palmtree Panic, Collision Chaos, Tidal Tempest, Quartz Quadrant, Wacky Workbench, Stardust Speedway, Metallic Madness

Sonic Chaos:
Turquoise Hill, Gigalopolis, Sleeping Egg, Mecha Green Hill, Aqua Planet, Electric Egg

SegaSonic the Hedgehog:
Volcanic Vault, Icy Isle, Desert Dodge, Trap Tower, Landslide Limbo, Wild Water Way, Eggman's Tower

Sonic 3:
Angel Island, Hydrocity, Marble Garden, Carnival Night, Ice Cap, Launch Base

Sonic & Knuckles:
Mushroom Hill, Flying Battery, Sandopolis, Lava Reef, Hidden Palace, Sky Sanctuary, Death Egg, The Doomsday

Sonic Triple Trouble:
Great Turquoise, Sunset Park, Meta Junglira, Robotnik Winter, Tidal Plant, Atomic Destroyer

Knuckles' Chaotix
Isolated Island, Botanic Base, Speed Slider, Amazing Arena, Techno Tower, Marina Madness

Sonic 3D Blast:
Green Grove, Rusty Ruin, Spring Stadium, Diamond Dust, Volcano Valley, Gene Gadget, Panic Puppet, The Final Fight

Sonic Adventure:
Emerald Coast, Windy Valley, Casinopolis, Icecap, Twinkle Park, Speed Highway, Red Mountain, Sky Deck, Hot Shelter*, Lost World, Final Egg
* E-102 Gamma, Amy, and Big only

Sonic the Hedgehog Pocket Adventure:
Neo South Island, Secret Plant, Cosmic Casino, Aquatic Relix, Sky Chase, Aerobase, Gigantic Angel, Last Utopia, Chaotic Space

Sonic Adventure 2:
City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget, Final Rush
Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, Meteor Herd
Prison Lane, Mission Street, Route 101, Hidden Base, Eternal Engine
Radical Highway, White Jungle, Sky Rail, Final Chase
Dry Lagoon, Egg Quarters, Security Hall, Route 280, Mad Space
Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, Cosmic Wall

Sonic Advance:
Neo Green Hill, Secret Base, Casino Paradise, Ice Mountain, Angel Island, Egg Rocket, Cosmic Angel, X-Zone, The Moon

Sonic Advance 2:
Leaf Forest, Hot Crater, Music Plant, Ice Paradise, Sky Canyon, Techno Base, Egg Utopia, XX, True Area 53

Sonic Heroes:
Seaside Hill, Ocean Palace, Grand Metropolis, Power Plant, Casino Park, BINGO Highway, Rail Canyon, Bullet Station, Frog Forest, Lost Jungle, Hang Castle, Mystic Mansion, Egg Fleet, Final Fortress

Sonic Advance 3:
Route 99, Sunset Hill, Ocean Base, Toy Kingdom, Twinkle Snow, Cyber Track, Chaos Angel, Altar Emerald, Nonaggression

Sonic Rush:
Leaf Storm, Water Palace, Mirage Road, Night Carnival, Huge Crisis, Altitude Limit, Dead Line, Unknown, Exception

Sonic Rivals:
Forest Falls, Colosseum Highway, Sky Park, Crystal Mountain, Death Yard, Meteor Base

Sonic the Hedgehog:
Wave Ocean, Dusty Desert, White Acropolis, Crisis City, Flame Core, Radical Train, Tropical Jungle, Kingdom Valley, Aquatic Base, End of the World

Sonic Rush Adventure:
Plant Kingdom, Machine Labyrinth, Coral Cave, Haunted Ship, Sky Babylon, Blizzard Peaks, Pirates' Island, Big Swell, Deep Core

Sonic Rivals 2:
Blue Coast, Sunset Forest, Neon Palace, Frontier Canyon, Mystic Haunt, Chaotic Inferno

Sonic and the Secret Rings:
Lost Prologue, Sand Oasis, Dinosaur Jungle, Evil Foundry, Levitated Ruin, Pirate Storm, Skeleton Dome, Night Palace

Sonic Unleashed:
Windmill Isle, Savannah Citadel, Rooftop Run, Cool Edge, Arid Sands, Skyscraper Scamper, Jungle Joyride, Eggmanland

Sonic Colors:
Tropical Resort, Sweet Mountain, Starlight Carnival, Planet Wisp, Aquarium Park, Asteroid Coaster, Terminal Velocity

Sonic Lost World:
Windy Hill, Desert Ruins, Tropical Coast, Frozen Factory, Silent Forest, Sky Road, Lava Mountain

Sonic Mania:
Angel Island*, Green Hill, Chemical Plant, Studiopolis, Flying Battery, Press Garden, Stardust Speedway, Hydrocity, Mirage Saloon, Oil Ocean Lava Reef, Metallic Madness, Titanic Monarch, Egg Reverie
*Encore Mode only

Sonic Forces:
Lost Valley, Spaceport, Ghost Town, Prison Hall, Egg Gate, Arsenal Pyramid, Luminous Forest, Green Hill, Park Avenue, Casino Forest, Aqua Road, Sunset Heights, Capital City, Chemical Plant, Red Gate Bridge, Guardian Rock, Network Terminal, Death Egg, Metropolitan Highway, Null Space, Imperial Tower, Mortar Canyon, Iron Fortress, Final Judgement

(will edit when new games are released)
submitted by Irogia10GA to SonicTheHedgehog [link] [comments]

Hindsight is 2020: #16 - Duke's Travels

from Duke, 1980
Listen to it here!
It’s common knowledge by now among Genesis fans (and certainly among Hindsight readers), but Duke was intended at the outset to be an album where one side consisted of two solo songs from each member of the band. A kind of musical appetizer of sorts. Or I suppose the after-dinner mints, if the solo stuff ended up being the albums’s Side 2 instead. Either way, the real meat of the album was this side-long, group-composed behemoth with the working title of “Duke”, from which the album itself eventually took its name.
Phil: At one point I think we thought that we could revisit the idea of doing a long side...like “Supper’s Ready”. You know, something that was like a body of work. And I think we kind of...I mean, that’s why there’s “Duke’s Travels”, “Duke’s End”, because we still liked those titles...that’s what’s left of that idea, really. 1
Tony: They would’ve gone “Behind the Lines”, “Duchess”, “Guide Vocal”, “Turn It On Again”, “Duke’s Travels”, “Duke’s End”. Which is actually how it was performed live; we tried it. One reason we didn’t do it [on the album] is we didn’t want the comparison with “Supper’s Ready”, and felt maybe it wasn’t the moment to do a totally combined thing like that. As it is, there is quite a lot of linkage between those tracks anyhow; the first three are linked. 1
Tony may not have wanted the comparisons to “Supper’s Ready”, but now that he’s come out and said that, how could I do anything else? I’ll have more to say about “Supper’s Ready” later on, but for now let’s just take an overly-simplified look at its structure. At a very high level it looks like this: Intro, Powerful Section, Gentle Section, Rock Section, Epic Instrumental Section, Reprise of Intro, Reprise of Strong Section.
Now let’s look at the big “Duke” piece as originally conceptualized, through that same lens. It goes something like this: Intro, Powerful Section, Gentle Section, Rock Section, Epic Instrumental Section, Reprise of Gentle Section, Reprise of Intro.
Again, that’s heavily oversimplified and doesn’t account for the wide range of nuances, like how wildly different “Lover’s Leap” and “Behind the Lines” are as intro sections, or how the Gentle Section of “Supper’s Ready” comprises multiple movements and a lot of time while “Guide Vocal” is pretty brief by comparison. But in a very loose way, the skeleton of each of these things is the same. It’s not because Genesis sat there attempting to rewrite “Supper’s Ready”; it’s just that their songwriting sensibilities led them down a similar path of how to flow from quiet to loud, what and when to reprise something to tie the whole package together, and so forth.
So within that framework you have “Duke’s Travels” acting as a kind of analogue of “Apocalypse in 9/8” from “Supper’s Ready”, a segment that interestingly enough was written primarily by the combination of Tony, Mike, and Phil. That “Duke’s Travels” would carry a similar amount of water for its own musical suite therefore shouldn’t come as much of a surprise. If anything, Phil was even more involved this time around.
Phil: My commitment to Genesis is much greater than it ever was before. I would fight for it more now than I would have done before because it’s more me. That’s what it comes down to. There’s more of me in it. I’ve come a long way since And Then There Were Three, I really have...Duke for me isn’t just another Genesis album. It’s a whole period of growing up. A musical maturity if you like. 2
It’s fitting for the song to be called “Travels”, because this one’s a ride. It opens with these warm cymbal waves, echoing guitar chords, and an almost tentative keyboard line. This all fades into nothing as Phil’s drums take over with heavy intensity, followed by a more melodic and driving keyboard bit on top. Switch from the rapid hollow drums to some cymbals and back again. Then you get this big bit that sounds like an alternate soundtrack to Casino Night Zone; it’s Sonic the Hedgehog eleven years in advance. There are melodies, countermelodies, textures, with a masterclass in drumming underpinning the whole shebang.
Phil: There’s definitely a side to us coming out which wasn’t on the last album: the playing side. 3
Uhhh, yeah. Yeah, I’d say so. And now a pounding straight rhythm with some guitakeyboard interplay, creating a whole lot of tension. Again, this is like the build in “Apocalypse in 9/8” all over again, just with a somewhat different flavor. It’s bigger, and bigger, and bigger, and then oh my goodness what IS that heavenly sound on top of these goosebump-laden chords?
Tony: The Arpeggiator was one of the things which I used on “Duke’s Travels”, and what a marvelous effect that was! And it had a bass pedal on it and you had the polyphonic synthesizer on it so I could do all those other things as well. I have got two of them and there were only about a dozen of them [made], and I think the other ten only sold because I was using it! The company went bust after that or got taken over. It was a fun instrument. 4
The Arpeggiator sounds like the name of a supervillain, or at least a nickname a group of friends would bestow on one of their drinking buddies for reasons too wrapped up in a certain time and place for anyone outside the group to possibly understand. Here though? Here it’s the hero of “Duke’s Travels”, putting that sparkly shimmer in the sky above the song’s most triumphant moment, making the whole thing dazzle in radiance while Mike’s guitar finally soars out of the background and across the illuminated heavens. And to then have “Guide Vocal” come back in the midst of it all? My my my. That’s the “666 is no longer alone” shiver-down-the-spine moment of “Duke’s Travels”, no question about it.
Tony: There’s a strong emotional moment when it gets to the repeat of “Guide Vocal” done within “Duke’s Travels”, which is a very intense piece of singing. To me that’s one of the strongest...one of the very strong moments in Genesis music. 1
And then the song gradually bleeds energy over the rest of the “Guide Vocal” repeat, the emotion spent and the travels making their way home. A brief respite, a striking synth flute bit reminiscent of “The Court of the Crimson King”, and then the whole thing careens back into the Intro Reprise known as “Duke’s End”. I see a lot of people say things like “If ‘Apocalypse in 9/8’ were its own song, it would still be one of my favorite Genesis tunes.” And I find that all those people also really love “Duke’s Travels” because it is, essentially, “Apocalypse in 9/8” carved out as its own track. The context of the larger piece makes it that much stronger, but it’s perfectly capable of standing up under its own power as well.
The 2007 Turn It On Again Tour really brought this to light, I think. Selecting it for inclusion in the set was a bold move, replacing “The Colony of Slippermen” and “In That Quiet Earth” as the middle leg of the big In the Cage Afterglow Medley”. Those are big shoes to fill, and it wasn’t easy for anyone involved.
Tony: Before we did the last tour I spent quite a few months getting all the sounds together, whatever I thought I could, including some of the processes from the older ones like the Synclavier sounds and a few others, and tried to get everything as close as I could to being right. Even so, when we got out there I had to change quite a bit. I was pretty well prepared actually. Mike was well prepared. Daryl is ALWAYS well prepared! Phil was completely unprepared, so it took him about two weeks of just trying to get to play how he used to, which was tough. Especially on a piece like “Duke’s Travels”, which was always a tough one. 4
And what about the audience? How would they react?
Tony: I think the set is more demanding as it combines so many instrumental bits from various eras, like the…“Duke’s Travels” bits...It’s also demanding for the audience. Some of them you will lose during the instrumental bits as they don’t know them…The other thing is, we don’t have anything to prove; we’re just doing it. We’re playing to fans who know they like us. We’re not trying to convert them. Perhaps in the past we did that. 5
I love this attitude. “We’re going to play what moves us, and you’ll either check out or come with us.” That attitude, that music...it’s why in my opinion the 2007 version of the medley is the best one they did. Something about that epic moment in “Duke’s Travels” just resonates, even when the arrangement changes so that the big vocal entrance is just an extension of Daryl Stuermer’s guitar solo. You can totally see what Tony was talking about here: the crowd cheers wildly for the end of the “Cinema Show” segment and even more wildly for the start of “Afterglow” but generally stand around puzzled during “Duke’s Travels”. “Wait, what’s this one? I don’t recognize this one. Do you recognize this one?” And yet it’s still the song that guides them home.
I wish we could see it again on the upcoming tour, but I don’t think that’s likely:
Tony: It’ll be kind of different. Phil used to have some very dramatic moments on stage with Genesis. He’d never have the same kind of dramatic moments or intensity we used to have...sitting on a chair. Obviously, the effects can help things out a bit. So, you just say, “He’s not going to do those the same way.” We’d just do the songs. We’ve got plenty of good songs to do and it wouldn’t be a problem. But I don’t think we could have the extended keyboard solo we did on the last tour in 2007 which had a bit of everything in it. There wouldn’t be much point, because the point of it was Mike, Phil, and I playing together, like we did on things such as “Duke’s Travels”. There would be a different intensity and a different kind of set list. 6
That’s a real shame, because “Duke’s Travels” is a downright treat, especially in live form. I suppose we should be thankful we got what we did from it along the way.
But hey, speaking of live performances and context, what’s the deal with these pieces anyway? The lyrics to the various songs in the “Duke” piece don’t have any immediately apparent connection, even when they’re linked together like “Behind the Lines”, “Duchess”, and “Guide Vocal”. Is there some kind of meta-narrative happening here? Something where some duke of something or other is also a singer but betrayed and then something about a TV? I’m really confused.
Thankfully, we have Phil Collins in concert during the Duke Tour to sort it all out for us.
Phil: The story of a mate of ours whose name was Albert. Albert was a born loser. Nothing he did went right; he was one of life’s failures. Written off, just like that. I’ll give an example: Albert once fell in love with a lady. 7
Hmm, I guess “Behind the Lines” could be about falling in love with a character in print, couldn’t it? Reading the pages, feeling closer to someone, whether that be a fictional character or a celebrity in the news? Seems our old Albert was developing an infatuation!
Phil: Beautiful lady she was, beautiful lady...a duchess. And the duchess was a very domineering lady. She was into S&M. Ah, but poor old Albert didn’t speak Spanish or Mexican, so she kicked him out! And he went home that night, and was very disappointed and dejected. 7
Ah, duchess like the title of the second track! I’m following this now, I think. Albert falls in love with this celebrity singer, who he doesn’t really know except through print media. He encounters her in real life, but doesn’t speak her native language, and his advances are rebuffed on that basis (and also because he’s kind of a creep). So Albert gets upset and writes the whole thing off in a sulky bit called “Guide Vocal” - dual meaning there, since a guide vocal is what you call the rough vocal track to line up the instrumentation before the real vocal is laid down. Albert thinks he’s the reason the Duchess succeeded! This is getting good, now.
Phil: So he sat down on the chair, and he turned on the television, and suddenly his whole life changed because he was back in love again! He fell in love! He fell in love with his television set. It was a really beautiful looking television set, square with sort of a glass bit in the middle. And it was a good conversational piece for his friends, but it was a bit of a one-sided affair for Albert. And in two days he was in hospital having the glass removed from his private parts. 7
Ouch! But yes yes, we’re seeing it now. “All I need is a TV show...down on my luck again…” This is Albert coping with the loss by finding a new medium for his romantic fantasies! I just hope that bit with the hospital is merely a joke...
Phil: So he went on a convalescing holiday abroad over there, where tragedy struck again. Because Albert fell in love. Again. This time, with his walking stick. We’re not too sure about Albert; seems a bit of a weirdo. And I think you’ve guessed it: in two or three days time he was back in hospital having the walking stick removed from his private parts. So he came back from his convalescing holiday abroad over there, to England over here where we live, where he entered a home for unsuccessful young louts, called Duke's. But I can see you’re getting very upset, but I don’t want you to, because every cloud has a silver lining, and every silver lining has a cloud. Every bin has a liner. And it was in this bin that Albert wrote some fantastically boring books. He wrote such literary classics as Romeo & Albert and A Midsummer Night’s Albert. Albert: A Space Odyssey. Albert Flew Over the Cuckoo’s Nest. A horror film called Albert: Prince of Darkness. The Return of Albert. The Return of the Brides of Evil of Albert. And so it goes on. And the big change for him came when he started writing sex books. We have a very, very big one called Danish Albert on the Job; a big hit for him! 7
Wow, so “Duke’s Travels” is something literal! After some journeying around the world he entered a home called Duke's, so they were literally the Travels to Duke's! And saaaaay! That “Guide Vocal” reprise with all its intensity is just Albert writing his books with an “I’ll show you!” kind of attitude! This also explains the reprise of “Behind the Lines”, come to think of it! He’s gone from “It’s written in the book” to writing books himself by “Duke’s End”. It’s a strange story, yes, but I think we’ve done it! I think we’ve cracked the code of this whole thing!
Phil: And now, to the music! Which has got nothing to do with Albert; I was deliberately wasting your time. This is some music from our album called Duke, and we call it - pretty cleverly - “Music From Our Album Called Duke”. OK! 7
Well s---.
Let’s hear it from the band!
Phil: The group compositions are the strongest. A lot of that is down to the rhythms...But the group compositions are definitely breaking new ground...I wanted to do a long song with some substance...So basically we put a lot of things together between us…“Duke’s Travels” and “Duke’s End” were riffs that we wrote as we went along. We intended it to be one 25 minute piece but when we came to the practicalities of the album, the solo songs on the second side wouldn’t have run so well, so we had to split it all up. 2
Tony: This album, I have to be honest...this is my favorite Genesis album really. It has such a sort of positive quality about it. I love the way it starts; I love “Duchess”, I think it works fantastically; and I love all the instrumental stuff towards the end, too, although I think [the album’s conclusion] starts a little weak. But it just gets really good. 1
1. 2007 Box Set
2. Sounds, 1980
3. Sounds, 1979
4. The Waiting Room, 2015
5. Genesis-News.com, 2007
6. Innerviews, 2019
7. Duke Tour footage, 1980
submitted by LordChozo to Genesis [link] [comments]

[EU-PT] [H] OVER 800 PS1/PS2 Games - Drakengard, Vagrant Story, Xenogears, Point Blank and more.. [W] PayPal, Bank Transfer

https://www.flickr.com/photos/189498870@N03/albums/72157715276319253
Unfortunately I have to sell my game collection due to some urgent issues. Hard for me to say goodbye, but I have to. I'll leave a Flickr album here with pictures of all the games.
I'm asking for 5150€ for the entire collection, no game will be sold separately.
This is a honest collection from a game enthusiast. Shipping cost can be discussed.
PS1
PS2
EDIT: Games are mostly PAL, some are NTFS
EDIT 2: added list of games!
submitted by SladeWilsonPT to GameSale [link] [comments]

[USA] [H] Hundreds of Games, Consoles, Controllers, Accessories, Game Bundles, Much, Much More [W] PayPal

All prices include shipping to the US (with the exception of Hawaii and Alaska).
I always give discounts on purchases of multiple games/consoles. Feel free to make your own offer on multiple items. The only prices that aren't negotiable are individual items.
Bundle Deals
For $5-$6 games (scroll through the list, and you'll see hundreds of games listed at $5 and $6; these games can be bundled for these deals)
This post is organized as follows. There's a TON here, so please check out everything, as items can be easy to miss!
Feel free to ask for detailed pictures on anything! Pictures for a lot of items are hyperlinked throughout the post. If you want more photos on any items, just ask! I'm honestly cool with taking as many photos as you'd like.
https://imgur.com/a/vEt3LAj
1) Consoles/Console Bundles
Consoles are all tested thoroughly and working. ALL consoles listed have all cords needed to play right away
Nintendo
Sony
2) Controllers/Accessories
Controllers are all OEM and tested thoroughly. Any defects are noted.
Gamecube
NES
Nintendo 64
Playstation 2
Sega Dreamcast
Wii
XBOX 360* World's Scariest Police Chases -$8 * World Worms Party -$10
3) Games
Games are CIB, unless otherwise noted. Games are all working great, and condition of games ranges from good to like new. As a precaution, assume discs and cases/artwork will show normal wear. Feel free to ask for pictures of any game(s)!
GBA
Loose
Gamecube
N64
CIB
Game Only
NES
CIB
Carts Only
Nintendo 3DS
Carts Only
Panasonic 3DO
Playstation
Long Box Games
Regular Games
Playstation 2
Playstation 3
Sega CD
Sega Dreamcast
Sega Genesis
Carts Only
Sega Master System
SNES
Cart Only
TurboGrafx 16
Wii
Wii U
XBOX
XBOX 360
4) Factory Sealed Games
Playstation 2
Playstation 3
Wii
XBOX
submitted by arandomuzzerame to GameSale [link] [comments]

[USA] [H] Thousands of Games, Consoles, Controllers, Game Bundles, Much, Much More [W] PayPal

All prices include shipping to the US (with the exception of Hawaii and Alaska).
I always give discounts on purchases of multiple games/consoles. Feel free to make your own offer on multiple items. The only prices that aren't negotiable are individual items.
Bundle Deals
For $5-$6 games (scroll through the list, and you'll see hundreds of games listed at $5 and $6; these games can be bundled for these deals)
This post is organized as follows. There's a TON here, so please check out everything, as items can be easy to miss!
Feel free to ask for detailed pictures on anything! Pictures for a lot of items are hyperlinked throughout the post. If you want more photos on any items, just ask! I'm honestly cool with taking as many photos as you'd like.
https://imgur.com/a/H1qTS0J
1) Consoles/Console Bundles
Consoles are all tested thoroughly and working. ALL consoles listed have all cords needed to play right away
Nintendo
Sony
2) Controllers/Accessories
Controllers are all OEM and tested thoroughly. Any defects are noted.
NES
Nintendo 64
Playstation/PS2
Sega CD
Sega Dreamcast
Sega Genesis
Sega Saturn
XBOX 360
3) Games
Games are CIB, unless otherwise noted. Games are all working great, and condition of games ranges from good to like new. As a precaution, assume discs and cases/artwork will show normal wear. Feel free to ask for pictures of any game(s)!
N64
CIB
Game Only
NES
CIB
Carts Only
Nintendo 3DS
Carts Only
Panasonic 3DO
Playstation
Long Box Games
Regular Games
Playstation 2
Playstation 3
Sega CD
Sega Dreamcast
Sega Genesis
Carts Only
Sega Master System
Sega Saturn
SNES
Cart Only
TurboGrafx 16
Wii
Wii U
XBOX
XBOX 360
4) Factory Sealed Games
Playstation
Playstation 2
Wii
XBOX
submitted by arandomuzzerame to GameSale [link] [comments]

sonic the hedgehog 2 casino night zone music video

Sonic The Hedgehog 2 - Casino Night Zone (customized music) Casino Night Zone - Sonic the Hedgehog 2 [OST] - YouTube Sonic 2 Music: Casino Night Zone (2-player) - YouTube Sonic 2 HD music - Casino Night - YouTube Sonic 2 Music: Casino Night Zone (1-player) - YouTube Casino Night Zone (OST Version) - Sonic the Hedgehog 2 ... Casino Night Zone (2P) - Sonic the Hedgehog 2 [OST] - YouTube Sonic 2 - Casino Night Zone Extended (10 Hours) - YouTube Sonic 2 Music: Casino Night Zone (1-player) [extended ...

Available with an Apple Music subscription. Try it free. Album · 2016 · 1 Song. Sign In Listen Now Browse Radio Search ... Casino Night Zone (from "Sonic the Hedgehog 2") [Metal Version] 1. Sonic the Hedgehog 2 - Casino Night Zone (Remix) (BETA) by Diamond Nefertari G published on 2013-01-05T07:06:26Z This is one of several selections of the first project of Sonic the Hedgehog VGMs that i will include on Soundcloud as-is for now before i graduate them from beta status. Casino Night Zone (2 Player) - Sonic The Hedgehog 2 (New Jack Swing Remix) by S.A Music published on 2020-09-28T18:36:18Z So here's something I've always wanted to try, a New Jack Swing composition. Download and print in PDF or MIDI free sheet music for Sonic The Hedgehog 2 - Casino Night Zone by Misc Computer Games arranged by Sveciaost for Piano (Solo) "Casino Night Zone (2 player) - Sonic the Hedgehog 2" is a high quality rip of the 2 player version of "Casino Night Zone" from Sonic the Hedgehog 2. At 0:02, the instruments are mostly arranged into "Everybody (Backstreet's Back)" by Backstreet Boys. This rip was originally named "Casino Night... Listen to Sonic the Hedgehog 2 by Video Game Piano Players on Apple Music. Stream songs including "Sonic the Hedgehog 2 Title Screen", "Casino Night Zone" and more. Key and BPM for Casino Night Zone / Sonic the Hedgehog 2 by Abreu Project. Also see Camelot, duration, release date, label, popularity, energy, danceability, and happiness. Get DJ recommendations for harmonic mixing. Game: Sonic the Hedgehog 2 Stage Number: 4 Level Division: 2 Acts Boss: End of Act 2 Playable Characters: Sonic & Tails, Sonic, Tails. Knuckles is playable when connecting Sonic 2 to Sonic & Knuckles. Difficulty Rating: Music: "Dooooo, dum diddle dum dum.. dum diddle doo" ...Sorry. Jazzy, Casino style band music with an extremely catchy tune that sounds a bit like it should have lyrics.

sonic the hedgehog 2 casino night zone music top

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Sonic The Hedgehog 2 - Casino Night Zone (customized music)

Using a Genesis emulator, s2mp3, HyperCam 2, movie maker, and a few other programs, this is Casino Night Zone with custom music. I chose "Forget Me Nots" by Patrice Rushen (my own edit), as I ... This is the music for the 1-player stage of Casino Night zone in Sonic 2. IT'S BEEN EXTENDED!!! Sonic 2 Casino Night Zone music extended to play for 10 hoursGame: Sonic the Hedgehog 2Composer(s): Masato NakamuraDeveloper(s): Sonic TeamPublisher(s): Sega... This is the music for the 2-player stage of Casino Night zone in Sonic 2. Casino Night music from Sonic 2 HD Game: Sonic the Hedgehog 2 Music: Casino Night Zone Game: Sonic the Hedgehog 2 Music: Casino Night Zone (2P) This is the music for the 1-player stage of Casino Night zone in Sonic 2. Music: Casino Night Zone (OST Version) Composer: Masato Nakamura Playlist: https://www.youtube.com/playlist?list=PLL0CQjrcN8D0Cg568nZ9Sabv0ohqJ5GMl Platform:...

sonic the hedgehog 2 casino night zone music

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